ORIGINAL: Feltan
It would be a damn shame if one of those Sea Shepherd boats was misidentified and accidentally torpedoed with, say, about six torpedoes.
Or ... wandered into the wrong area and got caught in a Baloogan-like crossfire of nuclear weapons.
I'd feel bad about that.
Really.
Regards,
Feltan
I wish there were more options for handling "non-lethal confrontations" in Command...water cannons and that sort of thing. You can simulate boardings by setting up a zone around the target ship, linked to its position, and keeping the warship, etc. in that zone for a certain amount of time, but it would be nice if there was a way to trigger "run away! run away!" behavior in a ship. It would probably be a
major pain in the neck to program, though.