I freely admit that I'm too afraid to mismanage the Japanese engine / airframe production and end up with a screwed-up late-game, with the heavy time-investement the game demands going down the drain. I simply do not have the time, knowledge and motivation for the scientific approach necessary to handle Japanese engine / airframe production properly. I also believe many players shy away from playing the dark side due to the complexity of the Japanese production and a simpler production model may result in more JFB converts
.My idea is to limit engine types to an "early engine" covering the types available in 1941-42 and a "late engine" for the more advanced powerplants becoming available from 1943 onwards, plus the jet and rocket engines. Since this will result in a higher flexibility in airframe production, I plan to increase the repair costs of engine factories to 5000 supplies per point, hoping this will keep player honest and production figures within reasonable limits.
Does that sound do-able or is it a crazy idea?






