To me, no, I have been setting up convoys there in Faeroes Gap, only because it has looked to me like it was the right thing to do...it never crossed my mind that it would be even more important to have them there to gain an advantage later in the board game, it was just something that felt right for me to do at the time.ORIGINAL: rkr1958
All these risk versus reward decisions, with no pat answers, seems to add a "richness" that I've yet to experience in my wargaming experiences. Winston Churchill was quoted as saying that the greatest threat to the survival of Britain in WW2 was from German u-boats. My impression is that MWiF (WiF) models this, and the Battle of the Atlantic, at both a detailed tactical and strategic level. I look forward to seeing how all this plays out and what grave mistakes I'm sure to make.ORIGINAL: Shannon V. OKeets
Green for Default, Blue for Override.
Once France falls, the Germans will be able to attack the convoys in the Bay of Biscay with submarines based in Brest and naval air units along the coast. That means the North Atlantic convoy route should be shifted to the Faeroes Gap (as happened historically). Making that happen can pose a serious problem for the Commonwealth. The convoys can't simply move from one sea area to another, so they first have to return to port - where they arrive disorganized. You either have to have a complete replacement fleet already in port to sail out into the Faeroes Gap, or you need to reorganize all the convoys, or you suffer serious losses to your convoys in the Bay of Biscay, or you tear your hair out with no resources getting through to the United Kingdom for a turn because there are no convoys in either the Bay of Biscay or the Faeroes Gap.
For that reason, some players prefer to start with some convoys in the Faeroes Gap and others in the Bay of Biscay. The downside of having convoys in the Faeroes Gap before France falls, is that they are more vulnerable to German submarines coming through the North Sea.
Like many decisions in WIF, there are arguments for both viewpoints and you get to "pick your choose".
By the way, isn't setting up CW convoys in the Faeroes Gap to start with "exploiting" future knowledge that the CW wouldn't have, or certainly couldn't conceive happening? That is, the fall of France. I know ... we all exploit this knowledge in playing strategic WW2 games. [:)]
I compare WiF to chess, especially in the opening and middle game. If I follow a particular line in the Sicilian (or Barbarossa in WiF), I know how it will play out in the opening, and will follow the already proven paths, even if it means certain defeat of my opponent without any challenge.
At the same time, I hope that my opponent will present something new, and then we're on equal ground again (or maybe I will take a new path instead of them.)
As far as foreknowledge and using it in playing WWII games: I purposely try to pursue alternatives, precisely because I don't want things to play out just like they always did, it is more fun for me that way. YMMV








