how to simulate wreckage/debris?

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lowchi
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how to simulate wreckage/debris?

Post by lowchi »

Hi,

i want to create a SAR Scenario (on land) an couldn´t find anything in the DB.

So i used tents an renamed it to "wreckage".

Has anyone other suggestions?

Regards


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Gunner98
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RE: how to simulate wreckage/debris?

Post by Gunner98 »

You could also use a 'Marker' and rename it.

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lowchi
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RE: how to simulate wreckage/debris?

Post by lowchi »

i want the "wreckage" to be discovered by (for example) a MQ-9, not to be auto-detected
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Gunner98
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RE: how to simulate wreckage/debris?

Post by Gunner98 »

You can 'right click' on any object and toggle the auto-detect to 'off'.

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lowchi
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RE: how to simulate wreckage/debris?

Post by lowchi »

You can 'right click' on any object and toggle the auto-detect to 'off'.

i am aware of that. [;)]
But is there a difference of how hard it is to detect by sensors?

Will test this.

Thanks anyways!


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Tomcat84
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RE: how to simulate wreckage/debris?

Post by Tomcat84 »

Try looking and the visual signature properties etc in the database viewer to see of there are differences.
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lowchi
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RE: how to simulate wreckage/debris?

Post by lowchi »

will do!

thx!
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snowburn
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RE: how to simulate wreckage/debris?

Post by snowburn »

you can request new objects to the database's authors

Crash site (small / medium /large)
Shipwreck (small / medium /large / very large)


DB3000 tm.asp?m=3436106 (Temple)
Cold War DB tm.asp?m=3436106 (.Sirius)
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