On page 245 (14.2.3.2.1 Repair Ship Capacity) the manual says that each undamaged Repair Ship will generate 1000 Ops points per turn and that you use them or lose them.
On page 246 (14.2.3.2.1.1 Repair Points) it says that each Repair Ship may contribute up to a maximum of 83 repair points (so I'm guessing that repair points are a random number between 1-83?) which can repair up to 0.83 damage points per turn (which means that the ratio is 100:1 for repair points to damage points).
Further down on page 246 (14.2.3.2.1.3 Priority Repair) it says that Repair Ships can repair on a "High-Priority" basis and that in this case they can use the entire aggregate of Ops points to repair up to a maximum of 1.4 damage points per turn.
So if I read this right then the most effective way to use a Repair Ship is to assign damaged ships to a higher priority which in essence doubles the amount of repair done to a ship if it was not assigned the high priority. Is this correct?
Last question for now



