Avian
-30% Troop Maintenance
+30% Intelligence Effectivity
Extra Inteligence Agent : 1
+50 chance of generation Intelligence Agents, Troops Generals and Governors.
-50% chance of scientist generation.
Agressivness: 117
Caution: 89
Intelligence: 101
Friendliness: 86
Dependability: 74
population growth : 14%
Unique 3 house system : with unique 3 goverments.
Each goverment named after house. Houses are major political feudal monarchy ancestral line aligned factions, which have long tradition of very fierce rivalry. Even united, the Ergreagds keep this as part of their tradition. Poisoning, assasinations, coup'd'etats - are common progress tools and refined art of their society.
Houses have certain sphere preference.
House of Margagd - House which comes from ancestral line with strong military history, tradition , which prefer more frontal assault and strict military control. If they are chosen to rule the exterrior politics, all leaders will come from Troop Generals, the niche sphere for Margagd within Ergreagd society. Have lowest replacement ratio, Hightest approval, Lowest war weariness, lowest population bonus, lowest research, Mediocre corruption, Medicore tax.
House of Kerengd - Tricky house which rules by art of assasination, blackmailing, intrigues, and any other covert doings. Leaders during their rule taken from Intelligence agents pool. Have hightest replacement ratio, lowest approval, mediocre war weariness, mediocre population bonus, best research, lowest corruption, lowest trade/tax.
House of Urgegd - Rich house with alot of influence, are the most social-oriented house . Their leaders taken from Governor pool, Have mediocre replacement ratio, mediocre approval, worst/highest war weariness, best population bonus, mediocre research, hightest corruption, immense trade/tax.
Things will be polished later, and balanced if needed
Also! HELP needed... i am not native english speaker.. my grammar sucks and those galactopedia entries wait for native english writer
