2.04 Update for July 1st

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronMikeGolf, Mad Russian, WildCatNL, cbelva, IronManBeta, CapnDarwin

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Sabre21
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RE: 2.04 Update for July 1st

Post by Sabre21 »

You guys have such a great game here, thanks for all your effort.

Have a great 4th of July on this great day....did I mention you guys are great!

I would invite you all over for a barbecue if you lived anywhere near me..so I reckon me I my dogs will have to make it thru the 25 pounds of ribs I'm smoking on the grill ourselves.
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CapnDarwin
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RE: 2.04 Update for July 1st

Post by CapnDarwin »

Thanks Sabre21. Enjoy the ribs.

Files for 2.04 will get uploaded Sunday evening to be in the hands of Matrix for an installer build Monday. Just remember it takes a few days to get things put together and tested out before it goes live. Matrix will let everyone know when that is.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Mad Russian
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RE: 2.04 Update for July 1st

Post by Mad Russian »

ORIGINAL: **budd**

I'll take anything with east in it.....eastern front....middle east...far east.....and Korea [:D]

Things like Eastern Pacific, Eastern Taiwan, Eastern Falklands, SouthEAST Asia....lot's of things in the schedule with East in the title...[:D]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
SpeedyCM
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RE: 2.04 Update for July 1st

Post by SpeedyCM »

So looking forward to an Arab/Israeli Wars game, so few games set in that theatre it is sad.
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Mad Russian
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RE: 2.04 Update for July 1st

Post by Mad Russian »

There is a reason the wars in the Middle East are few and far between. They suffer from the same issue that Russia in 1941 does. How do you make a game that is competitive when one side is so out classed. Over the years many have tried and few succeeded. These days there are almost none available.

Good Hunting.

MR

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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DoubleDeuce
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RE: 2.04 Update for July 1st

Post by DoubleDeuce »

I am pretty sure, based on seeing how the OOB's are set up in excel spreadsheets and with my little bit of poking around that anyone with the time can create pretty much any OOB that they want, fact or fiction. The real hard work, IMHO would be appropriate maps.
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Mad Russian
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RE: 2.04 Update for July 1st

Post by Mad Russian »

Depends on what you consider an appropriate map. If you want a Sat Map or a topo map representation those can get interesting. After you do 1 or 2 of them though they aren't bad. The graphics will never please everyone so just go with you make and it will be fine.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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DoubleDeuce
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RE: 2.04 Update for July 1st

Post by DoubleDeuce »

Appropriate as in desert terrain looking map to go with the custom Middle Eastern OOB's.[;)]
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Mad Russian
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RE: 2.04 Update for July 1st

Post by Mad Russian »

Those could be done now with the units we currently have.

In fact, I think MikeAP could be working on something along those lines.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
MikeAP
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RE: 2.04 Update for July 1st

Post by MikeAP »

ORIGINAL: Mad Russian

Those could be done now with the units we currently have.

In fact, I think MikeAP could be working on something along those lines.

Good Hunting.

MR


I was working on a modern OPFOR ORBAT - not so much Middle East specific. It is the same ORBAT used for the OPFOR at the US Army maneuver career course.

Since March I've taken a break from the game. The Sudden Death rule was making it impossible to win any offensive operation for the campaign I had planned.

I also took command of a company, so there's not much free time for anything anymore. Getting to play wargames in real life, with real people and vehicles is just as fun, though!
MikeGER
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RE: 2.04 Update for July 1st

Post by MikeGER »

ORIGINAL: MikeAP

I also took command of a company, so there's not much free time for anything anymore. Getting to play wargames in real life, with real people and vehicles is just as fun, though!
I hope you never have to bring your wargaming skills to bear in real life ...the planet is a political mess

i am burning to hear your evaluation as a active duty professional on 'realistic behavior' of the game.
maybe in a percentage scale, when you had some time with the upcoming 2.04
i am optimistic it will land in the 90ies? ...if not, the Devs will further refine it to that level in 2.1[&o]
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Mad Russian
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RE: 2.04 Update for July 1st

Post by Mad Russian »

ORIGINAL: MikeAP
ORIGINAL: Mad Russian

Those could be done now with the units we currently have.

In fact, I think MikeAP could be working on something along those lines.

Good Hunting.

MR


I was working on a modern OPFOR ORBAT - not so much Middle East specific. It is the same ORBAT used for the OPFOR at the US Army maneuver career course.

Since March I've taken a break from the game. The Sudden Death rule was making it impossible to win any offensive operation for the campaign I had planned.

I also took command of a company, so there's not much free time for anything anymore. Getting to play wargames in real life, with real people and vehicles is just as fun, though!

Congratulations on your command!! I wish you the best with them.

I've got a new 10 scenario campaign coming out with the 2.04 release. I think you'll like the way Sudden Death works now. Much improved.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: 2.04 Update for July 1st

Post by Mad Russian »

ORIGINAL: MikeGER
ORIGINAL: MikeAP

I also took command of a company, so there's not much free time for anything anymore. Getting to play wargames in real life, with real people and vehicles is just as fun, though!
I hope you never have to bring your wargaming skills to bear in real life ...the planet is a political mess

i am burning to hear your evaluation as a active duty professional on 'realistic behavior' of the game.
maybe in a percentage scale, when you had some time with the upcoming 2.04
i am optimistic it will land in the 90ies? ...if not, the Devs will further refine it to that level in 2.1[&o]

Mike's opinion of our assessment of the equipment, especially US equipment, is at extreme variance with our view. I don't expect to get to the 90% range with him for that reason alone. But it would be nice to the views of another active duty officer.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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CapnDarwin
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RE: 2.04 Update for July 1st

Post by CapnDarwin »

MikeAP,

When you get a free minute, can you elaborate more on "The Sudden Death rule was making it impossible to win any offensive operation for the campaign I had planned". I'm curious what the details of this problem are with 2.1 work on the horizon. Hopefully the new SD rules in 2.04 will also take care of any issues, but I'd still like to know the problems.

Thanks.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
MikeAP
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RE: 2.04 Update for July 1st

Post by MikeAP »

ORIGINAL: Capn Darwin

MikeAP,

When you get a free minute, can you elaborate more on "The Sudden Death rule was making it impossible to win

The player was destroying 70% of the enemy before actually seizing the objectives, and losing the mission.
MikeAP
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RE: 2.04 Update for July 1st

Post by MikeAP »

ORIGINAL: Mad Russian

Mike's opinion of our assessment of the equipment, especially US equipment, is at extreme variance with our view.

The M1A1 and AH-64 should shred everything Russian that it comes in contact with.

Other than that, I wouldn't say "extreme". It's no J-CATS, but it's good for a civilian, off the shelf, combat simulator. Especially from a group of folks who aren't making US contractor dollars to develop a detailed product.

I think FCRS is coming along nicely, and I, like many others are looking forward to 2.04 and other enhancements that the team is brewing.
CaptCarnage
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RE: 2.04 Update for July 1st

Post by CaptCarnage »

ORIGINAL: MikeAP

ORIGINAL: Capn Darwin

MikeAP,

When you get a free minute, can you elaborate more on "The Sudden Death rule was making it impossible to win

The player was destroying 70% of the enemy before actually seizing the objectives, and losing the mission.

I haven't actually lost because of the Sudden Death but the Victory ratings could have been better.
In scenarios Black Horse and Head On you can put tanks on ridges near high valued VPs and wait for the enemy to come and get them. They usually come and take the VPs while getting butchered.
So this way I am reducing their strength below 30% but it also means I can never get back the VPs in time.

At the same time, the enemy force might have traveled through VPs leaving no units behind to guard them. I would think that such VPs shouldnt remain in enemy hands when they regroup. I find myself hiding Recce units in forests just for this goal: snatching those VPs back near the end, hopefully just in time before the enemy decides to call it a day.
"One must always distrust the report of troop commanders: 'We have no fuel' [...] You see, if they become tired they suddenly lack fuel" - Heinz Guderian, Panzer Leader
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CapnDarwin
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RE: 2.04 Update for July 1st

Post by CapnDarwin »

The new SD calculation looks at both time remaining and force strength with respect to the VP locations and ownership. Works a lot better than the original system. Plus you now have the option to play after SD to the time limit if you want. Win-win as they say.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
CaptCarnage
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RE: 2.04 Update for July 1st

Post by CaptCarnage »

I am excited, Captain! Eagerly awaiting the patch!
"One must always distrust the report of troop commanders: 'We have no fuel' [...] You see, if they become tired they suddenly lack fuel" - Heinz Guderian, Panzer Leader
MikeAP
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RE: 2.04 Update for July 1st

Post by MikeAP »

ORIGINAL: Skyhigh
I haven't actually lost because of the Sudden Death but the Victory ratings could have been better.

For clarification, yes. Player was getting a 'win', but marginal with low ratings. Not fun, or fair.
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