.

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

.
User avatar
cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: WitP-AE Topo Map Project

Post by cohimbra »

私は楽しみにしています、ありがとうございました [&o]
GaryChildress
Posts: 6930
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: WitP-AE Topo Map Project

Post by GaryChildress »

Just a note to the AE team out there.

YOU GUYS NEED TO HIRE THIS KID and create WITP/ME (Modder's edition)!!!!!!

[:)]

User avatar
btd64
Posts: 14341
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: WitP-AE Topo Map Project

Post by btd64 »

ORIGINAL: Gary Childress

Just a note to the AE team out there.

YOU GUYS NEED TO HIRE THIS KID and create WITP/ME (Modder's edition)!!!!!!

[:)]


I second the motion....GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050

AKA General Patton

DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

.
User avatar
wdolson
Posts: 7678
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: WitP-AE Topo Map Project

Post by wdolson »

ORIGINAL: Gary Childress

Just a note to the AE team out there.

YOU GUYS NEED TO HIRE THIS KID and create WITP/ME (Modder's edition)!!!!!!

[:)]


We can offer lots of Monopoly money. [:)]

AE is much more a labor of love than a successful commercial enterprise. At least for the development team.

Bill
WIS Development Team
GaryChildress
Posts: 6930
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: WitP-AE Topo Map Project

Post by GaryChildress »

ORIGINAL: wdolson

ORIGINAL: Gary Childress

Just a note to the AE team out there.

YOU GUYS NEED TO HIRE THIS KID and create WITP/ME (Modder's edition)!!!!!!

[:)]


We can offer lots of Monopoly money. [:)]

AE is much more a labor of love than a successful commercial enterprise. At least for the development team.

Bill

Chemkid...you up for Monopoly money? Maybe we can all combine our games and come up with a few million in Monopoly funds. I'll have to dig around and find out if the game is still somewhere in the house. [:)]

GaryChildress
Posts: 6930
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: WitP-AE Topo Map Project

Post by GaryChildress »

Or, Chemkid, if you don't accept Monopoly currency, maybe the AE team can provide something else? [:D]
 
https://www.youtube.com/watch?v=7GSXbgfKFWg&feature=player_detailpage
User avatar
John 3rd
Posts: 17627
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: WitP-AE Topo Map Project

Post by John 3rd »

I am now using your map. MAGNIFICENT! It will be recommended on the Mod Site I maintain for the Treaty, RA and Between the Storms Mods.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
moore4807
Posts: 1084
Joined: Fri Jun 02, 2000 8:00 am
Location: Punta Gorda FL

RE: WitP-AE Topo Map Project

Post by moore4807 »

ORIGINAL: chemkid

ok... (but atm i'm so into ootp15 - it's scary!)
btw, very cool signature you have there.

I'm way late to the party, but the maps look awesome!

What caught my reader's eye - is my other time consuming obsession... OOTP!!!
Personal opinion - graphics are better but the GUI took a on cartoonish turn from OOTP14 - but the gameplay is great.
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

.
User avatar
Trugrit
Posts: 1186
Joined: Mon Jul 14, 2014 12:31 pm
Location: North Carolina

RE: WitP-AE Topo Map Project

Post by Trugrit »

Thanks Chemkid I like you maps. Very, very nice.

K[&o]
"A man's got to know his limitations" -Dirty Harry
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

.
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

.
User avatar
LargeSlowTarget
Posts: 4914
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: WitP-AE Topo Map Project

Post by LargeSlowTarget »

Great idea! Kudos to drw61 and chemkid! [&o]

Edit: Missing is Ctrl Z - toggles message delay on/off
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

.
User avatar
Kitakami
Posts: 1316
Joined: Thu May 02, 2002 11:08 pm
Location: The bridge of the DNTK Kitakami

RE: WitP-AE Topo Map Project

Post by Kitakami »

Thanks for a GREAT map!
Tenno Heika Banzai!
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: WitP-AE Topo Map Project

Post by chemkid »

.
User avatar
btd64
Posts: 14341
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: WitP-AE Topo Map Project

Post by btd64 »

Chem, Hot key panel is great.[&o][&o][&o]. Love it. Thank You.....GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050

AKA General Patton

DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: WitP-AE Topo Map Project

Post by geofflambert »

Great maps chemkid. Can you change the label for Phuket to the following characters? *!%?#@ [:'(]

Post Reply

Return to “Scenario Design and Modding”