Energy Balancing not working [1.9.5.3]

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Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

Energy Balancing not working [1.9.5.3]

Post by Locarnus »

edit: still there in 1.9.5.3


Hello,

I made a mod which changes the energy production of reactor components.
While testing it, Francoy found out that the energy balancing does not work as stated in the design templates. It just is not apparant without modding.

Basically it just seems to add only 1 reactor if the number stated in the design template is not sufficient.

This makes modding any energy using component next to impossible (weapons, superweapons, reactors, hyperdrives, and so on).

For demonstration purposes I just modded the components.txt, so that the "Basic Space Reactor" and the "Fission Reactor" are about 1/3 in size, output and resource costs. The modded components.txt is attached to this post.

Then I just started a new game on tech level 1.

The result is, that nearly all autodesigned vessels are severely underpowered in terms of energy production.

edit:
Savegame and components.txt in a zip: energy-balance-test.zip

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components.txt
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elliotg
Posts: 3981
Joined: Mon Sep 10, 2007 9:32 am

RE: Energy Balancing not working [1.9.5.2 and before]

Post by elliotg »

Hi Locarnus

The AI ship design will add as many reactors as required to meet your energy output needs, not just a single reactor.

However the current logic to drive hyperdrives at full speed does add only a single reactor.

We'll add a fix for this in the next update (1.9.5.3)

Thanks
Elliot
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Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: Energy Balancing not working [1.9.5.2 and before]

Post by Locarnus »

Hello,

the problem is still there in 1.9.5.3, just tested.

best regards,
Locarnus
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Icemania
Posts: 1847
Joined: Wed Jun 05, 2013 9:14 am
Location: Australia

RE: Energy Balancing not working [1.9.5.2 and before]

Post by Icemania »

Please Matrix help Locarnus because this mod looks fantastic ...
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