Playtesting RA 6.0

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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buutsy
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RE: RA 6.7 Release

Post by buutsy »

Thank you ! Give it another try !
Btw what about the missing French Shipart, can´t find new Art Files ...
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btd64
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RE: RA 6.7 Release

Post by btd64 »

ORIGINAL: buutsy

Thank you ! Give it another try !
Btw what about the missing French Shipart, can´t find new Art Files ...

On the RA page there is a french art folder. It may be missing 3 or 4 pieces, but if thats the case I have them and can email them to you. GP
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buutsy
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RE: RA 6.7 Release

Post by buutsy »

Got it! Now that i can see the "Dunkerque", maybe i can sink her [:D]

thanx in advance
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John 3rd
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RE: RA 6.7 Release

Post by John 3rd »

ORIGINAL: General Patton

ORIGINAL: buutsy

Thank you ! Give it another try !
Btw what about the missing French Shipart, can´t find new Art Files ...

On the RA page there is a french art folder. It may be missing 3 or 4 pieces, but if thats the case I have them and can email them to you. GP

GP: If you get the timer...could you please check and let me know if there are missing pieces of French Ship Art in the folder?
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btd64
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RE: RA 6.7 Release

Post by btd64 »

John, The following is missing from the french art folder; DD Le Fler, AS Jules Verne, BC Dunkerque and BB Jean Bart. I have attached a file that has these pieces in it that I got from Skyland. GP
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French Art..s WITPAE.zip
(112.8 KiB) Downloaded 17 times
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btd64
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RE: RA 6.7 Release

Post by btd64 »

John, Just finished the install. Couple of things...1. In my computer its scenario 55. 2. I may be wrong but I think the following art files are missing; AnShil0816-bis and AnShil0817. Also, I noticed that some of the art is duplicated in the different art folders. I'm going to try and produce one folder with all of the additional art needed for RA 6.7. If I have your permission, that is. GP
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John 3rd
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RE: RA 6.7 Release

Post by John 3rd »

By all means Sir. PROCEED! When you are happy shoot me the file in a Zip and I'll delete the old Art and replace with that.

THANKS!
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btd64
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RE: RA 6.7 Release

Post by btd64 »

John, What about the above missing art files? GP
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John 3rd
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RE: RA 6.7 Release

Post by John 3rd »

Are you referring to the French Art Work or the 0816/0817? What belongs to those file numbers?
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btd64
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RE: RA 6.7 Release

Post by btd64 »

ORIGINAL: General Patton

AnShil0816-bis and AnShil0817.

John, The above two pictures. Don't know which ships they are. They look like a mine sweeper/tender. they are small and I believe they are french. GP
PS: AnShil0816 is there, just not the one with the "-bis" on the end.
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btd64
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RE: RA 6.7 Release

Post by btd64 »

John, Sent you two PM's. GP
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miv792
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RE: RA 6.7 Release

Post by miv792 »

The question, as reduced by the amount of people Truk 25000 and Rabaul 45000 ?
Sorry for my english
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John 3rd
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RE: RA 6.7 Release

Post by John 3rd »

I do not understand Miv. Are you concerned about the size issues with Truk and Rabaul?

JWE/Symon is currently working on importing (or at least trying to import) the RA Editor Lines into DB-C. If successful then NYGIANTS and I shall get everything 'tweaked' so RA is fully within DaBabes template. Great appreciation and thoughts to JWE for this!
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John 3rd
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RE: RA 6.7 Release

Post by John 3rd »

JWE is working to get everything imported to DB-C. Michael and I spent a bunch of time getting the exact lines from the Editor Files for him to grab and move. Will take some time and then we'll have to go through everything but it is safe to say this project is firmly underway.
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John 3rd
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RE: RA 6.7 Release

Post by John 3rd »

All discussion in this thread now moves to the Between the Storms thread.
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