New landscapes images.

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Ra131
Posts: 25
Joined: Sat Jun 07, 2014 12:06 pm

New landscapes images.

Post by Ra131 »

barrenrock
Image
continental
Image
forest
Image
iceglacial
Image
marshyswamp
Image
ocean
Image
sandydesert
Image
volcanic
Image

Game use only some first pictures :(

barrenrock used first 4 images;
continental used first 4 images;
forest used first image;
iceglacial used first 3 images;
marshyswamp used first 3 images;
ocean used first 2 images;
sandydesert used first 3 images;
volcanic used first 2 images;

Landscapes original size

Landscapes increase size 640x320 --- wrong size in galaxy map screen
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gerishnakov
Posts: 53
Joined: Wed Jun 04, 2014 10:19 pm
Location: Brighton, UK

RE: New landscapes images.

Post by gerishnakov »

These are awesome! It's a shame the game doesn't let you use more than the default amount, but any combination of these is better than those images in the vanilla game.
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McMike
Posts: 14
Joined: Thu Sep 06, 2012 3:14 pm
Location: deep dark forest of Germany

RE: New landscapes images.

Post by McMike »

ORIGINAL: Martian

NEW LANDSCAPES


Unfortunately, at the present moment DW has a hard-coded limit to use only few first images. So it uses only 4 images for continental planets (+1 from forest folder), 3 for desert, marshyswamp and ice planets, 2 for volcanic and oceanic planets. Hopefully this will be fixed in "Shadows" release, but for now most of these landscapes wouldn't appear in the game.

Thats knowing since Martins GEM Mod. Its a shame....

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AstroCat
Posts: 430
Joined: Wed Jul 30, 2003 11:48 pm

RE: New landscapes images.

Post by AstroCat »

Also now DW has that super annoying scaling issue, so if you use these in game they get super cropped. You need to resize, crop and scale them to at least 258x182, otherwise they get super cut off in-game.
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Ra131
Posts: 25
Joined: Sat Jun 07, 2014 12:06 pm

RE: New landscapes images.

Post by Ra131 »

ORIGINAL: McMike
ORIGINAL: Martian

NEW LANDSCAPES

Unfortunately, at the present moment DW has a hard-coded limit to use only few first images. So it uses only 4 images for continental planets (+1 from forest folder), 3 for desert, marshyswamp and ice planets, 2 for volcanic and oceanic planets. Hopefully this will be fixed in "Shadows" release, but for now most of these landscapes wouldn't appear in the game.

Thats knowing since Martins GEM Mod. Its a shame....

Shame? I apologize for the fact that I have not read every post on the forum ;)
Ra131
Posts: 25
Joined: Sat Jun 07, 2014 12:06 pm

RE: New landscapes images.

Post by Ra131 »

ORIGINAL: AstroCat
Also now DW has that super annoying scaling issue, so if you use these in game they get super cropped. You need to resize, crop and scale them to at least 258x182, otherwise they get super cut off in-game.

Strangely I did not see, it will be necessary to look.
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AstroCat
Posts: 430
Joined: Wed Jul 30, 2003 11:48 pm

RE: New landscapes images.

Post by AstroCat »

Are you saying it looks ok, even though the image is zoomed in? Like this?

ImageImage

Because I resized the images (not same as above, but you get the idea) and now they look like this:


ImageImage

So, if you intended for them to be zoomed in that is ok, I'll just resize/rescale for my game. Or are you saying in your game they display correctly with no resizing? If that is the case let me know because something is wrong with my game.

Thanks.
I7-6700K@4.5GHz/Asus MAXIMUS VIII FORMULA/EVGA GTX 1080SC/Corsair LPX 16GB/Corsair 600Q/Corsair RM750i/Acer XB270H 27"/BenQ G2400W 24"/SOUND BLASTER ZX/Samsung 850 Pro x2/Samsung 950 Pro x1/Win10 Pro 64bit/Saitek X52/TrackIR3: Pro-TrackClip Pro/Oculus CV
Ra131
Posts: 25
Joined: Sat Jun 07, 2014 12:06 pm

RE: New landscapes images.

Post by Ra131 »

Oh you're right, I just never went there :)))) There really is no true test size. Will fix it ...
But I have played around with the size noticed something else.

------

Bad bug :(
Added original size images.
necaradan666
Posts: 256
Joined: Mon May 28, 2012 3:32 am

RE: New landscapes images.

Post by necaradan666 »

I just tried using a 1024x768 image like the modding guide suggests as maximum, came out unscaled only showing the top left corner of the image.
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AstroCat
Posts: 430
Joined: Wed Jul 30, 2003 11:48 pm

RE: New landscapes images.

Post by AstroCat »

Yeah because the game is totally bugged out right now with rendering images. Really frustrating, I hope they can fix it.

Hopefully if enough of us keep posting tech support reports, they'll notice it.
I7-6700K@4.5GHz/Asus MAXIMUS VIII FORMULA/EVGA GTX 1080SC/Corsair LPX 16GB/Corsair 600Q/Corsair RM750i/Acer XB270H 27"/BenQ G2400W 24"/SOUND BLASTER ZX/Samsung 850 Pro x2/Samsung 950 Pro x1/Win10 Pro 64bit/Saitek X52/TrackIR3: Pro-TrackClip Pro/Oculus CV
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Dd_01
Posts: 69
Joined: Wed Dec 19, 2012 1:24 pm
Location: Russia

RE: New landscapes images.

Post by Dd_01 »

IIRC landscapes should be 240x180 to be displayed correctly.
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McMike
Posts: 14
Joined: Thu Sep 06, 2012 3:14 pm
Location: deep dark forest of Germany

RE: New landscapes images.

Post by McMike »

ORIGINAL: Ra131

ORIGINAL: McMike
ORIGINAL: Martian

NEW LANDSCAPES

Unfortunately, at the present moment DW has a hard-coded limit to use only few first images. So it uses only 4 images for continental planets (+1 from forest folder), 3 for desert, marshyswamp and ice planets, 2 for volcanic and oceanic planets. Hopefully this will be fixed in "Shadows" release, but for now most of these landscapes wouldn't appear in the game.

Thats knowing since Martins GEM Mod. Its a shame....

Shame? I apologize for the fact that I have not read every post on the forum ;)

You have misunderstood me. Sry. Its a shame because the game use so few pictures. I like your work and involvement.
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