DB issue

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JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: DB issue

Post by JuanG »

As has been said before, the likely cause is the enemy TF sprinting in and out during the night, putting it outside of your range in both phases. A TF with CA's and DD's can often do 9-10 hexes per phase.

One solution would be to put up some naval resistance, even if it is purely token (a few DDs, or even just PT boats), as this will force the enemy TF to engage, which in my experience often leads to them not moving the full distance 'out' (presumably due to lost time for the engagement), which may leave them in range of your DBs.
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koniu
Posts: 2763
Joined: Mon Feb 28, 2011 4:19 pm
Location: Konin, Poland, European Union

RE: DB issue

Post by koniu »

ORIGINAL: Yaab

Steverodgers80, is your airfield damaged?

Airfield level 2 that has 30% damage will stop any offensive missions from flying.

Level 3 = 35%
Level 4 = 40%
Level 5 =45%

etc.

Do you have enough engineers at the base to repair the airfield?

EDIT: I see you said airfield is not damaged. Keep looking.

Formula look like that
For offensive missions damage of runway cant be bigger than: 20 +(AF size x 5)
For Defensive missions (CAP, LCAP) damage of runway cant be bigger than: 50 +(AF size x 5)

I found it some time ago in tech forum but still i cant confirm this as official

EDIT: Offensive formula edit
"Only the Dead Have Seen the End of War"
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Yaab
Posts: 5556
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: DB issue

Post by Yaab »

The manual, page 214

Runway damage can limit the air operations at a base. A strike Mission may only be launched
from a base with runway damage less than 20+(Airfield Size *5).
Czert
Posts: 595
Joined: Sat Feb 09, 2013 10:56 pm

RE: DB issue

Post by Czert »

post a save so we can look closely and do experiments on own (and i asume it is pbm - but can it be turned to playable against ai?)
Czert
Posts: 595
Joined: Sat Feb 09, 2013 10:56 pm

RE: DB issue

Post by Czert »

ORIGINAL: JocMeister

ORIGINAL: steverodgers80

its level 2 plus. An example is that I have 70 or so mines with a tender in harbor and yet despite 20 to 30 mission to bombard the harbor he has yet to hit a mine. he dropped a few mines in harbor and I hit one the first turn.

In my experience mines do no damage once the enemy has "spotted" the minefield. To defend against bombardments use your own ships.

His CAs can move in at full speed during the night from outside your DB range and then be back outside again by daybreak. Are you sure thats not what is happening?.
well, if it that case seting bombers to night atack will solve that pronlem...unless navy attack is imposible at night :).
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geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: DB issue

Post by geofflambert »

Bombarding ships rarely hit mines. I find if they engage in a firefight with your ships in harbor or patrolling they often do. I think you need to look for subs, or sweep for mines. [;)]

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