Supreme Demotion?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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tiemanjw
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Supreme Demotion?

Post by tiemanjw »

For some reason, I was looking at TF commanders for some PT boats. I noticed PT-74 must be the most important boat in the USN:

Image

What's more, the TF can only be commanded by a RADM! I can't select a JO to command this TF (without changing boat skipper first).



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jmalter
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RE: Supreme Demotion?

Post by jmalter »

On the Form TF screen, do you have 'auto-select commander' on or off?

I'd just replace Ziggy w/ a competent, high-aggression LT, & let him run the show.

If you ever disband & reform the TF, add PT-74 last, it'll become the flagship again.
tiemanjw
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RE: Supreme Demotion?

Post by tiemanjw »

ORIGINAL: jmalter

On the Form TF screen, do you have 'auto-select commander' on or off?

I'd just replace Ziggy w/ a competent, high-aggression LT, & let him run the show.

If you ever disband & reform the TF, add PT-74 last, it'll become the flagship again.

I'm guessing it was off. I didn't turn it "on".

As for replacing him, yes... I just thought it was funny that he somehow ended up skippering a PT boat.
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John 3rd
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RE: Supreme Demotion?

Post by John 3rd »

Goodness...let us hear it for the AI. NOT!
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msieving1
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RE: Supreme Demotion?

Post by msieving1 »

ORIGINAL: John 3rd

Goodness...let us hear it for the AI. NOT!

It's not the AI, it's a database bug. Sprague is set as commander of PT-74 in the stock scenarios.
-- Mark Sieving
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dr.hal
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RE: Supreme Demotion?

Post by dr.hal »

Well a command is a command is a command!
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John 3rd
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RE: Supreme Demotion?

Post by John 3rd »

ORIGINAL: msieving1

ORIGINAL: John 3rd

Goodness...let us hear it for the AI. NOT!

It's not the AI, it's a database bug. Sprague is set as commander of PT-74 in the stock scenarios.

Seriously??? Wow.
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Chickenboy
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RE: Supreme Demotion?

Post by Chickenboy »

ORIGINAL: msieving1

ORIGINAL: John 3rd

Goodness...let us hear it for the AI. NOT!

It's not the AI, it's a database bug. Sprague is set as commander of PT-74 in the stock scenarios.

Hey now! To be fair to the guy, I bet he makes a whale of a PT commander. [;)]
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geofflambert
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RE: Supreme Demotion?

Post by geofflambert »

Like when he orders his PT to form line abreast?

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msieving1
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RE: Supreme Demotion?

Post by msieving1 »

ORIGINAL: John 3rd

ORIGINAL: msieving1

ORIGINAL: John 3rd

Goodness...let us hear it for the AI. NOT!

It's not the AI, it's a database bug. Sprague is set as commander of PT-74 in the stock scenarios.

Seriously??? Wow.

He's also defined as a ship commander, so if you replace him as CO of PT-74, you still can't assign him to command a TF. You could place him in command of a carrier, then try to make that carrier flagship of a carrier TF.

Same thing for Thomas Sprague.
-- Mark Sieving
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msieving1
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RE: Supreme Demotion?

Post by msieving1 »

Besides Sprague, the stock scenarios also have Rear Admiral Robert W. Hayler in command of the submarine S-47, and Rear Admiral Isaac Kidd commanding an LCI(M).
 
IRL, Adm. Kidd was killed on USS Arizona at Pearl Harbor.  Instead of Adm. Hayler, the developers probably meant Lt. Cmdr. Frank E. Hayler, who commanded S-47 from October 1942 to early 1944.
-- Mark Sieving
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guctony
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RE: Supreme Demotion?

Post by guctony »

ORIGINAL: msieving1

Besides Sprague, the stock scenarios also have Rear Admiral Robert W. Hayler in command of the submarine S-47, and Rear Admiral Isaac Kidd commanding an LCI(M).

IRL, Adm. Kidd was killed on USS Arizona at Pearl Harbor.  Instead of Adm. Hayler, the developers probably meant Lt. Cmdr. Frank E. Hayler, who commanded S-47 from October 1942 to early 1944.

I do like commander who wants to stay the very front line to inpire his people :)
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btd64
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RE: Supreme Demotion?

Post by btd64 »

ORIGINAL: John 3rd

Goodness...let us hear it for the AI. NOT!

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linrom
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RE: Supreme Demotion?

Post by linrom »

For a game of this magnitude, this is a disgrace.
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geofflambert
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RE: Supreme Demotion?

Post by geofflambert »

Let me give you a little advice. Don't worry too much about expensive commanders. You have better uses for those PPs. Find inexpensive commanders who know what they're doing. There are plenty of cheap but competant captains to run carriers, and if need be carrier TFs. Nagamo is running the KB. You want to replace hime with Yamaguchi. Nagamo is just fine. Use those PPs to free up troops in Manchukuo.

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geofflambert
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RE: Supreme Demotion?

Post by geofflambert »

ORIGINAL: linrom

For a game of this magnitude, this is a disgrace.


In a game of this magnitude, the AI is just a sparring partner. Move immediately to human opponents as soon as you get the basics. They'll kick your butt with intelligence, instead of the cheating the AI does to be relevant.

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Quixote
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RE: Supreme Demotion?

Post by Quixote »

ORIGINAL: linrom

For a game of this magnitude, this is a disgrace.


For a game of this magnitude, this is a small database error.
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CaptBeefheart
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RE: Supreme Demotion?

Post by CaptBeefheart »

Ah, that explains why I've never found Ziggy Sprague when setting up CVE TFs. Would be great if that could be fixed. The hero of Leyte Gulf (well, one of them, anyway) needs a proper place in this game.

Cheers,
CC
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KenchiSulla
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RE: Supreme Demotion?

Post by KenchiSulla »

ORIGINAL: linrom

For a game of this magnitude, this is a disgrace.

So the bigger the game, the more data is used and you think it is strange that minor mistakes are made? Compare it to a modern day project.. They include a certain percentage of the budget as a reserve because they KNOW they forgot stuff... The bigger the project, the bigger the amount of money. You can tell WitP AE is a work of love.. There are relatively few mistakes..
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CaptBeefheart
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RE: Supreme Demotion?

Post by CaptBeefheart »

ORIGINAL: Cannonfodder

ORIGINAL: linrom

For a game of this magnitude, this is a disgrace.

So the bigger the game, the more data is used and you think it is strange that minor mistakes are made? Compare it to a modern day project.. They include a certain percentage of the budget as a reserve because they KNOW they forgot stuff... The bigger the project, the bigger the amount of money. You can tell WitP AE is a work of love.. There are relatively few mistakes..

I'm with Cannonfodder: It's no disgrace that a few minor things got overlooked in the making of this beast.

Cheers,
CC
Beer, because barley makes lousy bread.
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