AI Setting Waypoint on Water Hex

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IronMikeGolf
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Joined: Fri Mar 19, 2010 7:53 pm

AI Setting Waypoint on Water Hex

Post by IronMikeGolf »

In Alex1812's Golan Hts scenario, there is a VP hex on a bridge over the major river in hex 2122. Got an AI controlled unit that at end of game had that hex plotted as endpoint of movement. The engine disallows the human player the option if plotting a waypoint on a water hex. Not sure if that is working as designed.

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CapnDarwin
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RE: AI Setting Waypoint on Water Hex

Post by CapnDarwin »

I believe that is addressed in 2.04, but I'll pass that on to Rob just in case.

Thanks for the report.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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