Early War British Equipment
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Griefbringer
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Early War British Equipment
I am not a true newbie - I have played through two late war US campaigns, with relatively good results, and a number of individual battles with both US and soviets - and I can handle decently recon and combined arms, but now I am in a new situation.
I just started playing through the long WWII campaign, starting with Brits in 1940, and after the first two battles I found out that they are really different to the late war US that I got used to. Also when it comes to history, I am not as familiar with the British as I am with the historical Soviet, US and German equipment and tactics. There are some pieces of equipment that I haven't found good use for:
-Bren Carriers: how do use these well? I find them rather ineffective - small carry capacity, ineffective gun and poor cross-country mobility. I thought of using these to carry infantry to support tanks, but they could only carry a scout team, had difficulties keeping up with the tanks, and a MG burst or two made the passengers freak out.
-Boys AT-rifles: I was quite impressed with the Soviet AT-rifles (I saw them take out lots of HTs and light tanks - even one PzIII). However, the British ATR-teams haven't managed to even scratch an enemy vehicle yet - not even Panzer I. Being armed with pistol for anti-personnel weapon does not help the situation. Is there any future for these guys, or should I send them to learn to use other weapons?
My first use of LRDG was also a bit disappointing, but I realised that I expected a bit too much from them, and shouldn't have tried to use them for anything else than recon - and the battle was not a good one for deep penetration.
Griefbringer
I just started playing through the long WWII campaign, starting with Brits in 1940, and after the first two battles I found out that they are really different to the late war US that I got used to. Also when it comes to history, I am not as familiar with the British as I am with the historical Soviet, US and German equipment and tactics. There are some pieces of equipment that I haven't found good use for:
-Bren Carriers: how do use these well? I find them rather ineffective - small carry capacity, ineffective gun and poor cross-country mobility. I thought of using these to carry infantry to support tanks, but they could only carry a scout team, had difficulties keeping up with the tanks, and a MG burst or two made the passengers freak out.
-Boys AT-rifles: I was quite impressed with the Soviet AT-rifles (I saw them take out lots of HTs and light tanks - even one PzIII). However, the British ATR-teams haven't managed to even scratch an enemy vehicle yet - not even Panzer I. Being armed with pistol for anti-personnel weapon does not help the situation. Is there any future for these guys, or should I send them to learn to use other weapons?
My first use of LRDG was also a bit disappointing, but I realised that I expected a bit too much from them, and shouldn't have tried to use them for anything else than recon - and the battle was not a good one for deep penetration.
Griefbringer
Hello
Well, a Bren carrier is IMO most useful when it tows an AT gun. Of course there are those specialist variants like the one armed with that great Boys rifle, or the mortar carrier. As an infantry carrier...well in rl that thing is so small you can almost step over it
You could carry a recon team with it though.
And yes, the Boys AT-rifle is the sorryest excuse of an AT-rifle used during WW2. I guess you could harass trucks with them....*light* trucks that is.
Voriax
Well, a Bren carrier is IMO most useful when it tows an AT gun. Of course there are those specialist variants like the one armed with that great Boys rifle, or the mortar carrier. As an infantry carrier...well in rl that thing is so small you can almost step over it
And yes, the Boys AT-rifle is the sorryest excuse of an AT-rifle used during WW2. I guess you could harass trucks with them....*light* trucks that is.
Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
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Griefbringer
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Can you tow an AT-gun with a Bren carrier? I thought that the carrier was two small even for a 2-pounder. I got to check this out!
Currently I am using just unarmoured cars for towing the AT-guns around the place - which is not really ideal, because they get so easily destroyed or immobilised by small arms fire.
Griefbringer
Currently I am using just unarmoured cars for towing the AT-guns around the place - which is not really ideal, because they get so easily destroyed or immobilised by small arms fire.
Griefbringer
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Griefbringer
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I thought that 2-pounder was 106 and Bren carrier 104 - my bad! But I haven't really needed the 2-pounder ATGs much yet, the Mk III cruisers have been quite able to take down enemy tanks so far.
And the ATR-teams are going to see some re-training soon, perhaps going to the Royal Sniper School or something (idea of LRDG trucks loaded with recon team and 2 snipers cruising around started to sound like a rather good idea lately).
Griefbringer
And the ATR-teams are going to see some re-training soon, perhaps going to the Royal Sniper School or something (idea of LRDG trucks loaded with recon team and 2 snipers cruising around started to sound like a rather good idea lately).
Griefbringer
Originally posted by Griefbringer
Currently I am using just unarmoured cars for towing the AT-guns around the place - which is not really ideal, because they get so easily destroyed or immobilised by small arms fire.
Griefbringer
You may want to revise your gun towing tactics. If you're losing the towing vehicles to any kind of enemy fire, either the original positioning, or the place you are moving them to is too exposed. Or it might be you aren't moving them soon enough.
Generally I try to place AT guns in positions where I can move them out of LOS if I have to pull them back, or select places to move them where I don't have to cross an open LOS. Towing vehicles, by and large, are simply great targets for op fire. If you must run them through the open, use artillery to smoke some of the intervening hexes to reduce the possibility of drawing fire.
It is also a good idea to have your AT positions supported by inf or mg positions to keep the opposition at a better distance. Alone, AT guns do not have great survivability since they have virtually zero weapons to shoot at anything except armor.
Tow capacity is listed as Carry and is a three didget number. The first (usually a 1 or 2) tells the size of the gun it can tow, while the next two shows the max number of people it can carry. If the AT gun is size 1 and the crew is 4 or less (I think) a Bren Carrier can haul it. (You probably knew that already, but I have a habit of stating the obvious.)
Challenge
War is unhealthy for die-stamped cardboard and other paper products.

War is unhealthy for die-stamped cardboard and other paper products.

Re: Early War British Equipment
Originally posted by Griefbringer
-Bren Carriers: how do use these well? I find them rather ineffective - small carry capacity, ineffective gun and poor cross-country mobility. I thought of using these to carry infantry to support tanks, but they could only carry a scout team, had difficulties keeping up with the tanks, and a MG burst or two made the passengers freak out.
I agree with you. IRL they were a marvel. Reliable quick and could carry a lot. Although small. Something seems to be wrong with the OOB. They have a speed of 30 but act like a speed of half that. They should travel over rough terrain faster than a WA but they don't. Armour in the specs is reasonable but armour in the actual game is paper thin. i.e. the 251 HT and the M3 HT have the same armour and survive a lot the Bren carrier dies quickly. The gun was poor but the vehicle was better than portrayed. Its best bought as a mortar carrier for mobile smoke screen generator or as a wasp for urban battles.
Originally posted by Griefbringer
-Boys AT-rifles: I was quite impressed with the Soviet AT-rifles (I saw them take out lots of HTs and light tanks - even one PzIII). However, the British ATR-teams haven't managed to even scratch an enemy vehicle yet - not even Panzer I. Being armed with pistol for anti-personnel weapon does not help the situation. Is there any future for these guys, or should I send them to learn to use other weapons?
These guys are another victim of something wrong. They should penetrate an armour rating of 26 but... Often it has to do with accuracy. If they are moving fast they ahve no accuracy. This is especially true when transported by the LRDG jeeps. They go fast and then can't hit anything. Just not like "Rat Patrol" at all.
Originally posted by Griefbringer
My first use of LRDG was also a bit disappointing, but I realised that I expected a bit too much from them, and shouldn't have tried to use them for anything else than recon - and the battle was not a good one for deep penetration.
Speed means poor accuracy.....ibid. Try moving them to a point in hiding and then moving a short distance the next turn for better accuracy. BTW the WA carries the same as the Bren Carrier. It'll take a 2pdr and a sniper for snooping. If ypu take the early 2pdr or 6pdr., marry them up with a couple vickersMG. The vickers will fire at the soft targets the AT's only at hard targets. You can suck in a Human player into bringing up an AFV to take care of a couple of pesky MGs and the OP fire with the AT. Watch the accuracy range in the encyclopedia and match your range to that. It represents the range at which you have a 50-50 chance of hitting on the 1st shot. Much better than the 20% that ypou might have otherwise.
BTW welcome to the forum.
" Look alive!! Here comes a Buzzard"POGO
I guess the Boys feels so bad in the game is that ATR penetration is not handled same way as ATG's pen. I mean, when you hit with an ATR there is always some sort of check first whether it has a possibility to make damage. And only if that check is passed then the armour penetration figure comes to play.
At least that is how I remember it goes..this explains why you usually get 'no effect' from ATR's. I assume the pen value is also taken in account when performing this check...and as Boys has about the lowest pen value it just chips paint most of the time.
Btw, the real Boys rouns isn't that impressive..I have a clip of 5..no gun though
Voriax
At least that is how I remember it goes..this explains why you usually get 'no effect' from ATR's. I assume the pen value is also taken in account when performing this check...and as Boys has about the lowest pen value it just chips paint most of the time.
Btw, the real Boys rouns isn't that impressive..I have a clip of 5..no gun though
Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
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Griefbringer
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- Location: Helsinki, Finland
I tried the LRDG again, in a purely recon role, and they performed pretty well. And in need those twin MGs are not too bad either - especially as I realised that the WA's were my only vehicles with AAMGs, and the opponent had 6 planes (which managed to only kill one tank with .50 cal shot on top, and scare 4-5 others with ineffective bombing runs).
Even though I am long way from actually getting them, how are the PIATs in this game? From what I have understood, they were not the perfect weapons in real life.
Griefbringer
Even though I am long way from actually getting them, how are the PIATs in this game? From what I have understood, they were not the perfect weapons in real life.
Griefbringer
Several months ago, someone posted a website that went into detail about how PIATs worked. It was interesting reading and worth the search I think. There was a story there about the lowly PIAT having changed the course of WWII due to a brave soldier that took out a Tiger (?) with one during the Normandy invasion, thus stopping a counter attack by the Germans.
In the game, I think they are not very accurate, so using them on offense if not too good, but for defense they are great because any poor AFV that bumps into an anti-tank armed squad is in for a hurting.
In the game, I think they are not very accurate, so using them on offense if not too good, but for defense they are great because any poor AFV that bumps into an anti-tank armed squad is in for a hurting.
Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom
Originally posted by Griefbringer
Even though I am long way from actually getting them, how are the PIATs in this game? From what I have understood, they were not the perfect weapons in real life.
Griefbringer
Not so far away. They show up in October of '42 AFAIK. They work best with the "C" key on offence, rather than assaulting with them.
" Look alive!! Here comes a Buzzard"POGO
- Belisarius
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piat
The manufacturers theory about the Piat was that it being a smokeless [spring loaded]projectile,it would be harder to detect from where the projectile hard come from.how that is portrayed in the game with the variables for searching/hiding i dont know but thats the reason for its creation.
Dirty deeds done dirt cheap
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Griefbringer
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One advantage for the spring-loaded mechanism I could think of is the lack of back-blast characteristic to rockets - thus making it safer to use for everyone close by (especially indoors).
What about the angle of hitting? Considering that the PIAT projectile is likely to have lower velocity than a rocket, the shot should have larger curvature, which could be advantageous if you could drop the bomb on the top armour of the tank, but disadvantegeous in other conditions - AFAIK a HEAT charge should hit the target at relatively direct angle for the best performance.
Of course, the lower velocity means also reduced range, and together with the high curvature and recoil from the spring, should make the weapon pretty inaccurate. Not to mention that reloading the darn thing takes a load of muscles and time.
I guess it just has to be one of those British "stiff upper lip" inventions that make sure that life is not too easy. But hey, isn't that just the reason why playing with the Brits is interesting?
Griefbringer
Edit: with a little search, I found an interesting page about the subject of PIATs and a lot of other interesting material at http://www.6th-airborne.org/index.html - check it out!
What about the angle of hitting? Considering that the PIAT projectile is likely to have lower velocity than a rocket, the shot should have larger curvature, which could be advantageous if you could drop the bomb on the top armour of the tank, but disadvantegeous in other conditions - AFAIK a HEAT charge should hit the target at relatively direct angle for the best performance.
Of course, the lower velocity means also reduced range, and together with the high curvature and recoil from the spring, should make the weapon pretty inaccurate. Not to mention that reloading the darn thing takes a load of muscles and time.
I guess it just has to be one of those British "stiff upper lip" inventions that make sure that life is not too easy. But hey, isn't that just the reason why playing with the Brits is interesting?
Griefbringer
Edit: with a little search, I found an interesting page about the subject of PIATs and a lot of other interesting material at http://www.6th-airborne.org/index.html - check it out!
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Capt. Pixel
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Originally posted by Griefbringer
... What about the angle of hitting? Considering that the PIAT projectile is likely to have lower velocity than a rocket, the shot should have larger curvature, which could be advantageous if you could drop the bomb on the top armour of the tank, but disadvantegeous in other conditions - AFAIK a HEAT charge should hit the target at relatively direct angle for the best performance.
...
I'd think that it would help to overcome some of the armor 'slope' by hitting from a higher trajectory. It seems that it'd be hitting nearer to perpendicular to the armor than a 'direct' rocket-propelled warhead.
"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson
- Stonewall Jackson
Originally posted by Buzzard45
What do you expect from a spring loaded rocket launcher? It still hurts when you get hit with 6 of them.![]()
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Its not a rocket launcher, it is a spigot mortar. The same technology as the 290mm spigot mortar on the AVRE. It just uses the force of the rod driving forward to set off the round instead of having a fixed rod where it would need a seperate firing mechanism.
thanks, John.
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Griefbringer
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