ORIGINAL: Bingeling
ORIGINAL: Icemania
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Still no idea how to make material changes to Ship Designs with these policy files .. help!
Good suggestions, but buffing mines that much would have to be combined with a pirate update. There would no longer be any purpose for small pirate fleets, or single pirate ships. It is a good thing for an empire to be safe from pirates, but pirates should be a fitting threat.
What is the problem with policy files?
The design files are easy to update, just look at them, but updating all of them is probably a chore.
To Shark: Does your designs give some variety to different race's designs, at least in what weapons are used? There has also been an idea of better designs for more militaristic and more intelligent races, do you have this to some degree? Also, things like more speed/less weapons, less size for the gizureans?
Per previous post I was hoping to see conditional logic with construction size. Explorers were an example but there are many others.
The Pirates have a huge effect on AI empires, buffing mines might help slow that down a bit, and they are EXTREMELY weak designs ... even relatively weak Pirates can do a lot against them.
That said, I certainly wouldn't object to buffing the highest strength setting for Pirates as well.
Certainly agree to keeping variety between races, the intent above was to pick up on the more obvious issues.





