Random Events

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

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tgb
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Joined: Thu Jul 07, 2005 11:14 pm

Random Events

Post by tgb »

I realize that by definition they are random, but they still need to be tweaked somehow. My first 3 X-15 flights ended in catastrophic failure and astronaut deaths, but in the same turn on two of them astronaut morale "increased due to recent successes".

Are you planning to include a Bizarro World campaign? Because that would be awesome.
shaunchattey
Posts: 80
Joined: Wed Sep 24, 2008 6:24 am

RE: Random Events

Post by shaunchattey »

Of course moral increased. Astronaut scrub mcscrubby has been shoved right to the front of the line for test pilot!
=His Majesty Selim III of the house of Osman, Sultan of the Ottoman Empire=
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N_Molson
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RE: Random Events

Post by N_Molson »

Hello tgb,

Yes, this is something we are thinking about. Right now some events are, as you say, a bit contradictory. [:)]

Cheers,

N_Molson
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Nicolas Escats
Buzz Aldrin's Space Program Manager Contributor
Geredis
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Joined: Sun Jun 22, 2014 9:41 am

RE: Random Events

Post by Geredis »

Well I suppose one could say that, despite being catastrophic failures all, things could still be considered successes, in a very odd way:

I mean, if in Mission 1 the plane has a catstrophic failure when the engines ignite and send it careening into the carrier-plane due to misaligned clamps...then obviously something is bad.

If, in Flight 2, the clamps and engines work fine, but for some reason there's no activity in the flight control surfaces...you still made progress - at least you got away from the bomber, even if you still crashed horribly.

And with flight 3, if you survived all that, but then the landign gears never extended for landing...well, sure you crash and burn on the runway, but at least you made it back - almost...surely, in some senses each mission was more successful than the other.

Could it be that the random events are being weighted by such marginal successes, and thus so long as each mission gets further along than the previous ones, even regardless of the end result...that you get these morale boosts due to success?

Speaking of Catastrophic failurse...are there any plans to create various emergency ejection/survival subsystems we can somehow work into our projects so that even if the system blows itself to pieces, there's at least a slim chance of the crew surviving? As it stands, it seems that in my experience catastrophic failures have a 100% mortality rate.
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N_Molson
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RE: Random Events

Post by N_Molson »

Notice that, by definition, a catastrophic failure always involve casualties. That's how NASA defines it. [;)]
Nicolas Escats
Buzz Aldrin's Space Program Manager Contributor
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