MASS EFFECT MOD [Released 1.00]

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: elliotg, Icemania

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Rahal
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RE: MASS EFFECT MOD [wip]

Post by Rahal »

ORIGINAL: Rahal
Like I said I'm new to this game so not that hard would have to be simply copying the Shadows' mod files into a theme folder for Universe.

-- That being said if anyone could use some text-editor legwork from a complete noob (still learning to even play the game), then I'd be happy to volunteer.
Mad Igor
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RE: MASS EFFECT MOD [wip]

Post by Mad Igor »

to adapt this mod for U,all you need is time.
then you need to take all txt files and check how structure of those text files was changed compared to U.
i adapted my theme and i say there are no global changes.
resource index numbers shifted by -1 or somtn.
you can see all changed index numbers in files that store data about those things (resources in resources.txt,race in race.txt and so on).
no global work needed,only time consuming tweaks.
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Demonius
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RE: MASS EFFECT MOD [wip]

Post by Demonius »

I think I made it to work. Game starts without trouble and everything looks alright.

I replaced some of the troop names, some resource names and put my Systems Alliance custom flag in.

Just need to find a spot to upload it to, as Strategy Informer refuses to send me the email confirmation link :p
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Rahal
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RE: MASS EFFECT MOD [wip]

Post by Rahal »

moddb?
heenka
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RE: MASS EFFECT MOD [wip]

Post by heenka »

is this even being worked on ? and if it is it would be nice with some responses from the modders :/ but hey who am i to say anything :)
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Rahal
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RE: MASS EFFECT MOD [wip]

Post by Rahal »

Some people have said they're updating for their own use. If they feel like it they'll upload it somewhere so others can enjoy.
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Demonius
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RE: MASS EFFECT MOD [wip]

Post by Demonius »

It's a bit tricky. Seems I cant Register at Strategy Informer for whatever reason, and ModDB states I'm not allowed to upload a Mod that already exists - and Kalthaniell uploaded the original Version on ModDB...
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AnddyiRaynor
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RE: MASS EFFECT MOD [wip]

Post by AnddyiRaynor »

Can you not rename it something else or do they have to verify the mod when you upload it? Or is one of the moderators there telling you that you can't upload it?
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Demonius
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RE: MASS EFFECT MOD [wip]

Post by Demonius »

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AnddyiRaynor
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RE: MASS EFFECT MOD [wip]

Post by AnddyiRaynor »

Only problem is that if the mod is inactive (not downloaded) for 6 months it is deleted from gamefront.

Edit, Yeah 60 days, I'd rather not make a new post so I'll just edit this. Oh well I have it ;)...
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Demonius
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RE: MASS EFFECT MOD [wip]

Post by Demonius »

Well I still have it here - and the few People who might want to have a look at it and curse me afterwards will download it soon anyways.

And iirc it's 60 days, not 6 months.
heenka
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RE: MASS EFFECT MOD [wip]

Post by heenka »

well the sad part about this is that i cant download from gamefront well no one in sweden can :/ it would be nice if you could somehow get it to some other site :/ or ask kalthaniel if you can upload it on moddb i mean you give him the file and he uploads it :)
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Demonius
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RE: MASS EFFECT MOD [wip]

Post by Demonius »

use an open Proxy/anonymizer?
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Rahal
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RE: MASS EFFECT MOD [wip]

Post by Rahal »

Thanks for doing this. Very much appreciated.
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Demonius
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RE: MASS EFFECT MOD [wip]

Post by Demonius »

2 strange things I noticed which I don't believe are connected to the mod:

At start, you have an extreme shortage of the original Helium (which i renamed to Deuterium)
and my home planet had zero natural resources...
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Rahal
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RE: MASS EFFECT MOD [wip]

Post by Rahal »

I just started a game and my home planet (as humans) has 4 natural resources plus some Quarians.
Qthemuse
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RE: MASS EFFECT MOD [wip]

Post by Qthemuse »

ORIGINAL: Rahal

I just started a game and my home planet (as humans) has 4 natural resources plus some Quarians.
DAMN SPACE GYSPIES! I hope you set your race policy to exterminate!
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Rahal
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RE: MASS EFFECT MOD [wip]

Post by Rahal »

On behalf of the Citadel and allied races: The Council is honored to welcome the Ambassador Farrage as the new envoy from the UKIP Alliance?

... and I thought the Batarians were swivel eyed...
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AnddyiRaynor
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RE: MASS EFFECT MOD [wip]

Post by AnddyiRaynor »

ORIGINAL: Demonius

2 strange things I noticed which I don't believe are connected to the mod:

At start, you have an extreme shortage of the original Helium (which i renamed to Deuterium)
and my home planet had zero natural resources...

Yeah I started as humans and had 4 starting resources, I wonder though if you get any popups when you switch from this mod to the default theme, because I did. When I did it with another mod it didn't show that error popup.
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Rahal
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RE: MASS EFFECT MOD [wip]

Post by Rahal »

No errors here when I revert to default theme from mass effect mod 2.1

-- There is one thing I'd like to ask. Is it possible to remove or replace the vanilla Human race?

So I don't have both the vanilla human and mod humans in the same game.
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