So what can actually be modded? In DW:U

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Timotheus
Posts: 495
Joined: Fri Dec 13, 2013 11:13 am

So what can actually be modded? In DW:U

Post by Timotheus »

1) Techs? Tech trees? Add new ones, delete bad ones, modify existing one's effects?

2) Race AI behaviour to other empires/player?

3) Race AI research behaviour?

4) Race AI combat behaviour?

5) Anything I am missing?
NEWBIE GUIDE Distant Worlds Universe
http://tinyurl.com/k3frrle

War in the Pacific Poradnik po Polsku
http://tinyurl.com/nxd4cesh

INSTALL WITPAE on modern PC
https://tinyurl.com/l5kr6rl
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ehsumrell1
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Location: The Briar Patch Nebula
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RE: So what can actually be modded? In DW:U

Post by ehsumrell1 »

ORIGINAL: Timotheus

1) Techs? Tech trees? Add new ones, delete bad ones, modify existing one's effects?

2) Race AI behaviour to other empires/player?

3) Race AI research behaviour?

4) Race AI combat behaviour?

5) Anything I am missing?
Pages 7 & 8 of the Universe modding guide states what all can be modded.
Shields are useless in "The Briar Patch"...
Malorn
Posts: 7
Joined: Sat May 24, 2014 8:47 am

RE: So what can actually be modded? In DW:U

Post by Malorn »

Or you could answer the question, or at least link the modding guide. This community is rather insular sometimes.

1: yes to all

2: no

3: yes, depending on what you mean, you can set race research priorities.

4: yes, you can, at least so far as you modifier your own races combat behavior. (Policy)

5: For that . . . components, resources, facilities, quite a lot of other stuff.

I would check out the modding guide, it will help with a lot of the questions you're likely to have.
matrixgames.com/news/1422/Distant.Worlds.Universe:.Full.Modding.Guide
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ehsumrell1
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Location: The Briar Patch Nebula
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RE: So what can actually be modded? In DW:U

Post by ehsumrell1 »

ORIGINAL: Malorn

Or you could answer the question, or at least link the modding guide. This community is rather insular sometimes.

1: yes to all

2: no

3: yes, depending on what you mean, you can set race research priorities.

4: yes, you can, at least so far as you modifier your own races combat behavior. (Policy)

5: For that . . . components, resources, facilities, quite a lot of other stuff.

I would check out the modding guide, it will help with a lot of the questions you're likely to have.
matrixgames.com/news/1422/Distant.Worlds.Universe:.Full.Modding.Guide
Welcome to the forums Malorn.
Respectfully speaking, the title of this thread is "So what can actually be modded? In DW:U", is it not? So instead of posting 5 nondescript answers individually (which you did very well by the way), I just directed the OP to the exact pages of the Modding Guide that would thoroughly answer the question(s).

Although you are correct, I could have added a link to the guide, but I was giving Timotheus the benefit
of being aware enough to notice the 'DW:Universe Modding Guide Thread' from this forum. You state that
our community is "rather insular sometimes", well I'm hoping that my response shows that we're not. We
just want to help and assist Distant Worlds players in learning, understanding and playing this great
game. Even though we have to deal with negative attitudes, comments and trolls, the majority of the
DW forum members are on here to help. Hopefully you and other new members will see that.

Shields are useless in "The Briar Patch"...
Timotheus
Posts: 495
Joined: Fri Dec 13, 2013 11:13 am

RE: So what can actually be modded? In DW:U

Post by Timotheus »

Thanks for the answers and the linky.
NEWBIE GUIDE Distant Worlds Universe
http://tinyurl.com/k3frrle

War in the Pacific Poradnik po Polsku
http://tinyurl.com/nxd4cesh

INSTALL WITPAE on modern PC
https://tinyurl.com/l5kr6rl
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