Custom Map Problem

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Osito
Posts: 878
Joined: Thu May 09, 2013 8:55 am

Custom Map Problem

Post by Osito »

If you make a custom map you have to work with nebulas that have been placed by the game, and you have to work with the name the game has given to the nebulas.

If you then load this map into a custom game, the map generation process repositions all the nebulas, but leaves the names in the same places. This leaves the names hanging in empty space, and makes the map look a bit odd. This happens even if you uncheck all the 'regenerate' options, such as 'regenerate resources'. The picture below shows an example of what I'm talking about.

Please could you fix this?

My ideal fix would be to allow us control over placement of nebulas and nebula names in the game editor.

Alternatively, if that's not feasible, I would prefer that nebulas do not move when you start a custom game with a saved map. For example, in the 'galaxy map' that I am preparing (see tm.asp?m=3633186), I 'rolled' the map several times to try to get the nebulas where I wanted them, and I then positioned the stars around them. This effort is all for nothing if the nebula positions get changed as soon as the map is loaded into a custom game.

Edit: another fix would be to provide an option for the map to have no nebulas. That would be ok, too.

Thanks for your help.

Osito

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Osito
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