Scenario: Barbarossa
Optionals: 2d10 – overrun chart use, Offensive Chit
Issue: Using a offensive chit on Guderian gives 8 points which can be used to double attacking units during overrun or combat.
In the example here, first two points are spent on the 9-6 Arm, and 9-5 Mech, but not the Division.
All three units move together as a stack using CTRL Right-Click after the two offensive points are used.
The first overrun is successful in step 1. However, the rules state, I am able to continue moving because I am not in ZOC, therefore can proceed to move my stack from step 1 to step 2. In Step 2, I move into ZOC and must stop unless I overrun again. Here is the problem. There is no way to allocate additional offensive points to the moving units as they are ‘stuck’ to your hand. In fact, wherever you place them is where they end up.
Is there a workaround, or is it impossible for the same stack to overrun twice?
Edit: My awesome special effects cover up the 4-1 garr intended for the second overrun.










