Colonization Rebalanced v0.1

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Franky007
Posts: 179
Joined: Thu Mar 10, 2005 3:57 am

Colonization Rebalanced v0.1

Post by Franky007 »

Here is my first mod for DW: a Rebalance of the Colonization tech tree.

Now all Planet type are available to colonize at all time, but with varying cost depending on the race:

Also include:
- More (& rebalanced) wonders v0.4
- Energy Techtree Rebalanced v0.1
- Xenomorph Plague

Installation:
Just unzip in the Customization folder.
Attachments
Colonizati..anced_v1.zip
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Franky007
Posts: 179
Joined: Thu Mar 10, 2005 3:57 am

RE: Colonization Rebalanced v0.1

Post by Franky007 »

Here is a screenshot of the tech tree:


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20140630_144523.jpg
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RogalDorn
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RE: Colonization Rebalanced v0.1

Post by RogalDorn »

This looks very interesting, and since the tech rebalance mod isn't current I will make sure to try this after I tire of my current game. What exactly does the last tech do?
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CyclopsSlayer
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RE: Colonization Rebalanced v0.1

Post by CyclopsSlayer »

In the vanilla trees it would increase initial colony size from 30M to 100M iirc.
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Tcby
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Location: Australia

RE: Colonization Rebalanced v0.1

Post by Tcby »

*From 60 million to 100 million. Thanks for the mod. Will play around with it soon :)
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Tanaka
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RE: Colonization Rebalanced v0.1

Post by Tanaka »

Thanks great idea makes much more sense to me and will really help the AI!
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Tanaka
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RE: Colonization Rebalanced v0.1

Post by Tanaka »

Possible to make this work with Extended as well?
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Franky007
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RE: Colonization Rebalanced v0.1

Post by Franky007 »

I will wait a little for feedback on the mod, then i will look into compatibility with extended.
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lurchi
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RE: Colonization Rebalanced v0.1

Post by lurchi »

This mod looks really interesting. Do you use the ResearchColonizationCost-
Factor in the race.txt file? I ask because I'm working on a fan expansion and would like to include your mod, but need some colo cost leeway for a new race of doom.
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Franky007
Posts: 179
Joined: Thu Mar 10, 2005 3:57 am

RE: Colonization Rebalanced v0.1

Post by Franky007 »

Yes i use the ResearchColonizationCostFactor...
You can use any part of the mod, as it was more like a proof of concept.
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lurchi
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RE: Colonization Rebalanced v0.1

Post by lurchi »

Great. Thank you! [:)]
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