Getting Started

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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navwarcol
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RE: Getting Started

Post by navwarcol »

Baloogan... love that pic lol
RoryAndersonCDT
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RE: Getting Started

Post by RoryAndersonCDT »

[:D]
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HailRider
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RE: Getting Started

Post by HailRider »

I didn't think about that. I'll give it a try.

Thanks
navwarcol
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RE: Getting Started

Post by navwarcol »

It does have a steep learning curve, but it WILL be worth it probably to you at the end, especially if you have already stuck with it this long.
I would say that a lot of people may expect "H4" or something, and it is not that. You can see places where there are similarities, but it is definitely far beyond anything H2/H3 ever even attempted to do.

As far as the forums, they are like any forums I think.... people get excited about the game, and feel strongly about it.... and that is a good thing, not a bad thing IMO.

You seem like you will be a good addition, and I for one hope you will stick with it...give it a few months, then see what you think, I am thinking you will be a fan.
HailRider
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RE: Getting Started

Post by HailRider »

Thank you very much for the encouragement.
smudge56
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RE: Getting Started

Post by smudge56 »

Mate keep at it its an amazing game with endless scenarios. Also do pop into Baloogans chat room they are a great bunch and are helpful. His videos are a great way to understand the game from simple to complex strategies. It's also a great place to chill out and shoot the breeze.
AKA - Smudge
HailRider
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RE: Getting Started

Post by HailRider »

navwarcol, thanks for the suggestion to use the editor. It is very easy to use, and a great help to test out weapon systems quickly. I think I should have started there. Thanks again!!

Baloogan, I have done the First Contact scenarios, and yes, they were helpful.
Iron Hand is a bit though, though. I'm working through your video for Iron Hand. Thanks for that!

So, the best noob scenarios I've found are:

First Contact (series)
The Shark
Operation Trident
Wooden Leg
The Vanatu Crisis
Stand Up

Thank for the encouragement!
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fvianello
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RE: Getting Started

Post by fvianello »


Doh! And I was sure to know every key book about military strategy!
Downloading "Patterns of Conflict" now....
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navwarcol
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RE: Getting Started

Post by navwarcol »

ORIGINAL: HailRider

navwarcol, thanks for the suggestion to use the editor. It is very easy to use, and a great help to test out weapon systems quickly. I think I should have started there. Thanks again!!

Baloogan, I have done the First Contact scenarios, and yes, they were helpful.
Iron Hand is a bit though, though. I'm working through your video for Iron Hand. Thanks for that!

So, the best noob scenarios I've found are:

First Contact (series)
The Shark
Operation Trident
Wooden Leg
The Vanatu Crisis
Stand Up

Thank for the encouragement!

Very glad!
As far as noob scenarios, also, those are good choices I think.
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Sensei.Tokugawa
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RE: Getting Started

Post by Sensei.Tokugawa »

Alright, I am sticking in my 5 cents. Bought the game a few days ago, have been through four scenarios so far including all the tutorial ones and Splendid George 1985, read the manual and had some hours of sleep within that time - a great feeling. I have never thought I would get back to any real time wargame that has only a solitaire module and you're doomed to brush with the AI. I have been wargiming mainly in the PBEM mode, had some ship, submarine and aircraft simulators,but have never gootten into that really for a couple of reasons, I started to prefer first tactical, then opertaional and finally back to strategic level where I started off with Paradox games a few years ago when I did not even know I was a wargamer.I got myself excited with Jane's Fleet Command, but could not deploy SEALs or naval SpetsNaz so it went off the radar and now we have CMANO - plain great, I can even perform a full blown amphibious assault on top of all the great things. I miss the pictures that even Haropoon series had, it's a fast way to indentify a vessel type visually - something that matters in naval / air operations right, but if that's only an eye candy I an do without, I prefer a hard core simulation instead.

However, I am missing the helicopter range to see the radius of an ASW mission I am thinking of launching,I couldn't have traced that so far. It was pretty hard to see if I have any troops onboard, either marine infantry or SOF - sometimes they are shown in magazines among other weapons type, but not visible in OrBat for some reason, sometimes it takes to see the troop capaticty of a vessel if they are loaded. In Splendid George my FFG was constntly heading way off the AO with a hstile intent against an invisible target even with the targets of opportunity off.Guinean AF was launching their air interception missions with single aircraft of a lesser quality against multiple rebel airborne targets which got their jets wiped out in half.

Generally same same story as with Command Ops - first you think the game plays by itself, but they you find out there's lost to be done in order to augment the level of success. The enemy AI is not bed, but as a newbie I was doing pretty well with all the things I had to learn on the job.And yes, a genuine interest in the topics covered helps, I always read and learn a lot about the theatres and conflicts I wargame and the tools of the trade involved.
"-What if one doesn't make it?
-Then we know he was no good for SpetsNaz. ..."
V. Suvorov, "Spetsnaz;the Story behind the Soviet SAS"

...No escape from Passchendaele .../ God Dethroned, "Passiondale"

Casinn
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RE: Getting Started

Post by Casinn »

<I miss the pictures that even Haropoon series had, it's a fast way to indentify a vessel type visually - something that matters in naval / air operations right, but if that's only an eye candy I an do without, I prefer a hard core simulation instead. >

So you mean the map icons? There is a stylized icon set that you can use instead of the standard nato ones.
http://www.warfaresims.com/?page_id=1876 (bottom of the page)

If you meant actual pictures of the units in the database, those are coming along well too.
tm.asp?m=3441939
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Marder
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RE: Getting Started

Post by Marder »

A small thumbnail pic of the original one in the lower right corner of the selected unit would add much more immersion.
Make it optional.
HailRider
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RE: Getting Started

Post by HailRider »

I've been trying out the Scenario Editor, switching from side to side, to see how changing depth changes being picked up on sonar. I am using the scenario Maria & Victoria.

I found that even if I teleport the units (both sides) to deep water where a CZ exists, the boats will always pick up the sub when the sub enters the sonar radius, even if the sub is below the layer (even at max depth). Why is this? I've been trying this for quite a while, and I just don't understand. I thought the sonar would bounce off the layer and not pick up subs below the layer, except when directly above the sub. I checked the boats, and they do not have sonar that drops below the layer.

Any help would be appreciated.
RoryAndersonCDT
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RE: Getting Started

Post by RoryAndersonCDT »

Would you mind uploading your autosave? We could check much easier that way [:D]
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Rudd
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RE: Getting Started

Post by Rudd »

Also if you post new thread for each issue in tech support, makes it easier for them to track issues.

When you say boats, you mean ships, correct? Boats=subs in this world, if I'm not mistaken

navwarcol
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RE: Getting Started

Post by navwarcol »

ORIGINAL: HailRider

I've been trying out the Scenario Editor, switching from side to side, to see how changing depth changes being picked up on sonar. I am using the scenario Maria & Victoria.

I found that even if I teleport the units (both sides) to deep water where a CZ exists, the boats will always pick up the sub when the sub enters the sonar radius, even if the sub is below the layer (even at max depth). Why is this? I've been trying this for quite a while, and I just don't understand. I thought the sonar would bounce off the layer and not pick up subs below the layer, except when directly above the sub. I checked the boats, and they do not have sonar that drops below the layer.

Any help would be appreciated.

I think by 'boats' you mean that both vessels (both sides) are submarines at deep? I probably could tell if I had the game on this computer by plugging the scenario in, but I do not, and cannot recall that scenario.

Generally speaking the way you describe thinking the SONAR should work, is correct, but there can also be a lot of variables. It is therefore always a good idea if you think you spotted something weird, to attach the save game so the devs and/or others can plug it in and see if perhaps there is something really strange, or if there is just one of those other extenuating circumstances, in which case often a "neutral" eye can see that faster than the one playing, where sometimes you can develop tunnel vision based on what you are expecting to see vs what you are seeing.
HailRider
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RE: Getting Started

Post by HailRider »

The sub can see the ships, and the ships can see the subs.
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HailRider
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RE: Getting Started

Post by HailRider »

Actually, I narrowed it down here. This is a better test.
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