I have been enjoying the wonderful map mods that people have created for FCRS, and so I thought I would share the results of some graphic experimentation that I have recently done. I am not a mapmaker myself and was only doing some art for a very small map portion for purposes of illustrating an AAR, but perhaps those of you who are able to tackle the big task of painting an entire map will find this useful.
(Tools: I am using a software package called Ortelius (http://www.mapdiva.com/ortelius/), which is a vector graphics program for the Mac specifically designed for artistic cartography. It's not that different from most vector graphics programs, but comes with some clever custom tools for doing things like drawing road networks. There is a free demo available.)
The focus of my experiment was how to portray different terrain levels in FCRS in a useful way. I started with the classic method: including a drop shadow under each terrain "layer." The result below is pretty typical.
The advantage to this method is that it is very easy to see the relative terrain levels. It is intuitive, and not too ugly. But, it does tend to exaggerate terrain differences, and to me, it also disrupts some of the immersion because the shadows give the appearance of each terrain layer "floating" above the other. At times it starts to feel like you are trying to fight a war on a series of floating platforms. It looks a bit un-military, and for AAR purposes, the shading sometimes can create too dark a background for annotating the graphic.










