Norm Kroger doing a Pacific War game?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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derwho
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Joined: Thu Aug 22, 2002 2:57 pm
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Norm Kroger doing a Pacific War game?

Post by derwho »

Some1 posted a "rumour" of Norm doing a PacWar game.. This was disputed and people seemed to be inclined to think that actually we should be talking about John Tiller. Don't know but I found this:

http://home.austin.rr.com/normkoger/vl_sq.html

--[CLiP]--
This is another 3d model test, created for a Russo-Japanese War game project in April of 2002. The ship models are medium-polygon count final game models in directx "x" format. Each is around 1000 polygons - quite a bit simpler than most of the 3d models I've created in the past. I have omitted most of the details smaller than masts and main battery guns. The water and smoke effects also use current experimental game engine textures. For graphics reasons, the ships are spaced only 500 yards apart, about half the distance they actually would have maintained. While the final will probably be different, the real time tactical naval game screen should look a lot like this on a GeForce3 or later graphics system with the interface overlay (buttons, etc.) turned off. Unlike most of the other images on this page, there was no post-render processing in Photo paint. The image is a direct output from trueSpace 5.

The Russian Navy's Vladivostok cruiser squadron sails into the Sea of Japan, early 1904: Most people don't know very much about the Russo-Japanese War (1904-05). Those that do tend to have a low opinion of the Russian navy. But the Japanese officers who fought the Russians had a great deal of respect for them. One of the reasons was the performance of the cruiser squadron the operated out of Vladivostok for most of the war. Time and again these four ships: Rossiya, Gromoboi, Ryurik, and Bogatyr, gave the Japanese fits. By the end of the war, Rossiya and Gromoboi were damaged, Bogatyr had run aground, and Ryurik had been destroyed. But the direct wartime contribution of this squadron outweighed the efforts of the rest of the Russian fleet.
--[CLiP]--

He's up to something! I personally have a lot of respect for Norm - even though I feel that the later publications of TOAW (Flash Point Kosovo etc) ware a ripoff.

Does anyone actually know what Norm is up to?
Imperial Field Service Code (senjinkun):
"Remember always the good reputation of your family and the opinion of people of your birthplace. Do not shame yourself by being taken prisoner alive; die so as to not leave behind a soiled name."
derwho
Posts: 250
Joined: Thu Aug 22, 2002 2:57 pm
Location: Finland
Contact:

Post by derwho »

Imperial Field Service Code (senjinkun):
"Remember always the good reputation of your family and the opinion of people of your birthplace. Do not shame yourself by being taken prisoner alive; die so as to not leave behind a soiled name."
pad152
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Joined: Sun Apr 23, 2000 8:00 am

Post by pad152 »

I wish Matrix could hire Norm for a few months to do the land combat for Witp. Land Combat is still too simplistic in UV.
derwho
Posts: 250
Joined: Thu Aug 22, 2002 2:57 pm
Location: Finland
Contact:

Post by derwho »

Can't say I disagree. Loved TOAW!
Imperial Field Service Code (senjinkun):
"Remember always the good reputation of your family and the opinion of people of your birthplace. Do not shame yourself by being taken prisoner alive; die so as to not leave behind a soiled name."
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