Hannibal: Terror of Rome Preview

Alea Jacta Est is a series of Ancient Strategy Games using the renowned and proven AGE engine. The first in the series is Alea Jacta Est, which features the Roman Civil Wars. Other games in the series are Birth of Rome and Parthian Wars. The latest entry, Hannibal: Terror of Rome, highlights the Second Punic War.
Post Reply
Surtur
Posts: 360
Joined: Tue Aug 06, 2013 4:37 pm
Location: The Netherlands

Hannibal: Terror of Rome Preview

Post by Surtur »

Hi guys,

Hannibal: Terror of Rome has just been released. If you are looking for a bit more in-depth info on the game before you pull the trigger, this beta preview written by a veteran Ageod player provides an excellent starting point!

Best,

Surtur
aaatoysandmore
Posts: 2846
Joined: Wed Sep 11, 2013 1:35 pm

RE: Hannibal: Terror of Rome Preview

Post by aaatoysandmore »

I must say Haplo didn't paint a very pretty picture of the AI performance in the game. But, congrats on getting it out the door. [:)]
Tamas
Posts: 465
Joined: Sun Jan 07, 2001 10:00 am

RE: Hannibal: Terror of Rome Preview

Post by Tamas »

ORIGINAL: aaatoysandmore

I must say Haplo didn't paint a very pretty picture of the AI performance in the game. But, congrats on getting it out the door. [:)]

If I had to choose I would say that the AI shines most playing the Romans, although I am quite certain it will give a good game as Carthage as well.

If you play the game you will see that it is fairly easy to make mistakes as Human Carthage: you have a lot of options and a lot of ground to cover against a relentless enemy with big reserves.
I am myself especially prone to losing my fleet, as it is too tempting to maintain the much-increased mobility by trying to sneak past the superior Roman navy. So, it is hardly surprising that Carthage AI can also blink at times and make a move that turns out to be a bad idea. :)

Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

RE: Hannibal: Terror of Rome Preview

Post by Rosseau »

You mean there's finally an AGEOD AI I can beat? :)
User avatar
Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

RE: Hannibal: Terror of Rome Preview

Post by Wolfe1759 »

[:)]

I might have to get it myself.

P.S. How would you compare the AI challenge to Hannibal: Rome and Carthage in the Second Punic War?
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

RE: Hannibal: Terror of Rome Preview

Post by Rosseau »

Hannibal is one tough AI. I managed to win by a stroke of luck. AGEOD AI has lots more to do and can be enhanced in options menu. I don't PBEM AGEOD games, so would figure you'd need to max out the AI advantages to get a good game playing the Romans. The beta preview in OP's thread is a good read.
User avatar
Franciscus
Posts: 830
Joined: Wed Dec 22, 2010 4:29 pm
Location: Portugal

RE: Hannibal: Terror of Rome Preview

Post by Franciscus »

Hello

Lots of work has been done on the AI for this game, and we plan for possible improvements to be done in future patches.

I would say that playing as Carthage against Roman AI can be very challenging and is maybe the most "fun".
You can check Haplo's AAR in Ageod forum (http://www.ageod-forum.com/showthread.p ... ds-amp-Men) to see for yourselves [;)]

Anyhow, we managed to "convince" Carthage AI to think that crossing the Alps with a big army, away from controlled territory and supply bases and into enemy held territory could actually be a good idea...[:D]. But I would say that if you play as Rome versus Carthage AI, you will get a harder challenge if you increase the difficulty of the AI at least one level from the default one.

I hope you enjoy the game, I for sure have had lots of fun helping making it [:)]

Regards
Former AJE team member
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: Hannibal: Terror of Rome Preview

Post by Pocus »

The guys from the AJE team really put a lot of hours adding scripts and 'agents' to guide the AI and they also asked for extra code to model some new behavior. The AI is a never-quite-done job at Ageod anyway, this is a bit of a pet peeve ;)
AGEOD Team
Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

RE: Hannibal: Terror of Rome Preview

Post by Rosseau »

That's great. I am not a realism nut, so if I find the AI has trouble with Hannibal crossing, I can easily mod things to make it easier for him and the game more fun for me. Thank you.
Post Reply

Return to “Alea Jacta Est Series”