Another Supply Bug!

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Larry Smith
Posts: 196
Joined: Sat Apr 14, 2001 8:00 am
Location: Williams Lake, BC, Canada

Another Supply Bug!

Post by Larry Smith »

Or perhaps an old one resurfacing. Graziani is not acting as a supply source after I move him, even if I expend the supply unit stacked with him. He was fine at the start of the phase, even showing up in the list [F8], but once I moved him... nothing. I thought something was up last turn, too, but I made do by keeping that HQ out of ZOC's after undoing his movement, only... that meant I was leaving the unit where it was.
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AxelNL
Posts: 2389
Joined: Sat Sep 24, 2011 12:43 pm
Location: The Netherlands

RE: Another Supply Bug!

Post by AxelNL »

ORIGINAL: Larry Smith

Or perhaps an old one resurfacing. Graziani is not acting as a supply source after I move him, even if I expend the supply unit stacked with him. He was fine at the start of the phase, even showing up in the list [F8], but once I moved him... nothing. I thought something was up last turn, too, but I made do by keeping that HQ out of ZOC's after undoing his movement, only... that meant I was leaving the unit where it was.

I see you are using the latest version. This version has a regression bug were HQ's on the coast are not acting as a supply source. You can see that in F8 by selecting the OOS radiobutton. It has been fixed already and included in the coming public beta which could already be coming early next week.

BTW - this coming public beta will already have fixes for some production issues such as not being able to sent BP's to Free France.
Larry Smith
Posts: 196
Joined: Sat Apr 14, 2001 8:00 am
Location: Williams Lake, BC, Canada

RE: Another Supply Bug!

Post by Larry Smith »

Excellent. I thought I was gonna have to send in another HQ. Just to sit on the coast, so I could send that fool HQ inland. And I'll be able to do something with the Free French.

But will the bug I pointed out about damaged factories not showing up be fixed? I haven't had any feedback on that since I replied to Centaur's remark. I was looking at that post again earlier, and I noticed that, behind the map he had open, was another form which had information on the hex, and there was a line "Factories: 3(1D/1L)" and that corresponds not only to the one damaged factory, but also to the results for that turns Strat Bombing.

I'm just curious. If not, I can work around it.

Thanks.
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AxelNL
Posts: 2389
Joined: Sat Sep 24, 2011 12:43 pm
Location: The Netherlands

RE: Another Supply Bug!

Post by AxelNL »

ORIGINAL: Larry Smith

Excellent. I thought I was gonna have to send in another HQ. Just to sit on the coast, so I could send that fool HQ inland. And I'll be able to do something with the Free French.

But will the bug I pointed out about damaged factories not showing up be fixed? I haven't had any feedback on that since I replied to Centaur's remark. I was looking at that post again earlier, and I noticed that, behind the map he had open, was another form which had information on the hex, and there was a line "Factories: 3(1D/1L)" and that corresponds not only to the one damaged factory, but also to the results for that turns Strat Bombing.

I'm just curious. If not, I can work around it.

Thanks.

Sorry - didn't look into that one. I have been doing supply testing mainly last couple of months, and am not a production guru. Perhaps one of the other Beta's can help you.
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Centuur
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Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: Another Supply Bug!

Post by Centuur »

ORIGINAL: AxelNL

ORIGINAL: Larry Smith

Excellent. I thought I was gonna have to send in another HQ. Just to sit on the coast, so I could send that fool HQ inland. And I'll be able to do something with the Free French.

But will the bug I pointed out about damaged factories not showing up be fixed? I haven't had any feedback on that since I replied to Centaur's remark. I was looking at that post again earlier, and I noticed that, behind the map he had open, was another form which had information on the hex, and there was a line "Factories: 3(1D/1L)" and that corresponds not only to the one damaged factory, but also to the results for that turns Strat Bombing.

I'm just curious. If not, I can work around it.

Thanks.

Sorry - didn't look into that one. I have been doing supply testing mainly last couple of months, and am not a production guru. Perhaps one of the other Beta's can help you.

It is a nasty one. On one end the game doesn't acknowledge the factory as being damaged (as shown on the map), however in production planning it is stated as damaged and in production itself again it isn't...
Peter
Larry Smith
Posts: 196
Joined: Sat Apr 14, 2001 8:00 am
Location: Williams Lake, BC, Canada

RE: Another Supply Bug!

Post by Larry Smith »

Steve is working on it. He's known of it awhile. He e-mailed me back, as I had sent the file by e-mail. I was having issues with my account here [meaning I couldn't remember I was using my actual name and not my old Xbox handle], but I got that sorted out.
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