Weird Victory Calculations

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronMikeGolf, Mad Russian, WildCatNL, cbelva, IronManBeta, CapnDarwin

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SpeedyCM
Posts: 28
Joined: Wed Jun 14, 2006 12:11 pm
Location: Australia

Weird Victory Calculations

Post by SpeedyCM »

Ok so I bought Flashpoint last year but haven't had the time to do more than dabble in a few scenarios till now.
I've just finished the first mission in the Soviet campaign and the mission end/results seem quite odd to me.

So with 2hr 45mins to go I received a message saying that the enemy had suffered more than 70% losses and basically don't want to play anymore, then it goes on to say because of this you are ordered to stop. Now because of the 2km victory location rule only one unclaimed victory location became mine, now despite the enemy forces being below 30% starting strength and my own forces being at 94% starting strength I only get 46% Margnal Success rating?

I still have two hours and forty-five minutes to go, let me play it out and I will easily secure all but one or two of the victory locations.
Screenshot of final situation, this should be a decisive victory in my opinion.



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CapnDarwin
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Location: Newark, OH
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RE: Weird Victory Calculations

Post by CapnDarwin »

Sudden death took a major overhaul in the upcoming 2.04 update. The calculations are improved for a better end result with the VPs and you have the option to play on until the time limit.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
SpeedyCM
Posts: 28
Joined: Wed Jun 14, 2006 12:11 pm
Location: Australia

RE: Weird Victory Calculations

Post by SpeedyCM »

Thanks for the reply Capn and it sounds like 2.04 should solve this problem.
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Mad Russian
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RE: Weird Victory Calculations

Post by Mad Russian »

There are reams of discussion about Sudden Death. Coming this late to the party means we've already addressed it.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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