Agent mod?

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Sokar408
Posts: 39
Joined: Thu Jun 12, 2014 10:00 pm

Agent mod?

Post by Sokar408 »

Simply, does a mod exist, that makes the whole agent part of the game a little less random, as in how you acquire them?
ParagonExile
Posts: 210
Joined: Mon Jun 09, 2014 12:56 pm

RE: Agent mod?

Post by ParagonExile »

You can mod their occurrence values and mod to get more of them at once.

I believe how you get them is hard-coded however. :(
Sokar408
Posts: 39
Joined: Thu Jun 12, 2014 10:00 pm

RE: Agent mod?

Post by Sokar408 »

ORIGINAL: ParagonExile

You can mod their occurrence values and mod to get more of them at once.

I believe how you get them is hard-coded however. :(

Thats a damn shame. I have gone 30 years in game and not received any new intelligence agents as humans. And no I'm not maxed (I assume max = 2)
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Mansen
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RE: Agent mod?

Post by Mansen »

You could build some facilities to add to the spawn chance. Same with scientists (different facility)
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tjhkkr
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RE: Agent mod?

Post by tjhkkr »

Howdy!

The maximum number of agents is 5
And the best way is to code some agents in your characters files.[:)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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