Directive 21 v2.0

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sPzAbt653
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RE: Directive 21 v2.0

Post by sPzAbt653 »

in TOAW the air component isn´t that important it seems, as the Russians have air superiority in this scen basically since end of 41


But if you like playing the air war, it can provide some fun, although it adds time and planning to the scenario. Example - It's 1943 and you want to conduct an offensive, say a double pincer somewhere that looks good enough to net you a nice bag of Soviet units. I won't go into minutia as it would take paragraphs, but move all German air units to the area. Assign some missions, use some in direct support if you want, leave others unassigned (in reserve for later). As the attack progresses there will be some serious air combat. Eventually some of you air units will be reduced and exhausted. Move those away from the action and then start using your 'reserve' units. This type of local concentration and rotation of units can achieve nice results.
the 122mm ER guns

The artillery for both sides was revised for the version in limbo. Sadly, I lost my notes and can't provide the specifics ... but its better !
Alpha77
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RE: Directive 21 v2.0

Post by Alpha77 »

ORIGINAL: Freyr Oakenshield

Can you play d21 (the old or the new version) H2H without serious issues (just like we play FitE)?


Then you need 2 very reliable players with even more free time. Already vs. PO this is a monster scenario and a turn can take up to 1 hour for beginners. I restarted now with the new version and seome changes made mostly in the equip and replacement categories. And as I am now I would "intermediate" level in this scen I am now much faster too move stuff and make decissions etc. But I believe 1st time play is very time consuming if done correctly (which means thinking over your moves and taking care of all your units)...

This reminds me of WITPAE - I can´t imagine how to play this one H2H per e-mail. What if you make 50 turns of such monster scens and then 1 of the players drops out ? This is one reason why I only played smaller games like SP H2H :)
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RE: Directive 21 v2.0

Post by Alpha77 »

ORIGINAL: sPzAbt653
in TOAW the air component isn´t that important it seems, as the Russians have air superiority in this scen basically since end of 41


But if you like playing the air war, it can provide some fun, although it adds time and planning to the scenario. Example - It's 1943 and you want to conduct an offensive, say a double pincer somewhere that looks good enough to net you a nice bag of Soviet units. I won't go into minutia as it would take paragraphs, but move all German air units to the area. Assign some missions, use some in direct support if you want, leave others unassigned (in reserve for later). As the attack progresses there will be some serious air combat. Eventually some of you air units will be reduced and exhausted. Move those away from the action and then start using your 'reserve' units. This type of local concentration and rotation of units can achieve nice results.
the 122mm ER guns

The artillery for both sides was revised for the version in limbo. Sadly, I lost my notes and can't provide the specifics ... but its better !

Yup, you are right regarding the air war. However of course I tried concentrations etc. Main prob is not enough fighter units and some of em too small range (BF109). I "lost" over 200 aircraft in one of those offensives - mostly bombers. In one event they attacked almost unescorted with only 1 ME110 Geschwader hat the range. 100 losses for me 80 for the Russian or so. He just laughes about this because as I know now he has in 1943 May-June still over 10000 fighters of all types in stock :) [:D] However issue is not the plane numbers but unit numbers. I also have ca. 500x111s 800x88s and about 2000xmodern fighters (109 late, FWs)in stock. But no units who would take them [:(] Interestingly even the untis that took devastating losses by these airfield attacks described above were back to 100% in short time. Amazingly also most of their PROF did not drop. It seems somehow most of the experienced pilots made it back to base or most of the "losses" were only damaged and limped back with teir crew to fight another day....[;)]

Checked the arty and decided to split 122normal and 122ER for the Russian - he keeps 40-60% of the ER guns (dont now exact number). A change the D21 team already made was to exchange the 1hex range old WW1 howitzer to the more recent 150mm with 2 hexes (in the game named "guns" but were historically called howitzer).

I tried to cope with the editor to make more changes for a new game, but got frustrated. Working and changing formations seem a nightmare. It is easy however to edit replacements and equipment luckily. I tried also to make some experimental units - like late war jet bombers and an SP arty unit. But noted it is too time consuming and it seems to be just to complicated to work in a already complete scen with this massive unit number. But I was able to just change some stuff to "not reconstitute" so German player needs to take more care also he lost ca. 40-50 units. Mostly smaller ones but also some Divs. Also combined some small stuff to one bigger unit so less workload with moving all the tiny stuff around.


Russians had massive losses in this game, in June 43 they finally ran out of stuff - even squads. Only planes they had in masses like written above. I ended the first game in turn 215 or so with MOSCOW&MURMANSK&MAIKOP taken. Fins were moving towards Archangelsk too. Reached the southern most border of the map with Italians&Hungrians. The Rumanians moved then towards the remaing oilfields around Grozny etc. But I quit the game as it made no sense anymore. However I note this was the older version from the game folder....[:)]
I believe vic level was 2700 or so. But I am confident that the edited and new version of D21 will provide better challenge - in most categories the Germans loose stuff - only in the air I gave them 2 or 3 better units (means FW190s when they arrive) also combined some of allied air. Therefore they lose all the minor planes like PZL or G50 or Do17 etc. From which are only tiny numbers available anyway. Means OOB is not historical anymore.

QUESTION:
Is it allowed to upload this revised version of D21 2.3 for play testing by someone in this forum ?? Or is there a more busy forum for TOAW ? It seems a bit empty here :(

IDEA:
Maybe you could use some of the changes in the next and probably final version when (if) TOAW patch 3.5 finally arrives.... however we need to designate my changes as experimental and not historical correct. Mainly to provide better play and test some alternative units. Like the SP arty or jet bombers...
Alpha77
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RE: Directive 21 v2.0

Post by Alpha77 »

Sorry for the all the babling... I forgot to mention also took note of your suggestions in the OP, so I deleted the AG HQs along with some others. As well tried the more horses option in few inf divs. Means they lose trucks and gain horses and so should be a bit slower which rises the German players challenge. It is only done in 10 divs or so to test it out....

Lets see:

- Removal of the OKH unit (it serves no purpose). NOPE - it should be possible to kill these nazi bastards in Berlin finally. Lets imagine that Hitler is in this unit lol

- Remove the Army Group HQ units (they also serve no purpose). YES ! Done.

- Rolling the independant artillery units into the corps and army hq units. This would give both of these type units a purpose.
MAYBE - Made 1 or 2 of these to test it.

- Making the later panzer divisions one unit instead of three. - NOPE a) To much work and b) historically Germans used often these KGs because there was so much need for panzers at the whole front, so they needed to spread them out

- A possible theater option for 'Guderian style' panzer divisions. MAYBE - not tried cause I dont want/know how to edit events.

- Organize the German divisions into corps formations. NOPE - would mean can not cover the huge frontline. Leave as is imho.

- Put some of the German Inf Div's back to 3 regiments. This involves the 300 series ones. MAYBE - but also much work to edit I guess. But it is treu that German Inf divs are very powerful and fully rested very strong. However I hope in my experimental version they get weaker because of less replacements. The player then needs to decide which ones he must rest so they get combat power back. So more challenge to rest inf divs that they stay powerful imo.

- Remove trucks from German Inf Div's. MAYBE - made ca. 10 of these but not all trucks deleted because they actually HAD trucks maybe not that much like now in the scen.

Additionally Germans get some stuff later - they must cope now with some turns of no replacements at ALL [:@]

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RE: Directive 21 v2.0

Post by Alpha77 »

Well I got to involved in TOAW lol. I need to do some work which I disregarded, but like the saying goes "fun before work". In reality is is of course "erst die Arbeit dann der Spaß". Don´t know if this saying exists in English too [&:]

Well here are finally some examples of changes to equipment from the top of my head (luckily I have quite some experience with this from my "modern" database, so was a fast process).

- Ranges of some planes corrected (eg. JU87 less, P40 more...)
- All (bomber+jabo) planes now have higher AP value, to enable them to do some damage like they should
- 88mm + 85mm AT corrected and all the tanks that use them
- Panther,Tiger,Hetzer,KVs,T34s,M3 Lee, ISU, Geschwagen etc. edited
- Light squads and cav lose AT/AA value (they shouldn´t be able to carry MGs and RPGs, Panzerfausts etc which are the weapons which provide - if even small - AT or AA capability)
- KVs get a higher AP value, it is factored in a "shock" factor which these monsters had in early war vs. infantry with only light AT weapons to defend. Also armor plus 1 point.
- All BTs are now "fast" as they should, therefore Elefant,Tiger2 etc. are now "slow"
- M3 Lee gain + 2 AT, as the creator of the database seems to have forgot that they had an 75mm howitzer installed in the bow, not only the 37mm in the turret [:-]
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RE: D21 v2.3

Post by Alpha77 »

ORIGINAL: sPzAbt653

I wish there was something we could do to speed it up. Sometimes even I get frustrated waiting up to 2 hours for Elmer to figure out what he is doing.

This seems solved as turns went fast for me (the pc is Win7 64bit, 1GB Ram and 2x2.33mhz Intel Core Duo - so not the most modern one), I suspect the severe slowdown comes from the log files that you might have enabled. I enabled them to check combat resolution for a short time and this caused massive slowdown !
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sPzAbt653
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RE: Directive 21 v2.0

Post by sPzAbt653 »

Is it allowed to upload this revised version of D21 2.3 for play testing by someone in this forum ?? Or is there a more busy forum for TOAW ? It seems a bit empty here :(


You should start another thread with the title of your mod and list the changes you made. Then those that are interested can contact you for a copy.

I don't know if there are any other forums that are busier.
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RE: Directive 21 v2.0

Post by TPOO »

quote:

Is it allowed to upload this revised version of D21 2.3 for play testing by someone in this forum ?? Or is there a more busy forum for TOAW ? It seems a bit empty here :(

No. You do not have permission to upload a mod of any version of D21. The designers of this scenario have put years into its development and do not need the confusion of different mods floating around. If you wish to mod the scenario for your own benefit that is fine but do not use this thread or any other thread on the forum to discuss it. If there are changes that you think are valid to be considered for a future version you can PM me or Steve to evaluate.
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RE: Directive 21 v2.0

Post by Lobster »

ORIGINAL: TPOO
quote:

Is it allowed to upload this revised version of D21 2.3 for play testing by someone in this forum ?? Or is there a more busy forum for TOAW ? It seems a bit empty here :(

No. You do not have permission to upload a mod of any version of D21. The designers of this scenario have put years into its development and do not need the confusion of different mods floating around. If you wish to mod the scenario for your own benefit that is fine but do not use this thread or any other thread on the forum to discuss it. If there are changes that you think are valid to be considered for a future version you can PM me or Steve to evaluate.

Whoa dude, unless you are a forum moderator you have no business telling anyone they can't start a thread. Are you a forum moderator?

However, if you are a scenario designer you do have a right to tell people not to mod your scenario per the last page of the manual:

ALL SCENARIO AUTHORS HOLD THE ULTIMATE RIGHTS
TO THEIR DESIGNED SCENARIOS AND MATRIX PUBLISHING, LLC MAKES NO CLAIMS THEREOF.
YOU MAY NOT COPY OR DISTRIBUTE COPIES IN ANY MEDIA FORM. ANY PERSONS DOING SO
SHALL BE GUILTY OF COPYRIGHT VIOLATION AND SUBjECT TO THE APPROPRIATE CIVIL OR
CRIMINAL ACTION AT THE DISCRETION OF THE COPYRIGHT HOLDER.

Now I've seen people modify a plethora of scenarios lately but I have not seen anyone put the boot to the neck for doing so. Not yet anyway.
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RE: Directive 21 v2.0

Post by TPOO »

Well I think it is pretty clear from my post the me and Steve are the scenario designers. I think I have the right to not want mods of my scenario uploaded and discussed on the forum. No one is restricting anyone from starting their own threads on the forum.
Myself and Steve are more than happy to take any suggestions for changes to D21 into consideration but ultimately we have to be the ones to make the changes.
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RE: Directive 21 v2.0

Post by Lobster »

ORIGINAL: TPOO

Well I think it is pretty clear from my post the me and Steve are the scenario designers. I think I have the right to not want mods of my scenario uploaded and discussed on the forum. No one is restricting anyone from starting their own threads on the forum.
Myself and Steve are more than happy to take any suggestions for changes to D21 into consideration but ultimately we have to be the ones to make the changes.

I am well aware that you are probably the scenario co-designer. But you most certainly did tell him he couldn't post about modding the scenario. He can talk about modding a scenario all he wants whether you like it or not. It's would be up to the forum moderator whether or not to allow that post.
ne nothi tere te deorsum (don't let the bastards grind you down)

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RE: Directive 21 v2.0

Post by Alpha77 »

Well ok, I´ll test my changes if time then make a new thread or mail the scen designers :)

2.3 seems improved anyway - PO seems more aggressive, with some tweaks this will be some more challenge for the German player [:)]

Noticed some problems on the SOV side with supply btw. in 43 after I ended game and checked the other side. But as it seems it is not wished to write about it in this thread I PM you guys later perhaps with more details (if wanted at all)

But it seems the interest for this game (I mean TOAW) isn´t very great anymore judging from the forum..... that´s a pity it´s such a nice system.
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RE: Directive 21 v2.0

Post by Oberst_Klink »

ORIGINAL: Alpha77

Well ok, I´ll test my changes if time then make a new thread or mail the scen designers :)

2.3 seems improved anyway - PO seems more aggressive, with some tweaks this will be some more challenge for the German player [:)]

Noticed some problems on the SOV side with supply btw. in 43 after I ended game and checked the other side. But as it seems it is not wished to write about it in this thread I PM you guys later perhaps with more details (if wanted at all)

But it seems the interest for this game (I mean TOAW) isn´t very great anymore judging from the forum..... that´s a pity it´s such a nice system.
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RE: Directive 21 v2.0

Post by BigDuke66 »

At least I'm waiting the next patch to get going at all.
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RE: Directive 21 v2.0

Post by Freyr Oakenshield »

Unfortunately, I'm playing a few rather long scenarios. I reckon I'll still be playing them when the patch comes out...

Would it be a good idea to update in the middle of playing FitE1 and D21? Or could that screw the games up?
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RE: Directive 21 v2.0

Post by Lobster »

Probably. We've had hints of some of the changes and they would not work with old scenarios...unless. Unless there is an option to play under the old game rules.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

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RE: Directive 21 v2.0

Post by Cfant »

Hi guys!

I want to start a new game of D21 against Elmer (together with two other guys - a Heeresgruppe for each of us [;)]). TOAW has the version 1.1 for TOAW 3.4 included. Here you talk about v2.0. What's the newest version? And where do I get it?

Thanks a lot!
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RE: Directive 21 v2.0

Post by sPzAbt653 »

v2.3 can be found here : Link no longer valid
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RE: Directive 21 v2.0

Post by Cfant »

Thank you :)
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RE: Directive 21 v2.0

Post by Cfant »

Is there an OOB for the german forces of the scenario?
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