Scenario creation - starting resources

Post bug reports and ask for support here.

Moderators: elliotg, Icemania

Post Reply
User avatar
Osito
Posts: 878
Joined: Thu May 09, 2013 8:55 am

Scenario creation - starting resources

Post by Osito »

When adding new empires in the game editor it seems that the resources you can give to any one colony are fixed and very limited. The amount of resources you have are much less than if you start a new game with an empire. In particular, if you create a new empire, then add a colony for that empire, the colony will have only 3000 caslon.

However, 3000 caslon is insufficient for a prewarp start. I have tested this, and the AI empires run out of caslon before they can mine enough to get anywhere. So what happens if you try to create a scenario with everyone starting prewarp is that all the empires run out of fuel before they can reach the stars. Actually, a human player (as opposed to an 'AI') can manage the situation to avoid the problem, but the AI can not.

The solution to this problem is one of the following:

- Give more resources (particularly caslon) to new colonies added via the game editor;
- provide a mechanism to allow the first (capital) planet/moon of new empires to have more resources; or
- (best) allow us to specify the amount of resources for each colony.

Hope this can be fixed soon (or someone can tell me where I'm going wrong)

Osito

Osito
ParagonExile
Posts: 210
Joined: Mon Jun 09, 2014 12:56 pm

RE: Scenario creation - starting resources

Post by ParagonExile »

You can band-aid this with the editor.

Give the faction in question a caslon Gas Giant nearby, and give them a gas mining station built on it. Spawn a few civilian freighters as well just to make sure.

I ran into this problem as well, and this fixed it, more-or-less :D
User avatar
Osito
Posts: 878
Joined: Thu May 09, 2013 8:55 am

RE: Scenario creation - starting resources

Post by Osito »

True. But it's not really a pre-warp start. Assuming that this problem won't be fixed any time soon, I'll have to give them at least as a station on a nearby gas giant, and maybe give them the warp bubble tech, too.

In any event, imo, this is a flaw in the game that should be addressed.

Osito
Osito
ParagonExile
Posts: 210
Joined: Mon Jun 09, 2014 12:56 pm

RE: Scenario creation - starting resources

Post by ParagonExile »

Take what you can get :(

Consider all the other ways Human players blow the AI away; a single gas mining station won't be a big deal at the end of the day.

I hope you get your fix though sp I may play on your awesome map [&o]
Post Reply

Return to “Tech Support”