War in the (Far) East

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Captain Cruft
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War in the (Far) East

Post by Captain Cruft »

Japan vs. USSR 1942

Hi guys,

I am a long-time WitP player who has recently also become hooked on WitE.

Here is my WitP-AE AAR - tm.asp?m=3043051
Here is a WitP-AE Mod which I started but abandoned - thttp://www.matrixgames.com/forums/tm.asp?m=3073066
Here is a scenario I did for the AT engine which is conceptually quite similar to WitE - tm.asp?m=1767848

What I am thinking of doing is a mod which covers Japan attacking the USSR early in 1942. This will not focus on the historical plausibility so much as learning how to make the WitE/WitW engine do what I want. As it's mostly a land war I believe it's doable.

The exercise will also give an insight into how possible it would be to re-implement WitP using the WitW engine when it's fully developed. I suspect 2by3 might already have a plan for that, but if not ...

Both OOB and map will be taken from WitP-AE. Below is a picture of the area involved taken from the WitP-AE jump map (the red outline).

I believe I have basically decoded the WRHEX file format, so step 1 is to make the map. This will obviously take a very long time, so please be patient.

Image
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darbycmcd
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RE: War in the (Far) East

Post by darbycmcd »

I think this is a fantastic idea!!!! Damn, I am more excited for this mod project than for WitW! Ok, I have no artistic talent to help out with maps, but let me know if there is something I can do to help out.
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Captain Cruft
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RE: War in the (Far) East

Post by Captain Cruft »

Thanks for the interest. However, now I have looked at this more I think it will to wait until we have the tile-based map that WitW will use. I didn't quite realise how vast the WitE bitmap is. It is well over 9,000 x 7,000 pixels. My PC doesn't have enough RAM to allow editing of an image that big, let alone how long it would take.
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derhexer
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RE: War in the (Far) East

Post by derhexer »

I would love to see War in the East re-implemented using the WiTP WEGO schema. That would be so much more realistic.

Not trying to belittle your plan, Captain.
Chris
(Did you ever stop to think and forget to start?)
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Captain Cruft
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RE: War in the (Far) East

Post by Captain Cruft »

I don't think WEGO is even a possibility with the number of units on the map. Personally I really like the current system, the commitment of support and reserve units is WEGO enough. There is no way you could successfully plot paths for hundreds of units in the WiR manner. Also remember nothing could go more than 5 hexes per turn in that system.
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derhexer
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RE: War in the (Far) East

Post by derhexer »

"I don't think WEGO is even a possibility with the number of units on the map. Personally I really like the current system, the commitment of support and reserve units is WEGO enough. There is no way you could successfully plot paths for hundreds of units in the WiR manner. Also remember nothing could go more than 5 hexes per turn in that system."

There are hundreds of units in WiTP. It would be unplayable if a player had to move every tanker, fighter squadron and AA battery. We all let the AI handle the bulks of the movement and battles and just check up on how it is doing. I wouldn't plot paths, I'd plot goals. I might do it on a corps (or army for the Soviets) basis. Left click on a corps HQ, right click on a goal hex, and let the AI engine handle moving the units and fighting the battles.

If I had the programming skills I'd take a stab at creating at WEGO version of a great land campaign, like WiTE or the upcoming WiTW. Meanwhile I hope someone in Matrix reads this and looks into it.
Chris
(Did you ever stop to think and forget to start?)
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Redmarkus5
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RE: War in the (Far) East

Post by Redmarkus5 »

The map comes in multiple smaller files that can be individually edited
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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