Beta Download File "witploadai.exe"

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
tbothy
Posts: 22
Joined: Sun Apr 08, 2012 2:25 am

Beta Download File "witploadai.exe"

Post by tbothy »

When the beta download is extracted the file witploadai.exe is created.
I've been waiting for somebody else to ask how this file is used and what are the switches,
I think it's for extracting the ai file from a scenario, any one have any ideas?
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Beta Download File "witploadai.exe"

Post by witpqs »

ORIGINAL: tbothy

When the beta download is extracted the file witploadai.exe is created.
I've been waiting for somebody else to ask how this file is used and what are the switches,
I think it's for extracting the ai file from a scenario, any one have any ideas?
Isn't it actually witploadae.exe? If you run it with a /? parameter it gives you usage help. It is for exporting a set of scenario files to a set of CSV (spreadsheet) files, and for importing from a set of CSV files to a set of scenario files.
User avatar
PaxMondo
Posts: 10645
Joined: Fri Jun 06, 2008 3:23 pm

RE: Beta Download File "witploadai.exe"

Post by PaxMondo »

No, there is now a witploadai.exe in the update .... this is in addition to the witploadae.exe ...
Pax
User avatar
Reg
Posts: 2790
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: Beta Download File "witploadai.exe"

Post by Reg »


It's been there for 18 months now....

witploadae.exe is the WITP AE data export/import utility - Version 9.0, and
witploadai.exe is the WITP AE data export/import utility - Version 10.0

Has MichaelM posted what the difference is?

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Beta Download File "witploadai.exe"

Post by witpqs »

ORIGINAL: Reg


It's been there for 18 months now....

witploadae.exe is the WITP AE data export/import utility - Version 9.0, and
witploadai.exe is the WITP AE data export/import utility - Version 10.0

Has MichaelM posted what the difference is?

The 'ae' one is to export/import the scenario data files. The 'ai' one is (AFAIK) to export/import the scenario AI files.
User avatar
Reg
Posts: 2790
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: Beta Download File "witploadai.exe"

Post by Reg »


It surely be. [:)]

I've never looked at those files before. (Still have no idea what they do though...) [:'(]

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
User avatar
PaxMondo
Posts: 10645
Joined: Fri Jun 06, 2008 3:23 pm

RE: Beta Download File "witploadai.exe"

Post by PaxMondo »

Its a great tool to enable work on the AI. I've been using it to update the allied AI in the mid to late game for my mod which is based upon the Nasty, Nasty version.

Before, everything has to be hand keyed, now you can download and upload.

As to how things work, you need to search for everything Andy Mac has posted over the years. Then be willing to spend a fair amount of time working through how his routines work and what they do.

At that point you can start your work.

Remember, these are scripts, so you must have a plan. You have to have a good vision of how players play and then create appropriate reactions to that.
Pax
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Beta Download File "witploadai.exe"

Post by Alfred »

ORIGINAL: PaxMondo

Its a great tool to enable work on the AI. I've been using it to update the allied AI in the mid to late game for my mod which is based upon the Nasty, Nasty version.

Before, everything has to be hand keyed, now you can download and upload.

As to how things work, you need to search for everything Andy Mac has posted over the years. Then be willing to spend a fair amount of time working through how his routines work and what they do.

At that point you can start your work.

Remember, these are scripts, so you must have a plan. You have to have a good vision of how players play and then create appropriate reactions to that.

The achievements of Andy Mac are simply not appreciated by far too many who regularly claim their AI opponent is too easy to beat. Funny thing is how those same players, when they try to reuse the same gamey/unhistorical tactics which they used to derail the AI script, against a competent human player fail abjectly.

Andy Mac could only develop his AI scripts along historical lines; to do otherwise would have been met by howls of protest that the AI was cheating. Thus limited he had to try to anticipate historically plausible human plans.

The real flaw which any AI script has which a competent human player does not share, is the inability to punish human errors. An AI script cannot be written in advance to identify all the potential errors which a human opponent could make. Andy Mac could set the order of objective for the AI to follow but if the human opponent made an egregious error in not holding a key position, the script can not bypass it's existing order of advance to grab early and thus punish that human error. A competent human opponent would be able to punish such an error.

Alfred
User avatar
Reg
Posts: 2790
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: Beta Download File "witploadai.exe"

Post by Reg »

The achievements of Andy Mac are simply not appreciated by far too many.....

[&o] [&o] [&o] [&o] [&o] [&o].....



Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
User avatar
PaxMondo
Posts: 10645
Joined: Fri Jun 06, 2008 3:23 pm

RE: Beta Download File "witploadai.exe"

Post by PaxMondo »

ORIGINAL: Alfred


The real flaw which any AI script has which a competent human player does not share, is the inability to punish human errors. An AI script cannot be written in advance to identify all the potential errors which a human opponent could make. Andy Mac could set the order of objective for the AI to follow but if the human opponent made an egregious error in not holding a key position, the script can not bypass it's existing order of advance to grab early and thus punish that human error. A competent human opponent would be able to punish such an error.

Alfred
Right on the mark as usual.
This is why one rule for playing the AI is no “hail mary” type amphib op’s. If you do a deep op, you can break a set of scripts completely.
Pax
Post Reply

Return to “War in the Pacific: Admiral's Edition”