CAP Problems

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Platon
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Joined: Fri May 16, 2014 10:01 am

CAP Problems

Post by Platon »

After using sedative gas fumes frome the Oracle of Delphi and crates of Czech beer to get over my first experience with MWIF I retrieved manuals and CD from the trash can and gave it a second try installing anew from CD and updating to 1.1.7.2.
Managing to play to the start of turn 2 I didn't notice any bugs.
Now in the Ground Support Phase of Impulse 1 (GER) I find that I cannot fly CAP a GER FTR2 (NW of Lodz) with Range of 6 fly this six hexes to a declared attack at Minsk. This is reproducable. The phase is simply skipped despite the fact that the Command Options to disable CAP phases is not used (all buttons for GER and USSR empty) and the Ground Support Att Fly To Target phase starts (see picture).

I remember now having that same problem during a ground strike phase of GER for turn 1 but didn´t it further notice at
that time.
Edit: This memory is correct but not of relevance as I comprehend now that there is no CAP in the GrSuppPh for the ACTIVE side by RAC (RAW). (See reply to post further down)

Is this a known issue? Or am I missing something?

Image
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MWIFCAPProblem.jpg
MWIFCAPProblem.jpg (1.13 MiB) Viewed 237 times
And it is also my belief that there has to be CAP for the active player during Ground Support.
joshuamnave
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RE: CAP Problems

Post by joshuamnave »

I've never been able to make CAP work.
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Finarfïn
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RE: CAP Problems

Post by Finarfïn »

Hello,

not at home so i can't check it but if i remember correctly you have to active CAP for a phase, default mode is off.

Hope this can help.

Fin
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AxelNL
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RE: CAP Problems

Post by AxelNL »

ORIGINAL: Zartacla

I've never been able to make CAP work.

It used to work. There has been a regression lately which fixates the choices for CAP, it looks like. I had them turned on for three nations, and have to click through them every turn. Has been reported.
joshuamnave
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RE: CAP Problems

Post by joshuamnave »

No, I mean I experience the same issue as the OP. Doesn't matter if the boxes are checked or unchecked, I can't fly CAP.

That said, I haven't tried to use it in a while, because it didn't work. Entirely possible that it has been fixed in more recent patches and I never went back and tried again. I'm not often in a position where I want to use my fighters speculatively.
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Platon
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RE: CAP Problems

Post by Platon »

Interestingly enough it is possible to fly CAP in the Strategic Bombardment, Carpet Bombing Phases and Groundstrike Phases as GER when being the passive player. This is correct per RAC (RAW) as ther is no need to fly CAP as active player in these phases as the passive player cannot commit bombers at that time and it is possible to fly Fighter ESCORT when accompaning active bombers.
But the Ground Groud Support Phase is different in the way that here the passsive side can commit bombers also. So as to RAC(RAW) it is defined to be possible not only to fly figter escort with your bombers but also to fly CAP, which is very logcial as it is possible that the active side has no bombers or does not want bombers to fly but instead only wants to cover the target hex against bombers from the passive side.
I suspect that in the actual game version this difference of the GrdSuppPh to the other CAP phases has simply been forgotten to be implemented.
Am I right?
And it is also my belief that there has to be CAP for the active player during Ground Support.
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Centuur
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RE: CAP Problems

Post by Centuur »

I'm getting the impression from RAW that you can't fly FTR's only into a hex during the ground support phase. I can't find anything in RAW that allows this. This would mean that MWIF is coded correctly, since you can only send the FTR into the hex, if it escorts a German bomber (or if it acts as a bomber). However, I'm not totally convinced that this is the correct interpretation of RAW, since I find this more than strange...

Peter
Platon
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RE: CAP Problems

Post by Platon »

Citing hardcopy RAC Manual (Copyright MatrixGames 2013) 11.16.4. Ground Support page 78:
To fly ground support:
1. Your opponent flies COMBAT AIR PATROL to potential target hexes.
2. You fly your selected attacking bombers, escorting fighters and COMBAT AIR PATROL to potential target hexes

This makes it quite obivous to me that there has to be the option for both sides to fly CAP during the Ground Support Step and that the game in the version available (1.1.7.2) is not fullfilling this rule.

Edit: Interestingly comparing this to the Players Manual Vol.1 7.8.1. Combat Air Patrol, finds:
"This subphase lets NON-phasing major powers fly fighters to hexes to air attack during the current airmission."
There is no mention of active powers CAP in the Ground Support Phase here, in discrepancy to RAC 11.16.4.
(see above).
And it is also my belief that there has to be CAP for the active player during Ground Support.
Platon
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RE: CAP Problems

Post by Platon »

The problem is still there under 1.1.9.2.

Its quite annoying for often in the dying impules of a turn in a late attack I should like to CAP in attacking fighters to ground support knowing the defender will throw in his last bombers but simpy can't because there are no more bombers on the attacking side available which to escort and the engine does not let fly offensive CAP.

And it is also my belief that there has to be CAP for the active player during Ground Support.
Shannon V. OKeets
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RE: CAP Problems

Post by Shannon V. OKeets »

ORIGINAL: Platon

The problem is still there under 1.1.9.2.

Its quite annoying for often in the dying impules of a turn in a late attack I should like to CAP in attacking fighters to ground support knowing the defender will throw in his last bombers but simpy can't because there are no more bombers on the attacking side available which to escort and the engine does not let fly offensive CAP.

Could you please post a saved game for this so I can investigate this further?
Steve

Perfection is an elusive goal.
Platon
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Joined: Fri May 16, 2014 10:01 am

RE: CAP Problems

Post by Platon »

This should be the file corresponding to the example shown in the picture above.

with kind regards
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Barbarossa..AttFlTgt.zip
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And it is also my belief that there has to be CAP for the active player during Ground Support.
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