Collisions

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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tocaff
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Collisions

Post by tocaff »

My game versus Paul is in mid July 1942 and I'm playing the Allies. To this point in time I've suffered 3 incidents, 2 CAs kissed each other and the other 2 happenings were between AKs, APs and TKs. Is there a way of reducing the frequency of these events or am I just cursed by the die rolls?
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dr.hal
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RE: Collisions

Post by dr.hal »

For convoys, keep numbers small... but in realty its all about the numbers (dice numbers that is).
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koniu
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RE: Collisions

Post by koniu »

TF commander naval skill and naval skill of individual ship commanders also have impact.
Speed of TF - flank speed have bigger chance of collision comparing to cruise.

Don`t know if game using that variable but in bad weather (storm, mist, low moon) collision chance is should be also bigger
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wdolson
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RE: Collisions

Post by wdolson »

The larger the TF, the more likely it is to happen. I think the commander skill helps too, however, collisions will happen. There were quite a few during the war and if anything they are less common in the game.

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btd64
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RE: Collisions

Post by btd64 »

The last almost full game I played against the AI I counted about 36 collisions in about 35 months of play. Most of them were in the second half of 42. GP

I sometimes keep notes on stuff.
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spence
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RE: Collisions

Post by spence »

Has anyone had a battleship blow up and sink for no particular reason a la HIJMS Mutsu? I suspect not since I suspect I would have seen some crying/attempts to garner an inordinate amount of sympathy about it in the Forums (Even if such occurrences were historically the number one reason for the loss of a battleship).
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Lokasenna
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RE: Collisions

Post by Lokasenna »

ORIGINAL: spence

Has anyone had a battleship blow up and sink for no particular reason a la HIJMS Mutsu? I suspect not since I suspect I would have seen some crying/attempts to garner an inordinate amount of sympathy about it in the Forums (Even if such occurrences were historically the number one reason for the loss of a battleship).

Not that I'm aware of, but people have had xAKs and such blow up and sink.
rockmedic109
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RE: Collisions

Post by rockmedic109 »

One or two patches ago, I had ACM vessels blow up so frequently that a posting to one must have been considered a suicide mission. I thought about seeing if I could put commanders in them that failed in a mission or lost a battle but I figured it was too much work.
mind_messing
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RE: Collisions

Post by mind_messing »

ORIGINAL: Lokasenna

ORIGINAL: spence

Has anyone had a battleship blow up and sink for no particular reason a la HIJMS Mutsu? I suspect not since I suspect I would have seen some crying/attempts to garner an inordinate amount of sympathy about it in the Forums (Even if such occurrences were historically the number one reason for the loss of a battleship).

Not that I'm aware of, but people have had xAKs and such blow up and sink.

I had a AMc impale itself on a reef at Babeldoab a few turns ago in our game, and a xAK blow up in port a few months back.
Thayne
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RE: Collisions

Post by Thayne »

A couple of years ago . . . in a January 42 game turn . . . I had a light cruiser who had been undergoing repairs at Pearl Harbor blow up and sink. It was not that badly damaged (or no longer badly damaged). I attributed it to an undiscovered 400 kg bomb stuck in the mud in the harbor detonating beneath the ship.
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Fallschirmjager
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RE: Collisions

Post by Fallschirmjager »

If anything, ships collisions happen less often than they should. Browse over a master list of ships losses and you will see collisions leading to many cases of sinking and damaging.
Out of the 52 US submarine losses in WW2, four were due to grounding. Yet we never see that in game.

The only way collisions can occur is ships in TFs. We never see the effects of ships going in and out of ultra busy ports like Sydney, San Francisco, Mumbai and Tokyo.

So I am all for dialing the number of ships smashing into one another [:D]
mind_messing
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RE: Collisions

Post by mind_messing »

Out of the 52 US submarine losses in WW2, four were due to grounding. Yet we never see that in game

I've had ships strike a uncharted rock, which is close enough.
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koniu
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RE: Collisions

Post by koniu »

ORIGINAL: mind_messing
Out of the 52 US submarine losses in WW2, four were due to grounding. Yet we never see that in game

I've had ships strike a uncharted rock, which is close enough.
+1
Happen to me 2 or 3 times.

I had also E class ship exploding without reason
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geofflambert
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RE: Collisions

Post by geofflambert »

ORIGINAL: tocaff

My game versus Paul is in mid July 1942 and I'm playing the Allies. To this point in time I've suffered 3 incidents, 2 CAs kissed each other and the other 2 happenings were between AKs, APs and TKs. Is there a way of reducing the frequency of these events or am I just cursed by the die rolls?

Stay out of cyclones and typhoons. I'm sure you know how to do that by watching the weather reports. [:'(]

Also, if you limit your TFs to one ship each, you'll almost never have that happen. [:D]

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Gaspote
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RE: Collisions

Post by Gaspote »

ORIGINAL: koniu
ORIGINAL: mind_messing
Out of the 52 US submarine losses in WW2, four were due to grounding. Yet we never see that in game

I've had ships strike a uncharted rock, which is close enough.
+1
Happen to me 2 or 3 times.

I had also E class ship exploding without reason

Sabotage ! [:D]
spence
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RE: Collisions

Post by spence »

I've had ships strike a uncharted rock, which is close enough.

Ever wonder why HIJMS KAGA didn't go on the Indian Ocean Operation. Her navigator was given appropriate accolades for determining where to amend the chart after discovering an uncharted rock towards the end of the DEI Campaign. Limited the ship to 18kts top speed IIRC until it was taken into the yard and repaired back in Japan.
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wdolson
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RE: Collisions

Post by wdolson »

Ships also hit friendly mines during the war. That never happens in game. Or at least I've never seen it.

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Gaspote
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RE: Collisions

Post by Gaspote »

ORIGINAL: wdolson

Ships also hit friendly mines during the war. That never happens in game. Or at least I've never seen it.

Bill

It's supposed to happen if you drop mine out of base.
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wdolson
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RE: Collisions

Post by wdolson »

It happened in bases during the war. I recall reading about a US transport that hit a mine and almost blocked the harbor entrance at Numea.

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rockmedic109
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RE: Collisions

Post by rockmedic109 »

I lost the Argonaut at Truk to a mine it laid a few weeks before.....or one it had just laid. Not sure which.
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