Things we want in wargames

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aaatoysandmore
Posts: 2846
Joined: Wed Sep 11, 2013 1:35 pm

RE: Things we want in wargames

Post by aaatoysandmore »

Command and Conquer or Doom aren't Grounded in historical fact either but Heroes of the Pacific and Battlefield 1942, Call of Duty are. So they are wargames to me.
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I think you need to read this part again very carefully:
a general consensus exists that all such games must explore and represent some feature or aspect of human behaviour directly bearing on the conduct of war,

Would you consider: Strategic Command WWII Pacific Theater a wargame?

Platforms:PC
File size:196.11 MB
Categories:Strategy (<---) notice it says strategy not wargame.

So, the "general" consensus would be it's a wargame albeit a strategy one? So, then why not a first person shooter? A wargame albeit a first person shooter one? [:)]
Kuokkanen
Posts: 3748
Joined: Fri Apr 02, 2004 1:16 pm

RE: Things we want in wargames

Post by Kuokkanen »

One thing that leaves something to be desired in Panzer General/Corps, Battle Isle, and the likes is stacking. So in future operational/strategy games with similar gameplay like those, I'd like to have some more stacking than surface and air units in same hex. In addition combat would involve more than 1 unit at a time, where strength of one unit will negate weakness of other. Like presence of friendly infantry would offset Close Defense (Panzer Corps term) value of armor. Age of Wonders 3 does a lot of right here.

Developers of Order of Battle: Pacific, are you paying attention here?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
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