Version 1.9.5.5; Several issues.

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tjhkkr
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Version 1.9.5.5; Several issues.

Post by tjhkkr »

Hello,

Several of the same issues came in 1.9.5.5
See entry below...



==================================
Version 1.9.5.4 did several things that are in error.

- 1 -
At the beginning of the game, it gave me a cruiser class warship larger than the maximum allowed.

After loading a saved game:
- 2 -
After loading a saved game, several of my task forces disbanded.
- 3 -
After loading a saved game, it changed my taxing from 28 per cent to 41 percent.
- 4 -
After loading a saved game, it allowed me to build warships outside the maximum size allowed which was 300.

Elliot, I have the saved game... do you wish to see it.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Tcby
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RE: Version 1.9.5.4; four issues.

Post by Tcby »

Hey tjhkkr, follow these instructions to correctly choose a savegame and name it appropriately. tm.asp?m=2648985

Then upload it as per these instructions tm.asp?m=2415085

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tjhkkr
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RE: Version 1.9.5.4; four issues.

Post by tjhkkr »

Well, I think Elliot saw this and does not want a save game... so...
AND it does not sound like anyone else is having the issue. [&:]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Nanaki
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RE: Version 1.9.5.4; four issues.

Post by Nanaki »

1: Probably WAD. You can get events that enable you to find warships with tech far beyond your own tech level
2: Are task forces under AI control?
3: Are colony tax rates under AI control?
4: Did you research any technology which expanded your warship maximum size? Or are you playing any races with bonuses to ship size?

You should probably check your settings, theres a tab in settings which determines what parts of the game are AI controlled
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tjhkkr
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RE: Version 1.9.5.4; four issues.

Post by tjhkkr »

1: Probably WAD. You can get events that enable you to find warships with tech far beyond your own tech level
2: Are task forces under AI control?
3: Are colony tax rates under AI control?
4: Did you research any technology which expanded your warship maximum size? Or are you playing any races with bonuses to ship size?

I am most certainly capable of a 'few dumb end user' moments... but
1. The ships on my construction screen is one of my own design names... and the MK number was huge... like XXVI
2. I never allow task forces to be under anything but my control... and that was the case this time.
3. Tax rate is always manually controlled.
4. The design screen showed a maximum build size of 300, which is capable of building a fairly capable destroyer, but not a cruiser or anything else bigger.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: Version 1.9.5.5 issues.

Post by tjhkkr »

Howdy Elliot/Erik:
Here is the latest update based on 9.1.5.5.

Original problems.
=====
After loading a saved game:
- 2 -
After loading a saved game, several of my task forces disbanded.
- 3 -
After loading a saved game, it changed my taxing from 28 per cent to 41 percent.
- 4 -
After loading a saved game, it allowed me to build warships outside the maximum size allowed which was 300.
====
#1 was me and a case of dumb end user.

#2 under 1.9.5.5, there were several task forces disbanded again, but I noticed that this time they were task forces with ships under construction.
#3 under 1.9.5.5, the tax rate did jump again.
#4 under 1.9.5.5, it was not any design other than the carrier. The carrier was larger than the actual buildable size and the station let me do it.

#5 under 1.9.5.5, pirate hires itself out for a job...

And part of it was that after I loaded the save game, a number of features returned to automated control that I had on manual: these features were colonization, taxes, task force formation, character usage...

I captured some screens, please let me know if you want a saved game.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: Version 1.9.5.5 issues.

Post by tjhkkr »

Carrier at higher than maximum build.

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tjhkkr
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RE: Version 1.9.5.5 issues.

Post by tjhkkr »

Here is a pirate paying itself/hiring itself out for a job...

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RE: Version 1.9.5.5 issues.

Post by johanwanderer »

A carrier is allowed to be 50% larger. Since your maximum sip size is 300, the carrier can be up to 450. You won't be able to build it if you add two more peices of armors to it.
ORIGINAL: tjhkkr

Carrier at higher than maximum build.

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tjhkkr
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RE: Version 1.9.5.5 issues.

Post by tjhkkr »

Thank you: johanwanderer.

Okay, down to these:
#2 under 1.9.5.5, there were several task forces disbanded again, but I noticed that this time they were task forces with ships under construction.
#3 under 1.9.5.5, the tax rate did jump again.
#5 under 1.9.5.5, pirate hires itself out for a job...

And part of it was that after I loaded the save game, a number of features returned to automated control that I had on manual: these features were colonization, taxes, task force formation, character usage...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Bingeling
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RE: Version 1.9.5.5 issues.

Post by Bingeling »

I don't think automation settings are stored save by save. Did you open another galaxy in between?

I have had accidents after quickly testing something...
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Unforeseen
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RE: Version 1.9.5.5 issues.

Post by Unforeseen »

Hey now there is an idea. I can PAY MYSELF to work for ME. Epic!!!
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