Advanced questions and answers

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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OzoneGrif_slith
Posts: 528
Joined: Thu Dec 02, 2010 5:05 pm

RE: Advanced questions and answers

Post by OzoneGrif_slith »

plus the Galactopedia defines the rate range
Galactopedia is often wrong, though. Not updated correctly or just with the wrong data.
I wouldn't trust it too much :)
necaradan666
Posts: 256
Joined: Mon May 28, 2012 3:32 am

RE: Advanced questions and answers

Post by necaradan666 »

I've always been able to put tax above 50% on the colony screen. The right click menu can't raise taxes above 50% and if it's higher resets it to 50% any time you use it, I thought this was the bug.

I see having a happy populace with 100% tax rate on some planets as a Star Trek style utopian society where people still work as starship engineers without pay for self-betterment because all their needs for a happy life are met by having access to the best facilities like holodecks and food replicators.
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FingNewGuy
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Location: Boulder, CO

RE: Advanced questions and answers

Post by FingNewGuy »

Erik! Help us out here with the Colony Screen Tax Adjustment slider: > 50% a bug or not?
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FingNewGuy
Posts: 183
Joined: Fri Apr 11, 2014 8:31 pm
Location: Boulder, CO

RE: Advanced questions and answers

Post by FingNewGuy »

I have decided that, after repeated requests for clarification (with none forthcoming), that the Colony Screen tax adjustment slider giving the ability to tax beyond 50% IS NOT a bug and that the Galactopedia stating that there is a 50% taxation cap is simply wrong.

Resorting to Occam's Razor yields the conclusion that it (taxing above 50%) CAN be done, so it is intentional.

Under the K.I.S.S. principle, there is no reason to think that the ability to do a thing presupposes a lack of intent to allow the ability.)I.E in the ability to tax above 50% at the Colony Screen; the consequences of which are understood and planned for.

Finally, running a humongous empire allows for economy-of-scale effects to be determined. Under such circumstances, should multiple positive modifiers allow for off-the-scale happiness to permit ~100% taxation on specific colonies- I am completely good with that and can easily rationalize it in any role-playing sense.

[;)]
szabferi
Posts: 51
Joined: Sun Aug 26, 2012 4:55 am

RE: Advanced questions and answers

Post by szabferi »

Yesterday I accidentally noticed the possibilty to set the Tax rate to 100%... several of planet had +60ish happiness at 40% tax with MAX pop, so I gradually increased the tax.

BUT
While it is possible to increase the tax to 100% and it has a gradually increasing effect on moral (happiness went down), the actual TAX income didn't increase for me. The max tax I could torture from the planet was between 40-50%, further increase in the percentage didn't mean more money, only reduced happiness.

So, I tend to believe the possibility to increase the tax above 50% is a user interface bug only, but in income calculations the max is 50%.
ParagonExile
Posts: 210
Joined: Mon Jun 09, 2014 12:56 pm

RE: Advanced questions and answers

Post by ParagonExile »

ORIGINAL: szabferi

Yesterday I accidentally noticed the possibilty to set the Tax rate to 100%... several of planet had +60ish happiness at 40% tax with MAX pop, so I gradually increased the tax.

BUT
While it is possible to increase the tax to 100% and it has a gradually increasing effect on moral (happiness went down), the actual TAX income didn't increase for me. The max tax I could torture from the planet was between 40-50%, further increase in the percentage didn't mean more money, only reduced happiness.

So, I tend to believe the possibility to increase the tax above 50% is a user interface bug only, but in income calculations the max is 50%.

Nope :3

I increase my taxes to 100% in every single game I play, usually jumping from 50%. The planet this happens on is my ridiculously powerful homeworld that earns around 1 million per tick, and setting it to 100% grants me an addition million in cashflow.

Glorious futuristic socialism!
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