[A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Hotfix Released:
http://www.mediafire.com/download/ed5wv ... out_CS.zip
@Comradelucifer please check if it working for you
http://www.mediafire.com/download/ed5wv ... out_CS.zip
@Comradelucifer please check if it working for you
-
- Posts: 7
- Joined: Mon Aug 29, 2011 9:17 pm
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Wow, that seriously could not have been fixed quicker! [&o] [&o]
Thank you Blackstork, cannot tell you how happy I am to get this fixed.
Just for the sake of completeness, I am running into the same error on the first post of page 4 of your race-UI thread; as it also takes me to a "folder" and requires premium access. EDIT: NVM, I believe this to be the same file. Sorry for my misunderstanding
Thank you again! The support from you guys puts most mainstream devs to shame, I am seriously impressed.
And i really have to say, after a quater century of gaming and the glorius MOO2, that you guys have surpassed my wildest expectations at every turn. I cannot thank you guys enough. And to the team dedicated to this mega-mod: you guys are making the greatest 4x game I have ever seen, and I've seen a lot.
so, THANK YOU! [:D] [:D] [:D] [:D]
Thank you Blackstork, cannot tell you how happy I am to get this fixed.
Just for the sake of completeness, I am running into the same error on the first post of page 4 of your race-UI thread; as it also takes me to a "folder" and requires premium access. EDIT: NVM, I believe this to be the same file. Sorry for my misunderstanding
Thank you again! The support from you guys puts most mainstream devs to shame, I am seriously impressed.
And i really have to say, after a quater century of gaming and the glorius MOO2, that you guys have surpassed my wildest expectations at every turn. I cannot thank you guys enough. And to the team dedicated to this mega-mod: you guys are making the greatest 4x game I have ever seen, and I've seen a lot.
so, THANK YOU! [:D] [:D] [:D] [:D]
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Thank you bud, your joy is our Caslon (or Argon , or Krypton)
Enjoy , i hope it will play well, i tested it alot, its all original art... it dont have Character system implemented yet with all those different facey, but that will be during a week.
Also hotfix 00.03 coming soon with awesome pedia entries by ParagonExile
Enjoy , i hope it will play well, i tested it alot, its all original art... it dont have Character system implemented yet with all those different facey, but that will be during a week.
Also hotfix 00.03 coming soon with awesome pedia entries by ParagonExile
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
New Version aviable 00.03
Only new race Ergreagd, with all features, mechanics, special art, Immersion UI and Soundtrack but without new character system, and now ! Including fancy pedia entries by ParagonExile.
http://www.mediafire.com/download/r706y ... out_CS.zip
Time to own the galaxy with one of those grim avian houses! :V
Character system is due week, only Ergreagd, if things go well, Dhayut included.
Only new race Ergreagd, with all features, mechanics, special art, Immersion UI and Soundtrack but without new character system, and now ! Including fancy pedia entries by ParagonExile.
http://www.mediafire.com/download/r706y ... out_CS.zip
Time to own the galaxy with one of those grim avian houses! :V
Character system is due week, only Ergreagd, if things go well, Dhayut included.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Ah and few design notes
Ergreagds are built around idea about constant internal and external rivalry.
And in order to succeed , in most cases, the Ergreagd empire will be doing better (in most cases) if it will have own insternal power strugle, and rule will pass from house to house over time, Because growing army wh\en you need population or growing population when you need research will be more like harmful stagnation to Ergreagd race, and switching the rule and creating "healthy" competition and shaking the system inside could do only good for Ergreagd race grandeur goals .
In External politics this pattern continues to exist, and the victory condition force you to rvial those that are more of your kind, at least of your kind of homeworld beings, and grandur victory should be stripping and hunting any volcaninc planets, preferably homeworlds , from weak or powerful volcanic planet inhabitans , and goal to strike deep, into the heart , of other races and stripping victims ancestral homeworlds from them. Main foes for them more oftenly would be Boskarans, Calephs, Shandars, Gizureans, Keskudons - most of them fierce warriors as well, who expand faster and hungry for those lava worlds. the main goal is to compete and win the rivals that hunt for same thing as you do
Side note that AI have some slight improvements advised by and influenced by research of Icemania's mod. They are not as strong (the changes) as in his AI mod, but design templates and well as some other things tweaked abit.
Obcouse there will be tilt of balance once Character System released, but it will do it for any extra race released, and after long time we plan to release it nice and clean and balanced, as intended in main Character system post. as vannila way , without CS, race tested many times, tweaked, and is finely balanced. More tweaks in the future are possible though if the need will arise to do them
Also for ones who want to try and take part in Ergreagd sucession game - please follow this linky and join that game :
tm.asp?m=3655993
Ergreagds are built around idea about constant internal and external rivalry.
And in order to succeed , in most cases, the Ergreagd empire will be doing better (in most cases) if it will have own insternal power strugle, and rule will pass from house to house over time, Because growing army wh\en you need population or growing population when you need research will be more like harmful stagnation to Ergreagd race, and switching the rule and creating "healthy" competition and shaking the system inside could do only good for Ergreagd race grandeur goals .
In External politics this pattern continues to exist, and the victory condition force you to rvial those that are more of your kind, at least of your kind of homeworld beings, and grandur victory should be stripping and hunting any volcaninc planets, preferably homeworlds , from weak or powerful volcanic planet inhabitans , and goal to strike deep, into the heart , of other races and stripping victims ancestral homeworlds from them. Main foes for them more oftenly would be Boskarans, Calephs, Shandars, Gizureans, Keskudons - most of them fierce warriors as well, who expand faster and hungry for those lava worlds. the main goal is to compete and win the rivals that hunt for same thing as you do
Side note that AI have some slight improvements advised by and influenced by research of Icemania's mod. They are not as strong (the changes) as in his AI mod, but design templates and well as some other things tweaked abit.
Obcouse there will be tilt of balance once Character System released, but it will do it for any extra race released, and after long time we plan to release it nice and clean and balanced, as intended in main Character system post. as vannila way , without CS, race tested many times, tweaked, and is finely balanced. More tweaks in the future are possible though if the need will arise to do them
Also for ones who want to try and take part in Ergreagd sucession game - please follow this linky and join that game :
tm.asp?m=3655993
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Added redacted/corrected and well-writen, complete pedia entry by ParagonExile about upcoming character system :
(marked by bigger font 3 text)
fb.asp?m=3657649
Death to Than Bendu! (and to Atuuks till their CS will be implemented)
Hail PzztZzt, Sha-Ranshad, Nona Margdnona, Huytta-Tyh, Akmaku Kuukaka
also, from pool of 9 remained beyond races, which one should be next one to appear? All of them will be polished, unique, with own art, unique gameplay as Ergreagds..So may be someone have desires to see specific race coming first from that pool on start page PROJECT 1?
(marked by bigger font 3 text)
fb.asp?m=3657649
Death to Than Bendu! (and to Atuuks till their CS will be implemented)
Hail PzztZzt, Sha-Ranshad, Nona Margdnona, Huytta-Tyh, Akmaku Kuukaka
also, from pool of 9 remained beyond races, which one should be next one to appear? All of them will be polished, unique, with own art, unique gameplay as Ergreagds..So may be someone have desires to see specific race coming first from that pool on start page PROJECT 1?
-
- Posts: 603
- Joined: Wed Jun 04, 2014 11:49 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
I would like a human interface made by you. And a great mod, THX.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Thank you!
Btw HUmans are actually planned after Sluken for 1.00.19 issue (in queue 3rd from now)
Also while we work on Character System and Ergreagd and Dhayut Generation, more 1 race of Beyond race pool will enter development table
Community could influence the selection - if there some specific desires - i could prioritize some race over tohers.
list of undone 9 races from Beyond pool can be found in this post
fb.asp?m=3657648
Every of them will be carefully polished, unique, shiny, with own art as Ergreagd
Btw HUmans are actually planned after Sluken for 1.00.19 issue (in queue 3rd from now)
Also while we work on Character System and Ergreagd and Dhayut Generation, more 1 race of Beyond race pool will enter development table
Community could influence the selection - if there some specific desires - i could prioritize some race over tohers.
list of undone 9 races from Beyond pool can be found in this post
fb.asp?m=3657648
Every of them will be carefully polished, unique, shiny, with own art as Ergreagd
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Full art banks for Ergreagd are complete, and now they are diverse, really diverse.
those are examples of Leader background body, Regular background body , and House specific group members. For all groups of Character system there will be graphic representation in top left corner.
Now time for Dhayut art banks and for seeding Ergreagds.
those are examples of Leader background body, Regular background body , and House specific group members. For all groups of Character system there will be graphic representation in top left corner.

Now time for Dhayut art banks and for seeding Ergreagds.
- Inawordyes
- Posts: 28
- Joined: Sat May 31, 2014 2:49 pm
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
The Ergreagd art banks look really awesome! Did you draw all these yourself? I may also have missed something, but what do the 'houses' represent?
-
- Posts: 210
- Joined: Mon Jun 09, 2014 12:56 pm
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
ORIGINAL: Inawordyes
The Ergreagd art banks look really awesome! Did you draw all these yourself? I may also have missed something, but what do the 'houses' represent?
The Ergregd have three different houses which act as their government. They can't select anything else.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Yes, i draw banks (30 eyes with transparent alpha, 30 heads etc (ergreagd portraits combined with 8-9 layers), then innovative program by ergie combines them according to setup i input into it.
when i mean banks it does not means qty of characters, it means i have enough face/body parts to create limitles qty of diverse portraits.
there is Ergreagd download aviable in this thread, its full race with UI art, soundtrack and unique ship and troop art. (1.9.5.6 compatible though, at least UI part wont work with earlier versions unless you replace main chrome ui in theme manually for versions earlier than 1.9.5.6)
Also there is information on houses which explained on 1st page (2nd post of this thread)
Also feel free to read all explanation what Character system is so you get more clear vision of all ambition of this project and i will pm you later about where you can help with joining this project as modder
when i mean banks it does not means qty of characters, it means i have enough face/body parts to create limitles qty of diverse portraits.
there is Ergreagd download aviable in this thread, its full race with UI art, soundtrack and unique ship and troop art. (1.9.5.6 compatible though, at least UI part wont work with earlier versions unless you replace main chrome ui in theme manually for versions earlier than 1.9.5.6)
Also there is information on houses which explained on 1st page (2nd post of this thread)

Also feel free to read all explanation what Character system is so you get more clear vision of all ambition of this project and i will pm you later about where you can help with joining this project as modder

- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
ah, may be more thing is not clear, that additional to specific goveremnts Ergreagd have, houses are part of group mechanic explained in 3-4th post in this thread.
Each race have own style of its characters, and now race of character will mattter. As well each race with have special groups in it (some small % of character system pool)
They will be specialised, better , but may have also some negative things. Call them special heroes.
So those characters from different houses will be actually affecting the game different way and will have own limited set of skills etc.
This will be also rng-like but opposite to mess what is current vanilla character system, where only difference between character is one per race picture and common rng pool same for all races. Seeking for specific secondary population in order to get certain type of needed character will be viable strat with new system
Each race have own style of its characters, and now race of character will mattter. As well each race with have special groups in it (some small % of character system pool)
They will be specialised, better , but may have also some negative things. Call them special heroes.
So those characters from different houses will be actually affecting the game different way and will have own limited set of skills etc.
This will be also rng-like but opposite to mess what is current vanilla character system, where only difference between character is one per race picture and common rng pool same for all races. Seeking for specific secondary population in order to get certain type of needed character will be viable strat with new system
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
bah double post.
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Ergreagd Sketch outline
Short Glossary
++ - bonus level, basically each + is approx 5% base skill value of bonus provided,
** - seeded deviation * is approx +/- 5% rng deviation on + value during seeding process
Main occurence: A - main outline skill for race/role combination in question, 100% chance . B - Secondary skill, chance 40-60% to appear, C - tertiary - chances between 16-30 %, D - occasional - chance less/equal than 15%
All values are presented for tier 1 (appearance = 1 = normal start ) character progression wise.
Ergreagd
Leader (Nagodg Mog) - Leader pool dont have any group members, and called Over-House for Ergreagd, or, Judge, Mediator. Those normally are listen 3 houses and present united front and position of Ergreagd society versus external threats.
Gets 15% chance to receive one of 6 traits.
A: 18 - Counter Espionage : ++, *
B: 2 - Colony income : +++,*
C: 9/23/24/28 Troop Recruitment rate, Military base/ship savings , War Weariness reduction, : ++,*
D: 3 - Trade income : ++, **
Ambassaget 20% chance to get 1 of 4 traits.
A: 18 - Counter Espionage: ++, ***
B: 17,1 - Espionage, Diplomacy : ++, **
Urgegd Ambassador
Trait: Famous
A: 3 - Trade Income : ++++, **
B: 1/18 - Diplomacy/Counter Espionage : +++, *,17 Espionage 0,***
Governor
A: 2-Colony income, ++, **
B: 28-WW Reduction, +++, **
C: 24/27/9 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate.: ++,**
D: 5 - Colony Corruption reduction, ***
Urgegd Governor
Trait: Famous
A: 2-Colony income, +++, **
B: 3/6/7 Trade income/Happiness/Pop Growth , +++,**
C: 28-WW Reduction, +++, **
D: 24/27/9/5 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate, C.Corruption Recution.: ++,**
Admiral:
A: 34-Weapon Damage: ++,**
C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: +++,*
Margagd Admiral:
Trait: Inspiring Presence.
A: 34-Weapon Damage: ++++,**
C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: ++++,*
General:
A: 43-Troop Recovery Rate : +++,*
B: 45-Troop Streght Infantry : ++,*
C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.*
Margagd General:
Trait: Inspiring PResence
A: 42- Troop Experience Gain, +++,**
B: 43-Troop Recovery Rate : +++++,**, 45-Troop Streght Infantry : +++,**
C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.* , 45-Troop Streght Special Forces : ++++,**
Spies:
A: 17,18 Espionage/Counter-espionage +,***
C: 20-Concealment +++,**
Kerengd Spies:
Trait: Energetic
A: 22-Assasination, ++,***
B: 17,18 Espionage/Counter-espionage +++,**
C: 20,19 Concelament/Sabotage +++,**
Scientiest:
A: 14,15,16 All types of research, +,****
Kerengd:
Trait: Methodical.
A: 14,15,16, +++,**
Pirate Leader:
Ship Captain:
A: 23 - M ship Maint Savings : ++,**
C: 37,34,30,36 - Damage Control, Weapons Damage, Counter MEasures, Shield Recharge Rate : +++,**
just as start and example outline, more will follow
Generally 1 + or * is 5%
basicly A:+++, ** will mean 15% with 10% deviation = 5-25% with 100% chance for tier 1 progression character.
Obcourse all needed to be tweaked and tested, and may pass alot of rebalanced, this is just starting outline sketch for seeding.
To be extended
Short Glossary
++ - bonus level, basically each + is approx 5% base skill value of bonus provided,
** - seeded deviation * is approx +/- 5% rng deviation on + value during seeding process
Main occurence: A - main outline skill for race/role combination in question, 100% chance . B - Secondary skill, chance 40-60% to appear, C - tertiary - chances between 16-30 %, D - occasional - chance less/equal than 15%
All values are presented for tier 1 (appearance = 1 = normal start ) character progression wise.
Ergreagd
Leader (Nagodg Mog) - Leader pool dont have any group members, and called Over-House for Ergreagd, or, Judge, Mediator. Those normally are listen 3 houses and present united front and position of Ergreagd society versus external threats.
Gets 15% chance to receive one of 6 traits.
A: 18 - Counter Espionage : ++, *
B: 2 - Colony income : +++,*
C: 9/23/24/28 Troop Recruitment rate, Military base/ship savings , War Weariness reduction, : ++,*
D: 3 - Trade income : ++, **
Ambassaget 20% chance to get 1 of 4 traits.
A: 18 - Counter Espionage: ++, ***
B: 17,1 - Espionage, Diplomacy : ++, **
Urgegd Ambassador
Trait: Famous
A: 3 - Trade Income : ++++, **
B: 1/18 - Diplomacy/Counter Espionage : +++, *,17 Espionage 0,***
Governor
A: 2-Colony income, ++, **
B: 28-WW Reduction, +++, **
C: 24/27/9 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate.: ++,**
D: 5 - Colony Corruption reduction, ***
Urgegd Governor
Trait: Famous
A: 2-Colony income, +++, **
B: 3/6/7 Trade income/Happiness/Pop Growth , +++,**
C: 28-WW Reduction, +++, **
D: 24/27/9/5 Military Base Maint. Savings/Troop Maint. Savings/Troop Recruitment Rate, C.Corruption Recution.: ++,**
Admiral:
A: 34-Weapon Damage: ++,**
C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: +++,*
Margagd Admiral:
Trait: Inspiring Presence.
A: 34-Weapon Damage: ++++,**
C: 30/36/37-Countermeasures/Shield Recharge/Damage Control: ++++,*
General:
A: 43-Troop Recovery Rate : +++,*
B: 45-Troop Streght Infantry : ++,*
C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.*
Margagd General:
Trait: Inspiring PResence
A: 42- Troop Experience Gain, +++,**
B: 43-Troop Recovery Rate : +++++,**, 45-Troop Streght Infantry : +++,**
C: 40/9/27 - Troop Ground attack/Troop Recruitmwnt Rate/Troop Maint.Savings : +++.* , 45-Troop Streght Special Forces : ++++,**
Spies:
A: 17,18 Espionage/Counter-espionage +,***
C: 20-Concealment +++,**
Kerengd Spies:
Trait: Energetic
A: 22-Assasination, ++,***
B: 17,18 Espionage/Counter-espionage +++,**
C: 20,19 Concelament/Sabotage +++,**
Scientiest:
A: 14,15,16 All types of research, +,****
Kerengd:
Trait: Methodical.
A: 14,15,16, +++,**
Pirate Leader:
Ship Captain:
A: 23 - M ship Maint Savings : ++,**
C: 37,34,30,36 - Damage Control, Weapons Damage, Counter MEasures, Shield Recharge Rate : +++,**
just as start and example outline, more will follow
Generally 1 + or * is 5%
basicly A:+++, ** will mean 15% with 10% deviation = 5-25% with 100% chance for tier 1 progression character.
Obcourse all needed to be tweaked and tested, and may pass alot of rebalanced, this is just starting outline sketch for seeding.
To be extended
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
I am glad to announce that in same time when work continues on exemplar of Character System for Ergreagds and final programming and seeding touches being done and testing, i'll start work on next race for beyond. Awesome awesome guys, those
Such-Oos - Snails in space!
Chaotic Good.
Art by Joel Sundberg.
Approximate values/concept:
Family : Protosomatic (Snails/Worms) - Snails!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Extraordinary weak troops and small size ships,
1.25 pop growth,
+22% incomme,
+20% Happiness
+12% Research
Extra tech: Improved Cargo bay (their cargo ships/bases can fit more cargo than bigger normal ships/bases for other races), + Low size powerful countermeasures system.
Very passive,
Reckless 101 (neutral)
Quite Intelligent
Extremely Friendly
Quite Unreliable
Cant use Despotism, Military Totalitaris, Feudal, Monarchy, any evil/offencive goverment. Peaceful, bit chaotic creatures.
Their Character system will have massive economy boosts but its very weak and naive race, with small ships, weak troops , bonuses to diplomacy and penalties to counter-espionage. They have better coundermeasures and better cargo ships. their gameplay is to build diplomatic/trade relationships with kind races and have some help from them about defending. Generally strong economy / growth race with big weakness of being unable to defend it effectively.
Sure it enters the table so will be polished , tested and changed. But those Such-Oss are such Ooos!
Sketch original ship art direction (just sketch - to be polished and alot)

Such-Oos - Snails in space!
Chaotic Good.

Art by Joel Sundberg.
Approximate values/concept:
Family : Protosomatic (Snails/Worms) - Snails!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Extraordinary weak troops and small size ships,
1.25 pop growth,
+22% incomme,
+20% Happiness
+12% Research
Extra tech: Improved Cargo bay (their cargo ships/bases can fit more cargo than bigger normal ships/bases for other races), + Low size powerful countermeasures system.
Very passive,
Reckless 101 (neutral)
Quite Intelligent
Extremely Friendly
Quite Unreliable
Cant use Despotism, Military Totalitaris, Feudal, Monarchy, any evil/offencive goverment. Peaceful, bit chaotic creatures.
Their Character system will have massive economy boosts but its very weak and naive race, with small ships, weak troops , bonuses to diplomacy and penalties to counter-espionage. They have better coundermeasures and better cargo ships. their gameplay is to build diplomatic/trade relationships with kind races and have some help from them about defending. Generally strong economy / growth race with big weakness of being unable to defend it effectively.
Sure it enters the table so will be polished , tested and changed. But those Such-Oss are such Ooos!
Sketch original ship art direction (just sketch - to be polished and alot)

-
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RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Any alien race with exposed nipples must immediately become my ally.
- ehsumrell1
- Posts: 2529
- Joined: Tue Aug 17, 2010 7:53 am
- Location: The Briar Patch Nebula
- Contact:
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
ROTFLMAO...that's sick ParagonExile! You're a mess! [:-]ORIGINAL: ParagonExile
Any alien race with exposed nipples must immediately become my ally.
Shields are useless in "The Briar Patch"...
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
Exposed nipples as secret key to intergalactic alien diplomacy [:D]
Race dont need to look sinister to be cool, all you need is eyes, teeth and nipples and you will melt hearts of other alien species (well, ecxept those pesky insektoids which may melt you before (i think there will be sence to setup high negative beiases of insectorid vs protosomes/ or just vs Such-Oos)
Race dont need to look sinister to be cool, all you need is eyes, teeth and nipples and you will melt hearts of other alien species (well, ecxept those pesky insektoids which may melt you before (i think there will be sence to setup high negative beiases of insectorid vs protosomes/ or just vs Such-Oos)
- Blackstork
- Posts: 802
- Joined: Mon Jul 07, 2014 3:45 am
RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod
I am more than happy to say that first Alpha release is up! (for DW:U 1.9.5.6)
Beyond Extended Universe:
-Extends DW:U gameplay beyond Extended Races set.
-Adds huge character system with thousands unique portrait characters, introduces race group system, and creates different character system for each race.
On Character system please read this POST - entry by ParagonExile.
Each race have very different types of characters, and such difference diversified even more by racial group system.
-Adds more races to Extended Mod pool, incorporates some cosmetic mods, Alien Immersion mod with race-specific UIs, and aiming to incorporate AI/Tech tree mods and to be the one who combines everything good, aims to be the "megamod" in future.
Mods included: Blackstork's Alien Immersion, Das's Chrome (partially), Haree78's Extended Universe, Martian's Gem Mod (partially).
Current Version includes:
1. Unique race Ergreagd - Cruel avian specials. Have unique user interface, soundtrack, ship, troop art made for this race and mod. Unique concept of 3 houses is showcase of upcoming "Group " mechanic. Ergreagd have unique 3 goverments of 3 rivaling houses. They are tied to Character system mechanic.
2. Alpha release of Beyond Character system. Characters have more influence in beyond, they have unique art each one ! (490 unique characters released for Ergreagd), their race matters, and there is new Group mechanic, which determine to which social/faction group character belongs in his race society - this influence his skills and traits alot.
3. Full base of integrated mods: Blackstork's Alien Immersion (Up to issue 1.00.18), Das's Chrome (partially), Haree78's Extended Universe, Martian's Gem Mod (partially).
Future plans:
More new races, all with unique mechanic, unique, exclusively made art, own UI , soundtrack.
Full character systems for all races and total rebalance as result.
Integration with Icemania's AI mod and lurchi's Research mod.
Changes from pre-alpha:
- Added Ergreagd character system with 490 UNIQUE characters!
- Added diplo talk to Ergreagd
- Tweaked Ergreagd constructor engines art.
- Added Theme Pedia entry about Character System concept by ParagonExile
Credits:
Blackstork: Art, Concept, Building.
Ergie : Programming, Generation/Seeding Automation
ParagonExile : Pedia Entries.
Haree78, Martian, Das123 : Mods incorporated
INSTALLATION : http://www.mediafire.com/download/kn2fh ... _ALPHA.zip
Unpack, copy as separate theme into Customisation, Activate
Ergreagd have special skill/trait set for each role, which defines another trait of race as whole.
Character set is very important feature for gameplay and balance, and it also creates certain style of play/specialisations for each race and each group within race.
Watch those signs at top left corner of the character portrait. That is sign that this is special group character - in case of Ergreagd this means he belongs to one of royal powerful houses. Those are usually better, more specialised characters.
Screenshots:




Next Races to be added soon :

Beyond Extended Universe:
-Extends DW:U gameplay beyond Extended Races set.
-Adds huge character system with thousands unique portrait characters, introduces race group system, and creates different character system for each race.
On Character system please read this POST - entry by ParagonExile.
Each race have very different types of characters, and such difference diversified even more by racial group system.
-Adds more races to Extended Mod pool, incorporates some cosmetic mods, Alien Immersion mod with race-specific UIs, and aiming to incorporate AI/Tech tree mods and to be the one who combines everything good, aims to be the "megamod" in future.
Mods included: Blackstork's Alien Immersion, Das's Chrome (partially), Haree78's Extended Universe, Martian's Gem Mod (partially).
Current Version includes:
1. Unique race Ergreagd - Cruel avian specials. Have unique user interface, soundtrack, ship, troop art made for this race and mod. Unique concept of 3 houses is showcase of upcoming "Group " mechanic. Ergreagd have unique 3 goverments of 3 rivaling houses. They are tied to Character system mechanic.
2. Alpha release of Beyond Character system. Characters have more influence in beyond, they have unique art each one ! (490 unique characters released for Ergreagd), their race matters, and there is new Group mechanic, which determine to which social/faction group character belongs in his race society - this influence his skills and traits alot.
3. Full base of integrated mods: Blackstork's Alien Immersion (Up to issue 1.00.18), Das's Chrome (partially), Haree78's Extended Universe, Martian's Gem Mod (partially).
Future plans:
More new races, all with unique mechanic, unique, exclusively made art, own UI , soundtrack.
Full character systems for all races and total rebalance as result.
Integration with Icemania's AI mod and lurchi's Research mod.
Changes from pre-alpha:
- Added Ergreagd character system with 490 UNIQUE characters!
- Added diplo talk to Ergreagd
- Tweaked Ergreagd constructor engines art.
- Added Theme Pedia entry about Character System concept by ParagonExile
Credits:
Blackstork: Art, Concept, Building.
Ergie : Programming, Generation/Seeding Automation
ParagonExile : Pedia Entries.
Haree78, Martian, Das123 : Mods incorporated
INSTALLATION : http://www.mediafire.com/download/kn2fh ... _ALPHA.zip
Unpack, copy as separate theme into Customisation, Activate
Ergreagd have special skill/trait set for each role, which defines another trait of race as whole.
Character set is very important feature for gameplay and balance, and it also creates certain style of play/specialisations for each race and each group within race.
Watch those signs at top left corner of the character portrait. That is sign that this is special group character - in case of Ergreagd this means he belongs to one of royal powerful houses. Those are usually better, more specialised characters.
Screenshots:




Next Races to be added soon :
