ORIGINAL: Ketza
Supply/rail usage has been a weak part of my game. here is my plan for AGN/AGC rails. This shows progress after turn 2.
Yeah, u need to plan that better and make ur pockets on turn 1 accordingly IMO. U defernatly need a RR going N to help on advance to Leningrad. If i were u i would sit down and look at possible avenues for RRs before a future game. My bet as of now is that by turn 8-10, ur 1 or 2 turns behind what is possible. Well N u have no RR so u cant really say there.
I thot the way u formed the routs was very neat, but I has to question. How much does the current set up hurt ur ability to HQBU later on doing more pockets down the line. Is it worth to lose a turn or 2 hurting later HQBU abilties to capture a few units more in the first turns. Can u combine the 2, great.
IMO its just as importand to form the pockets on turn 1 that the FDB units can repair as much as possible on turn 2-3. This means clearing, but just as much keep enemy unit for taking back the hexes on which ur RR will run. Dont forget to use the baltic bonus too [;)]
Kind regards,
Rasmus