What is your crash per hour ratio?
For a game that's been out 4 years, I expected it to be more stable. It's in .NET too so it should be less error prone than C++
ORIGINAL: mikeCK
Game has always been stable for me. I have been playing since the original came out and have never had a single crash. Apparently, it doesn't like something on your rig
Performance improvement has been mentioned in patch notes (and the Universe (and maybe Shadows)). What could those performance improvements be? They could be multithreading.ORIGINAL: Spidey
Edit: But I'm surprised it's using multiple cores for you. For me it's pretty much limited to just one core. You might want to consider single coring the game, just to see what happens. Some games get confused when using multiple cores and I don't think DW is all that good at taking advantage of multithreading anyway.
