Best Race at start?
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Best Race at start?
Well, I went thru all of them and looked at what bonuses they all give and negatives and weighing them all out I am convinced that the Ikkuro are the best race starting race. [:)]
Closely 2nd is the Wekkaru and 3rd I like the Guzurean except for the -100% no new leader thing.
I looked for the most help money wise and ship maint wise as money seems to always be a problem during the game.(for me anyways) Of course these races also come with a population bonus and that is a plus too. But, with all the bonuses the Ikkuro get -10 maint costs and +10 income that's like a lot of move in money resources. Plus faster constructing ships is also a plus. Faster building = more money in the long run. [:)]
So, which race do you like the best and why?
Closely 2nd is the Wekkaru and 3rd I like the Guzurean except for the -100% no new leader thing.
I looked for the most help money wise and ship maint wise as money seems to always be a problem during the game.(for me anyways) Of course these races also come with a population bonus and that is a plus too. But, with all the bonuses the Ikkuro get -10 maint costs and +10 income that's like a lot of move in money resources. Plus faster constructing ships is also a plus. Faster building = more money in the long run. [:)]
So, which race do you like the best and why?
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RE: Best Race at start?
The best race (i.e. the easiest to play as) are the Quameno.
They have a very high natural research ability, and they have access to technocracy, which doubles their already huge advantage. I think at final count they have a +80% research bonus, which lets them breeze through the tech tree years before the other races are even half done.
:3
I like to use a custom race I made, with small bonuses to every field of play, it suits me best.
They have a very high natural research ability, and they have access to technocracy, which doubles their already huge advantage. I think at final count they have a +80% research bonus, which lets them breeze through the tech tree years before the other races are even half done.
:3
I like to use a custom race I made, with small bonuses to every field of play, it suits me best.
RE: Best Race at start?
Quameno. Not even close.
Edit: Oh you asked why. Because they research almost twice as fast as any other race. Research is the game's biggest bottleneck, only increasing as your empire's strategic value increases. And the higher your strategic value goes, the slower your research ceiling grows. So the Quameno's 40% racial research buff puts them insurmountably ahead of any other race, and those other races have no reliable way to catch up.
Edit: Oh you asked why. Because they research almost twice as fast as any other race. Research is the game's biggest bottleneck, only increasing as your empire's strategic value increases. And the higher your strategic value goes, the slower your research ceiling grows. So the Quameno's 40% racial research buff puts them insurmountably ahead of any other race, and those other races have no reliable way to catch up.
RE: Best Race at start?
In the collaborative AAR video year 15, Haree78 (the extended mod's creator) suggested Tairoshans as a starter - they are cheerful and industrious and generally get along well with others.
RE: Best Race at start?
Quameno's bonus is actually 90%, 50% from technocracy and 40% from racial. Yeah, fairly rediculous. I have been working on a balance mod that would even things out a bit.
Thats actually a Bonus, believe it or not. The problem with new leaders is that they almost always start with lousy skills and usually get replaced before their skills ever build up to anything meaningful, but Gizureans do not have to worry about this thus they can get some frighteningly powerful leaders.
I like the Guzurean except for the -100% no new leader thing.
Thats actually a Bonus, believe it or not. The problem with new leaders is that they almost always start with lousy skills and usually get replaced before their skills ever build up to anything meaningful, but Gizureans do not have to worry about this thus they can get some frighteningly powerful leaders.
I ate the batter of the bulge at Hans' Haus of Luftwaffles
RE: Best Race at start?
Tairoshans aren't a vanilla race, though.
And regarding the vanilla races, I'm thinking the Gizureans are one of the easier races to play with. Enormous growth, low maintenance. Makes it easy to get an advantage and makes it pretty cheap to build enough ships to crush the immediate enemy.
The alternative would be Quameno for their research. The Ikkuro are generally nice but their advantages are less specialized. Kiadians and Humans on repub or democracy would also not be bad choices. Good science rates for both of them, with the former also having an added energy bonus and the latter having espionage. And the Haakonish are probably not too challenging either, since they also have a nice wide mix of bonuses.
And regarding the vanilla races, I'm thinking the Gizureans are one of the easier races to play with. Enormous growth, low maintenance. Makes it easy to get an advantage and makes it pretty cheap to build enough ships to crush the immediate enemy.
The alternative would be Quameno for their research. The Ikkuro are generally nice but their advantages are less specialized. Kiadians and Humans on repub or democracy would also not be bad choices. Good science rates for both of them, with the former also having an added energy bonus and the latter having espionage. And the Haakonish are probably not too challenging either, since they also have a nice wide mix of bonuses.
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RE: Best Race at start?
How does one make a custom race. I'd like that even better as I do like research bonuses while making or saving more money. To me research and money has always been my favorite choice (played a lot of civilization)
RE: Best Race at start?
Generally, Gizureans and Quameno are best. Gizureans are probably better long-term choice because their low maintenance lets you spam lots of ships and bases, and their ruler can get rediculous stats because he never gets replaced no matter the government (Yeah, Hive Mind is not mandatory). If it is a player vs player enviornment, though, Gizureans weaknesses become much more obvious because a player will ruthlessly send assassins after the Gizurean ruler and a player Quameno will be able to capitalize much more on early FTL tech.
I ate the batter of the bulge at Hans' Haus of Luftwaffles
RE: Best Race at start?
Don't know that I agree with this part, as in the long run you can always incorporate a population of a given species, if that species is available in the game, and gain its bonuses, and once the population is sufficiently large you get its full bonuses. The ridiculously strong leader is certainly a long-term advantage of the Gizureans, though as noted it is also a vulnerability if you're unlucky and someone pulls off an assassination or if you lose your homeworld or see it bombarded while your leader is present.Gizureans are probably better long-term choice because their low maintenance lets you spam lots of ships and bases,
RE: Best Race at start?
There is a nuance between best/easiest to play vs. best positioned to win with best play, but the consensus for the latter seems to be that above for vanilla species.
And most exciting, fun or educational is a different question.
It didn't take long to be won over by the additions in the extended palette of races with interesting additions.
And most exciting, fun or educational is a different question.
It didn't take long to be won over by the additions in the extended palette of races with interesting additions.
- Retreat1970
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RE: Best Race at start?
<----
P.S. Nanaki everytime I read your sig I lol
P.S. Nanaki everytime I read your sig I lol
RE: Best Race at start?
I forgot to mention, if you are playing pirates, most of the racial and government bonuses are irrellevant. The only bonuses relevant for pirates are tech, starting characters, troop strength, additional intelligence agents, and military/civilian ship size. Best choices to that end are Gizureans (mainly for the never dying leader) and Haakonish for the intelligence agent and military ship size bonuses.
I think it would be better to focus on making the current palette more interesting. Given, the game gives you limited tools to that end which sucks.
ORIGINAL: Keston
It didn't take long to be won over by the additions in the extended palette of races with interesting additions.
I think it would be better to focus on making the current palette more interesting. Given, the game gives you limited tools to that end which sucks.
I ate the batter of the bulge at Hans' Haus of Luftwaffles
RE: Best Race at start?
ORIGINAL: Nanaki
.... The only bonuses relevant for pirates are tech...
What do you mean by tech? Special racial components?
Or modifiers? IIRC I read that pirates don't pick up racial modifiers (or at least not bonuses) for having enough of a race in their empire (meaning on fully owned pirate planets).
- DeadlyShoe
- Posts: 217
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RE: Best Race at start?
Teekans are probably the best Shadows era race. They breed fast, they get Mercantile Guild, and they get good income bonuses. The combination makes them a shoo-in for economic powerhouse.
RE: Best Race at start?
Quameno can be ridiculously powerful if you're good at optimizing your research paths(though because of their huge bonus in research you don't even have to be REALLY good at optimizing them).
Gizureans would probably be my first pick for a military powerhouse.
Humans and Ackdarians can be really good too, as they're fairly well balanced.
Dhayuts can be a really powerful race militarily as well, as they have good troops and their racial warp drive makes them wonderful for early game blitzing.
Ikkuros can be hard to defeat with their racial repair bot tech making their bases much more durable(in my experience).
"Best" is subjective, as it changes depending on your play style, and just about any race can be the best depending on how you play them. That's part of why I love DW so much.
Gizureans would probably be my first pick for a military powerhouse.
Humans and Ackdarians can be really good too, as they're fairly well balanced.
Dhayuts can be a really powerful race militarily as well, as they have good troops and their racial warp drive makes them wonderful for early game blitzing.
Ikkuros can be hard to defeat with their racial repair bot tech making their bases much more durable(in my experience).
"Best" is subjective, as it changes depending on your play style, and just about any race can be the best depending on how you play them. That's part of why I love DW so much.
RE: Best Race at start?
ORIGINAL: Keston
What do you mean by tech? Special racial components?
Racial components.
Humans and Ackdarians can be really good too, as they're fairly well balanced.
Humans are mediocre. They are not terrible, but they generally lack really good perks. Ackdarians, have enormous ships, a construction speed bonus, and research/ship maintenance bonuses. Very powerful. Although I would consider the Haakonish probably most well-rounded, considering the Haakonish get bonuses to everything except research.
"Best" is subjective, as it changes depending on your play style, and just about any race can be the best depending on how you play them. That's part of why I love DW so much.
This is just plain wrong unfortunately. Though the good news is that the lack of multiplayer makes it impossible to prove.
I ate the batter of the bulge at Hans' Haus of Luftwaffles
- DeadlyShoe
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RE: Best Race at start?
Haakonish are strong, but they have hidden maluses in their extreme xenophobia. You can't really play them as an assimilate everyone race because of this so they have limited ability to benefit from other racial bonuses.Humans are mediocre. They are not terrible, but they generally lack really good perks. Ackdarians, have enormous ships, a construction speed bonus, and research/ship maintenance bonuses. Very powerful. Although I would consider the Haakonish probably most well-rounded, considering the Haakonish get bonuses to everything except research.
great race for pirates though
RE: Best Race at start?
They suffer from that -20% military ship size, though. As nice as it is to swim in money, that in itself won't matter unless you've got something worthwhile to spend it on, and Teekan ships are always going to be relatively weaker than the opposition.ORIGINAL: DeadlyShoe
Teekans are probably the best Shadows era race. They breed fast, they get Mercantile Guild, and they get good income bonuses. The combination makes them a shoo-in for economic powerhouse.
RE: Best Race at start?
That, and that bonus they get to civilian ship size isn't really worth anything once you get to size-300 construction or better. There's not really any good reason to make civilian ships much bigger than that.
RE: Best Race at start?
@ Nanaki
The way I see it, there's really no argument to make against Quameno as the best race. The next positions on the ladder are a bit arguable, with the Gizureans, the Zenox, the Ikkuro, the Ackdarians, and the Haakonish being in for a shout. Let's say those are the "best" six races. That still leaves a field of 14 and Humans, with their potential 40% research bonus as well as decent espionage, are probably one of the better races left.
@ Aeson
Indeed.
You have a rather aggressive definition of mediocre. Humans have good research speed, a happiness buff, and a bonus to spycraft. That's hardly mediocre, even if none of the bonuses really stand out individually. Humans under repub or democracy will do quite well.Humans are mediocre. They are not terrible, but they generally lack really good perks.
The way I see it, there's really no argument to make against Quameno as the best race. The next positions on the ladder are a bit arguable, with the Gizureans, the Zenox, the Ikkuro, the Ackdarians, and the Haakonish being in for a shout. Let's say those are the "best" six races. That still leaves a field of 14 and Humans, with their potential 40% research bonus as well as decent espionage, are probably one of the better races left.
@ Aeson
Indeed.