resource targets by galaxy targets seems to give all resources in the home star system
This is the filter that I prefer to use. It lists all the resources that the computer thinks are valuable to mine to sell based on what everyone in the galaxy is using, which means it will typically list all (or almost all) resource locations that you know about, regardless of what that resource is or how many sources of it you already have. It isn't system-restricted except in that you have to have sent something with a resource profile scanner to the resource location in order to have it listed, and there cannot already be a mining station over the planet holding the resource.
resource targets by your Empire priority seems to give 4 objects in the system and is not related with the other 2 resource menu
This is the computer's list of the resource locations for resources that it thinks you need. I wouldn't bother with this filter, as the computer never seems to list the resources that I think my empire needs in this list.
My empire resource location : is one ..the continental homeplanet and does not showed up inth eother 2 resource menu ?
Think this one is listing what you're already mining, though it may instead only be listing resource targets in colonized systems. I never use this filter, so I'm not positive.
The introductory game is useless for new players ..i started always a a standard empire in the age of shadows and now started in the classic era as training to try to understand more of the game. Is this a easier start?
Classical Era is typically easier than Age of Shadows, yes. It depends a bit on what settings you used (e.g. Age of Shadows without pirates or space monsters is probably easier than Classical Era with strong nearby pirates and lots of space monsters), but yes, in general Classical is easier than Shadows.
..pirates ask for protection money even before a big spaceport is completely build and atacked when i did not pay.. i add some militairy fighter, but pirates destroyed now the spaceport..haha, but i got the advice(suggestion) to build a lot ships, probably knowing that there was a pirate attack coming.
Let me build the spaceport again ( but where are those advised ships if the there is no spaceport again ?) .. i saw a mass ships, then this must be pirates then, so my advised (suggested) ships are not there anymore?
My advice, if you're trying to build a spaceport when pirates come knocking and demand that you pay a protection fee, is that you agree to pay whatever they're asking. You can cancel the arrangement after you've built your spaceport, because at that point they're a lot less likely to be able to completely cripple you (especially if you develop shields and armor quickly), and your spaceport can start building a bunch of military ships if you want it to do so, though if the protection fee is low (e.g. ~100-200 credits per month) it may be worth keeping it for a while just to avoid irritating raids on your infrastructure and losses to your private sector.
I got now protection from a pirate, but the advisor advised to build a enormous amount of miltairy ships ? ..how about explorating and mining..seems to unbalanced..ok i follow the advise for a lot a militairy ships.
What does this costs?
In the window that you ordered the ships from, you should see two yellow numbers in the lower right corner. The first, above the current cash on hand number listed, is how much it costs to purchase the ships your advisors are asking for. The second number, above the available cashflow, is how much it costs you per year to maintain those ships, assuming that resource costs remain as they are at present. The maintenance costs of any state ships and state bases will show up in the economy screen under state expenses as a line item for ship/base maintenance, with a breakdown of the maintenance costs near the bottom of the window. Private ship and base maintenance will show up in the economy screen as a line item for ship and base maintenance under the private sector expenses. You can determine whether or not a ship or base is a state design or a private sector design by using the 'state ships,' 'state bases,' 'private ships,' and 'private bases' filters in the design window, or by looking at the maintenance breakdowns in the economy listing (about the only one that might strike you as unusual is that the state pays for resort bases; everything else is probably as you'd expect).
If this is a pre-warp start and you don't have at least the first hyperdrive, especially if you don't yet have energy collectors and are not orbiting a gas giant with available fuel, I would consider not purchasing the military ships your advisors ask for and instead just build up a solid bank account. It'll cost a lot to retrofit all those ships to designs with hyperdrives once those become available, and without hyperdrives they aren't necessarily the most effective defense you could ask for (nevertheless, if you have a fuel gas mine over a gas giant that isn't orbited by your homeworld, I'd suggest building a fleet to home base at the mine and act as a protective force for that, unless you want to fortify your mining stations or build some defensive bases around the mining stations).
In the expansion planner a - minus sign means a shortage of a resource and there is in the selection planner are also warning messages in orange to remind you there is a resource shortage --> but when i click in the empire navigationtool they showed not up anymore ? , clicking on a explorer with a orange name reveals a source for this orange name: components unbuilt.
Strange..when is written a orange message in the selection planner ? it seems now to be disappeared?..what makes it go away or coming.
By 'selection planner,' do you mean the ships and stations lists? If you see a ship or station in one of those lists which has an orange name, it simply means that the ship hasn't finished being built yet (it's possible for ships to be listed before they've even begun construction, as ships will be listed from the point in time that they're ordered rather than from the point in time where the shipyard starts building them). A red name in one of these lists means that the ship or station has damaged components. Otherwise, the ship or station is operational and undamaged.
There are four columns in the expansion planner that are most useful for planning what mines you want to build early on - the resource costs, your stocks of a resource, your demands for a resource, and the number of sources you have of that resource. If your demands exceed your stocks, or if your stocks are very low (e.g. less than a thousand units of the resource in your single-planet empire), then you probably want to find yourself a source of that resource to mine, especially if you don't already have a source of that resource. Similarly, if the cost of the resource is high (much above 1 or so, though it's best to keep the costs of the strategic resources floored at 0.8 if you can manage it), you should probably look into adding another mine for that resource, because a high resource cost increases the cost of building and maintaining any ship designs that use that resource.
Once you start meeting other empires and start trading with them, it also becomes good to start looking at the galaxy stocks and galaxy demands for various resources, as these columns show you what resources are most likely to be traded with other empires (of course, if the galaxy demand is equal to your demand for a resource, that means that you're probably the only one in the galaxy with a use for that resource at the moment).