ORIGINAL: composer99
The dreaded 14 result on the 2d10 Assault CRT has ripped the guts out of many an offence. 9 bps lost leaves a bitter taste in the mouth.
That's an awfull result which almost halts the German offensive!
In this configuration, Germany doesn't have that many units to throw in that are close to the theater of that offensive!
+8 was not a bad odd, by all means!
I'm still wondering on the next move...
Germany slow but steady failure in that war is rather daunting. In comparison, Japan has done quite well!
I'll have to review the whole thing to understand where I failed... Or possibly that was mostly due to a few bad rolls at critical moments ?
One thing is clear anyway: the attack on Egypt with the two marines was a large mistake considering I expected to attack Spain, even though it looked smart at the time (but would I be saying that if the british counterattack had failed and Egypt was ready to fall ?).
These marines could now have invaded near Valentia and be threatening Madrid, with the support of the two para corps. At the least, this would have opened a second front that could be easily reinforced in later turns. This can still be done with the paras only, but the threat is much lower.
Another thing seems clear too: there are problems of timing within the German army, both in production (where are these necessary engineers which are needed to make the German fleet useful ?) and unit positionning. Somehow I always feel that the required units are not in the right position.















