Question about [spoiler]

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Fleshbits
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Question about [spoiler]

Post by Fleshbits »

How do you damage the Shakturi?

When they invade one of my systems, I can take down all their shield but any further fire doesn't do damage...
Are they...invincible? huh?
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Nanaki
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RE: Question about [spoiler]

Post by Nanaki »

You generally need endgame tech to scratch them.
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Fleshbits
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RE: Question about [spoiler]

Post by Fleshbits »

Well that sucks, because they decided to pop out while I am about 3/4 way up the tech tree and have eaten about 1/3 my systems already.
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Tehlongone
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RE: Question about [spoiler]

Post by Tehlongone »

If you check your tech tree you'll see their armor, the last one there. It significantly reduces damage from each hit so you are better off using a slow hard hitting weapon to get through.

Also phasers have a large bonus against armor.

Basically all your shots have 10 damage subtracted, so either you'll need to go point blank or change weapon type.
Nanaki
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RE: Question about [spoiler]

Post by Nanaki »

Phasers actually tend to do terribad damage against them, I had a fair bit of success with Titan lasers, though.
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Unforeseen
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RE: Question about [spoiler]

Post by Unforeseen »

Missiles and assault pods.
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pycco
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RE: Question about [spoiler]

Post by pycco »

i go for high end defensive ships when fighting them, rail guns do well coupled with phasers. i put 20 repair bots and 100 armor on ships i intend to fight the Shakturi with there usaly a cake walk for me by this point. now the Shakturi in tm.asp?m=3626830 are a different story they have killed me a few times [:D]
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Fleshbits
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RE: Question about [spoiler]

Post by Fleshbits »

Holy crap this is so hard. They are everywhere! Stop blowing up my planets!

If I can just hole on until I tech up a little more...
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Kantay
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RE: Question about [spoiler]

Post by Kantay »

ORIGINAL: pycco

i go for high end defensive ships when fighting them, rail guns do well coupled with phasers. i put 20 repair bots and 100 armor on ships i intend to fight the Shakturi with there usaly a cake walk for me by this point. now the Shakturi in tm.asp?m=3626830 are a different story they have killed me a few times [:D]

where did you get the information that more than one repair bot has any effect?
Bingeling
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RE: Question about [spoiler]

Post by Bingeling »

ORIGINAL: Kantay
ORIGINAL: pycco

i go for high end defensive ships when fighting them, rail guns do well coupled with phasers. i put 20 repair bots and 100 armor on ships i intend to fight the Shakturi with there usaly a cake walk for me by this point. now the Shakturi in tm.asp?m=3626830 are a different story they have killed me a few times [:D]

where did you get the information that more than one repair bot has any effect?
Maybe he is tired about having his repair bot damaged? And wants 19 repair bots in reserve to repair it?
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pycco
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RE: Question about [spoiler]

Post by pycco »

it says they repair at a rate of x so if one has a cool down another will take over and repair almost instantly making the design very difficult to kill.
It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.
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Bingeling
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RE: Question about [spoiler]

Post by Bingeling »

Have you checked that it actually works that way? That a 20 repair bot guy repairs from "X components damaged" way faster than a 1 repair bot guy?

I never fought the Shakturi, so I never felt much need for "more repair bots".
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