For 2.1 - Maint Casualties, etc

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IronMikeGolf
Posts: 1077
Joined: Fri Mar 19, 2010 7:53 pm

For 2.1 - Maint Casualties, etc

Post by IronMikeGolf »

A conversation with MR on another thread about forces in scenarios has prompted the Good Idea Fairy to visit me again.

Maintenance casualties: stuff just breaking down. Prime movers and personnel carriers might affect other subunits. The amount of time a subunit is a maint casualty could be variable. This could carry over to following scenarios in a campaign. During a campaign, a subunit's probability of becoming a maint casualty might increase. Resupply could have a temporary lowering of this probability. Maybe a function of unit readiness?

What about units getting "lost", meaning they go to a hex other than what was ordered.
Jeff
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Tazak
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Joined: Sat Sep 03, 2011 11:57 am

RE: For 2.1 - Maint Casualties, etc

Post by Tazak »

AUCTO SPLENDORE RESURGO
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