::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Bullwinkle58 »

ORIGINAL: obvert

The other thing I realized is that the 3.7" AA gun is not too plentiful, and is shared by all commonwealth nations! Now I know why ny59giants was advocating saving the AA in Ceylon at all costs! I should have tried to get them out of there, as it'll take a LONG time to refill that big unit especially.

No help with the 3.7, but on July 1, 1942 you get a huge "dump" delivery into the pools called something like "US 1942 AA". I gives you about 850 AA guns plus a big chunk of motorized support. Helps fill out USA AA units a lot, and they can be shipped in through CT with a few months' lead time.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

[font="Times New Roman"]June 17 - 19, 1942[/font]
[font="Microsoft Sans Serif"]OZ:[/font] A minor disaster in the South IO. Two transport TFs heading to Cape Town are intercepted by a Japanese surface force and annihilated. Yuck. I hate this kind of stuff. I have subs on the approaches to the convoy path, I've set each TF meticulously to dive low into the southern seas, and this particular set of TFs was just a bit higher as they were about to merge.

I lose a few not too valuable ships and two US AA units, plus one US Army battalion that is part of a regiment prepping for Addu. I'll get that started again and send it through East Coast to Cape Town. So, while it's sickening to watch, this is at least only momentarily devastating.

I've sent two surface TFs out to patrol the area now, but also worry the mini-KB will show up for just this reason. I'll set a few picket subs and set any less valuable TF just slightly higher on map than the SCTFs. I hadn't noticed a rise in DL on the TFs hit, but now I'l be checking each turn for sure. Damn Glens.

[font="Microsoft Sans Serif"]Pacific: [/font] The small supply runs get into the Gilberts as does the engineer unit for Onotoa.

[font="Microsoft Sans Serif"]INDIA: [/font] Found out that the 21st division is in India and at Bellary. So there is a bit of a beef up here. The unit was hit by several waves of bombers and the fields were also targeted, getting around 35 damage on them if reports are to be believed.

Some AA units will start the journey to Hyderabad and get out in front s that they can move in combat mode exclusively even if others follow more quickly.

[font="Microsoft Sans Serif"]CHINA: [/font] The Japanese come crashing over the river near Liuchow two days before I had thought they would be there, on the 19th! Bad. This was a surprise as I think my unit across the river did not spot their stack immediately, and when it did the rollover said 'one unit!' I have a large Corps on the way and it'll arrive not tomorrow but the next day. This could have been another Sian, where the IJA pays big for a hasty move. Instead they take around 200 disabled infantry squads and get a foothold. It doesn't bode well, but another 800AV of Chinese units will be there in a few days and more can be there within 4-5 days after that. I just need to hold for a bit. This unit has four forts, which is nice, and should mean it will be hard to push it back.

Up the road NW of Nanning the Japanese make another river crossing with a mini-panzer army. Yuck. The Corps there gets shattered and retreats, but goes toward Nanning. So I'll send it into the rough and hope he doesn't chase it. I've got another big 500AV Corps heading to the next +3 river crossing hex on the road between Liuchow and Tuyun. A few arty regiments and another Corps will follow. I'd like that one to be a tougher test, hopefully.

[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 17, 42
--------------------------------------------------------------------------------

Day Time Surface Combat, near Albany at 47,172, Range 21,000 Yards

Japanese Ships
CL Isuzu
CL Yura
DD Amatsukaze
DD Urakaze
DD Murasame
DD Samidare, Shell hits 1, on fire
DD Yamakaze
DD Umikaze

Allied Ships
AM Tanager, Shell hits 21, and is sunk
AM Chevreuil, Shell hits 21, and is sunk
xAK El Madina, Shell hits 10, Torpedo hits 1, and is sunk
xAK Tweedbank, Shell hits 10, Torpedo hits 1, and is sunk
AMC Cap des Palmes, Shell hits 25, and is sunk
xAP Hong Kheng, Shell hits 3, Torpedo hits 1, and is sunk
xAP Bontekoe, Shell hits 30, and is sunk
xAP Van Overstraten, Shell hits 4, Torpedo hits 1, and is sunk
xAK Royal T. Frank, Shell hits 4, Torpedo hits 2, and is sunk


Allied ground losses:
979 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 140 destroyed, 51 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 260 (217 destroyed, 43 disabled)
Vehicles lost 128 (78 destroyed, 50 disabled)


Maximum visibility in Partly Cloudy Conditions: 28,000 yards

--------------------------------------------------------------------------------
Day Time Surface Combat, near Albany at 54,172, Range 17,000 Yards

Japanese Ships
CL Isuzu
CL Yura
DD Amatsukaze
DD Urakaze
DD Murasame
DD Samidare, on fire
DD Yamakaze
DD Umikaze

Allied Ships
AM Finch, Shell hits 7, and is sunk
xAP Wahine, Shell hits 41, and is sunk
xAK Bhima, Shell hits 52, and is sunk
xAP Van Neck, Shell hits 11, Torpedo hits 1, and is sunk


Allied ground losses:
1399 casualties reported
Squads: 34 destroyed, 37 disabled
Non Combat: 17 destroyed, 107 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 14 (11 destroyed, 3 disabled)


Maximum visibility in Partly Cloudy Conditions: 28,000 yards

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 19, 42
--------------------------------------------------------------------------------

Morning Air attack on 21st Division, at 34,33 (Bellary)

Weather in hex: Clear sky

Raid spotted at 14 NM, estimated altitude 10,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
P-43A-1 Lancer x 7
Buffalo I x 9
Hurricane IIb Trop x 16
B-25C Mitchell x 13
B-26 Marauder x 26

No Allied losses

Japanese ground losses:
185 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 1 disabled


Aircraft Attacking:
13 x B-26 Marauder bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at 74,56 (near Liuchow)

Japanese Shock attack

Attacking force 30656 troops, 319 guns, 125 vehicles, Assault Value = 918

Defending force 7855 troops, 43 guns, 0 vehicles, Assault Value = 248

Japanese adjusted assault: 846

Allied adjusted defense: 433

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
1929 casualties reported
Squads: 5 destroyed, 234 disabled
Non Combat: 0 destroyed, 21 disabled
Engineers: 1 destroyed, 31 disabled
Guns lost 13 (1 destroyed, 12 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)


Allied ground losses:
573 casualties reported
Squads: 1 destroyed, 62 disabled
Non Combat: 0 destroyed, 9 disabled

Engineers: 0 destroyed, 1 disabled

Assaulting units:
16th Division
2nd Division
23rd Medium Field Artillery Regiment
14th Army
8th Medium Field Artillery Regiment

Defending units:
2nd Prov Chinese Corps
16th Group Army

--------------------------------------------------------------------------------

Ground combat at 71,53 (near Nanning)

Japanese Shock attack

Attacking force 9240 troops, 110 guns, 724 vehicles, Assault Value = 528

Defending force 11606 troops, 33 guns, 0 vehicles, Assault Value = 248

Japanese adjusted assault: 714

Allied adjusted defense: 328

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
47 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 30 (1 destroyed, 29 disabled)


Allied ground losses:
3722 casualties reported
Squads: 54 destroyed, 27 disabled
Non Combat: 165 destroyed, 0 disabled
Engineers: 6 destroyed, 6 disabled
Guns lost 10 (3 destroyed, 7 disabled)

Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
7th Ind.Tank Brigade
6th Tank Regiment
4th Tank Regiment
Guards Tank Division

Defending units:
52nd Chinese Corps

--------------------------------------------------------------------------------
[/font]

Ships Lost: Mostly 12-13 knot ships.

[font="Trebuchet MS"]Loss of AM Finch on Jun 18, 1942 is admitted
Loss of AM Tanager on Jun 18, 1942 is admitted
Loss of AM Chevreuil on Jun 18, 1942 is admitted
Loss of xAP Wahine on Jun 18, 1942 is admitted
Loss of xAK Bhima on Jun 18, 1942 is admitted
Loss of xAK El Madina on Jun 18, 1942 is admitted
Loss of xAK Tweedbank on Jun 18, 1942 is admitted
Loss of AMC Cap des Palmes on Jun 18, 1942 is admitted
Loss of xAP Hong Kheng on Jun 18, 1942 is admitted
Loss of xAP Bontekoe on Jun 18, 1942 is admitted
Loss of xAP Van Neck on Jun 18, 1942 is admitted
Loss of xAP Van Overstraten on Jun 18, 1942 is admitted
Loss of xAK Royal T. Frank on Jun 18, 1942 is admitted
[/font]
Image
[font="Trebuchet MS"]As seen here, no IJA units are next to the river crossing near Liuchow, marked with white. So that is less than four days to make the crossing, meaning my unit didn't see a unit in the adjacent hex. I've never noticed this happening before. [:(][/font]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: Bullwinkle58

ORIGINAL: obvert

The other thing I realized is that the 3.7" AA gun is not too plentiful, and is shared by all commonwealth nations! Now I know why ny59giants was advocating saving the AA in Ceylon at all costs! I should have tried to get them out of there, as it'll take a LONG time to refill that big unit especially.

No help with the 3.7, but on July 1, 1942 you get a huge "dump" delivery into the pools called something like "US 1942 AA". I gives you about 850 AA guns plus a big chunk of motorized support. Helps fill out USA AA units a lot, and they can be shipped in through CT with a few months' lead time.

That's great to know! I've been shipping them to India through Cape Town and had a few on the way via So Pac and OZ before they got nailed on their ships.

Still, the US is not short of AA at all, so those are probably the best units to go down in deep ocean, especially with what you've just shown me here. [:)]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: crsutton

ORIGINAL: Bullwinkle58

I'm a week away from starting to get 1943 Indian squads in one game. I think the anti-armor rating goes from 15 to 75. A total game-changer.

Yep, save for the US Marines, all the crack units in my forces were in the Indian army by the end of the war. Four years of constant fighting will boost that experience right up there.

A few strangely good things about this India invasion and the loss of a number of units in battles from Singers to Burma to India is that the ones that will fight soon will have decent experience quickly. The ones I've bought back have been bought into unrestricted HQs, so when they fill out and get exp, they can sail away . There is a force of around 2300-2500AV once they're filled out that I won't have to buy later, and by early 43 they should be all filled out and ready to go.

I'll try to avoid fighting in Bumra in this game if possible. I'd like to land elsewhere and force the IJA to move back without getting stuck in the jungle. Nick has a lot of experience fighting there in both his recent games, and I know firsthand from my game with Jocke what the IJA can do with good territory, heavy arty, and lots of AA.

Around Hellcat arrival time there might be some options available for this kind of thing.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by crsutton »

ORIGINAL: obvert




Awesome. I had no idea about this method. I'm sure it's fine, as we have no rules about this kind of thing, or air group resizing, or anything like that.

In the beginning I needed all battalion sized units to just garrison and hold rear areas from para-drops, so really only now would I easily be able to do this kind of thing without feeling too vulnerable.

Do the squads come into the pools immediately, or is there a delay?

All squads and devices go into the pools immediately. I also disband any artillery unit that has the 25 pounder in it. (the Australians have two or three with 24 guns). I find the guns are better used filling out divisions. It literally takes years to get all your units up to speed with the 25 pounder. I think one or two of mine still had the old 18 pounder at the end of the war. Divisions are just always better than brigades, so I don't hesitate to break down some British and Indian independent brigades to fill out my divisions first and make them stronger. If the war is going well you might have the chance to rebuild them later.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: crsutton

ORIGINAL: obvert




Awesome. I had no idea about this method. I'm sure it's fine, as we have no rules about this kind of thing, or air group resizing, or anything like that.

In the beginning I needed all battalion sized units to just garrison and hold rear areas from para-drops, so really only now would I easily be able to do this kind of thing without feeling too vulnerable.

Do the squads come into the pools immediately, or is there a delay?

All squads and devices go into the pools immediately. I also disband any artillery unit that has the 25 pounder in it. (the Australians have two or three with 24 guns). I find the guns are better used filling out divisions. It literally takes years to get all your units up to speed with the 25 pounder. I think one or two of mine still had the old 18 pounder at the end of the war. Divisions are just always better than brigades, so I don't hesitate to break down some British and Indian independent brigades to fill out my divisions first and make them stronger. If the war is going well you might have the chance to rebuild them later.

Love hearing how you manage this stuff. It's all new to me on this side so keep the ideas coming when you think of them. I'll have a good long look through the units today to see what I can do without to get the upgrades moving quickly.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

[font="Times New Roman"]June 20-22, 1942[/font]
[font="Microsoft Sans Serif"]INDIA: [/font] An interesting thing happened in India. My 2E set to hit Bellary on the 19th suddenly targeted Hyderabad on the 20th. I had not changed the settings, but since they had apparently only attacked one unit, the 21st division, and that unit apparently moved out, the planes not only lost their target of Barrely but actually reset a target destination to Hyderabad that i never set. In the first run the Allies lost nearly every bomber sent there, a total of around 95 on the day. I hate re-running turns, but this seemed beyond the level of acceptability for a decision I did not make, and which I larded later when checking the units wasn't even just aggressive commanders (who I think wouldn't have chosen to fly into a known 180 plane CAP even if it had been their decision) but was a completely set target generated by the AI. I think this is a bug.

We re-ran the turn and all was good ... at least in India.

[font="Microsoft Sans Serif"]CHINA: [/font] In China, near Liuchow, on the first run my troops held again and I thought I was going to be able to reinforce and have a solid block here for a decent while at least. On the second run the 1:1 from the previous became a 6:1 mauling! [:(] That has never happened in my game experience before. Can that much difference really be just the dice? Seems really odd, and caused a lot of problems.

It's my fault partially, but also just the lack of ability to see units in China. My unit didn't even see the units moving on it from the next hex for a few turns it seems.

Anyway, suddenly all of Southern China is in doubt. I've begun a retreat toward Liuchow for all units nearby, and this will lead to a further move back to the +3 territory. More supply generation lost and the rail is nearly connected for the Japanese. I'll attempt a hold on the Kweillin area for a bit while other units get back to dig in. I really just need to give some units time to get decent forts established further behind the front.

The tanks on the flank NW of Nanning are moving up further toward the mountain road. I have a monster 700AV Corps on the way there, but it's around 8-9 days away. Several smaller units are also moving in that direction, and if I can get a block over the river it could be a tough crossing. Even if not, stoping them in the +3 up there and filling in the sides of the hex could halt the advance. Tanks move well on roads but not so much through the forests, and the supply will be dicey once they cross the river. I actually love playing the maneuvering kind of game SL allow in China, but it's tense right now.

[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 20, 42
--------------------------------------------------------------------------------

Ground combat at 78,51 (near Chihkiang)

Japanese Bombardment attack

Attacking force 2730 troops, 119 guns, 288 vehicles, Assault Value = 910

Defending force 40874 troops, 173 guns, 0 vehicles, Assault Value = 1232

Japanese ground losses:
Guns lost 3 (1 destroyed, 2 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)

Allied ground losses:
159 casualties reported
Squads: 3 destroyed, 8 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)

Assaulting units:
13th Tank Regiment
15th Division
34th Division
23rd Tank Regiment
10th Tank Regiment
4th Ind.Hvy.Art. Battalion
6th Ind.Hvy.Art. Battalion
14th Medium Field Artillery Regiment
Tonei Hvy Gun Regiment
1st Ind.Hvy.Art. Battalion
3rd Hvy.Artillery Regiment
7th Ind.Hvy.Art. Battalion
13th Army
15th Ind.Medium Field Artillery Regiment
2nd Hvy.Artillery Regiment
5th Ind.Hvy.Art Battalion

Defending units:
73rd Chinese Corps
63rd Chinese Corps
70th Chinese Corps
86th Chinese Corps
23rd Group Army
32nd Group Army
7th Artillery Regiment
--------------------------------------------------------------------------------

Ground combat at 74,56 (near Liuchow)

Japanese Deliberate attack

Attacking force 28199 troops, 318 guns, 124 vehicles, Assault Value = 1129

Defending force 7454 troops, 43 guns, 0 vehicles, Assault Value = 200

Japanese adjusted assault: 410

Allied adjusted defense: 63

Japanese assault odds: 6 to 1

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker:

Japanese ground losses:
598 casualties reported
Squads: 5 destroyed, 52 disabled
Non Combat: 0 destroyed, 3 disabled

Engineers: 1 destroyed, 3 disabled

Allied ground losses:
2681 casualties reported
Squads: 27 destroyed, 33 disabled
Non Combat: 80 destroyed, 17 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 4 (2 destroyed, 2 disabled)

Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
16th Division
8th Division
2nd Division
14th Army
23rd Medium Field Artillery Regiment
8th Medium Field Artillery Regiment

Defending units:
2nd Prov Chinese Corps
16th Group Army

--------------------------------------------------------------------------------
[/font]

Reinforcements: The first SC arrives!!

[font="Trebuchet MS"]SC-517 arrives at Los Angeles[/font]

Image
[font="Trebuchet MS"]Here is one of the the 'reset' B-26 groups when I checked it after deciding to re-run the turn. It had been set for Bellary (by me) but was reset to Hyderabad by the AI. I've not seen this before. Should I post in the tech forum, or is this something that is somehow WAD? [/font]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

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I have found that that happens quite often. I think its linked to when troops in the hex you have targeted moves out the hex but I´m not sure.

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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: JocMeister

I have found that that happens quite often. I think its linked to when troops in the hex you have targeted moves out the hex but I´m not sure.


Yes, that is indeed what happened. Seems like it shouldn't happen, especially since you can't target individual units in a hex. Of course I should check every air group after every turn, right? [:)]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by JocMeister »

ORIGINAL: obvert

ORIGINAL: JocMeister

I have found that that happens quite often. I think its linked to when troops in the hex you have targeted moves out the hex but I´m not sure.


Yes, that is indeed what happened. Seems like it shouldn't happen, especially since you can't target individual units in a hex. Of course I should check every air group after every turn, right? [:)]

You kind of have to...but sometimes you forget! Remember when I lost almost 100 4Es over Manila? [:D]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: JocMeister

ORIGINAL: obvert

ORIGINAL: JocMeister

I have found that that happens quite often. I think its linked to when troops in the hex you have targeted moves out the hex but I´m not sure.


Yes, that is indeed what happened. Seems like it shouldn't happen, especially since you can't target individual units in a hex. Of course I should check every air group after every turn, right? [:)]

You kind of have to...but sometimes you forget! Remember when I lost almost 100 4Es over Manila? [:D]

Yes. I have more sympathy for that now! [:D]

But in this case I did want to strike, and nothing was supposed to change, just the same as the day before. If the setting of target definition was solid and GJ had moved fighters in, or my sweeps and escort didn't fly due to weather, and I'd lost 100 bombers, I would be upset but would realize it's a part of the game I can't control.

Defined targets for LBA is supposed to be a more definite part of the game, right? They either fly or don't, but the defined target shouldn't change to another spot with 200 planes on CAP out of the blue! [:D]
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

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ORIGINAL: obvert

ORIGINAL: JocMeister

I have found that that happens quite often. I think its linked to when troops in the hex you have targeted moves out the hex but I´m not sure.


Yes, that is indeed what happened. Seems like it shouldn't happen, especially since you can't target individual units in a hex. Of course I should check every air group after every turn, right? [:)]
This game seems to force you to become OCD. So many things can go wrong on small details! I trace a path around the map every turn to remind myself of units moving, locations there was action,
units needing rest or recovery from malaria, ships needing to refuel, etc. I don't check every unit or every base, but it helps jog my memory on the ones I should check. The Op Report is my guide on
a lot of things - e.g. if an air unit upgrades aircraft while training, the range setting will change to the max range of the new aircraft. The op report of the upgrade sends me to find the unit and
change the range back to 0.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

I usually start in So Pac and move out from there, but that's not a definite either. Depends on what is going on. I check ops toward the end to make sure I do the little things listed there, and check SIGINT last to make sure I'm not missing something critical.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by BBfanboy »

ORIGINAL: obvert

I usually start in So Pac and move out from there, but that's not a definite either. Depends on what is going on. I check ops toward the end to make sure I do the little things listed there, and check SIGINT last to make sure I'm not missing something critical.
What would really help is an "Arrivals" report for all the on-map TFs and land units reaching their destinations. Hate having to constantly monitor such
routine and frequent movement.
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

[font="Times New Roman"]June 23 - 24, 1942[/font]

[font="Microsoft Sans Serif"]OZ:[/font] Today there is a bit of a dust-up in the Southern IO. I quickly sent the Achilles and five DDs out to try to thwart any more moves on convoys from Cape Town. I know it's rising to the bait, but I need to get two that are on the way through safely before I suspend this route for a while. Sure enough, a stronger TF than the last showed up with two CA and eight DD!! That's quite a commitment, and I now wonder if there are CVs nearby. Gives me some ideas.

Anyway, the battle was mostly inconclusive, but the Piet Hein was sunk by a 20cm shot from the cruisers. Not much of the Dutch navy left. For some reason I really like the Achilles. Maybe it's her look, or the hunt for the Graf Spee, or just a feeling. I feel the same for the Yubari no the IJN side. Just like these sleek cruisers.

The damaged Allied ships make it easily back to safety. Each has around 30 system damage.

I've got two RN triple stackers and a US heavy cruiser and five DDs heading out to patrol just south of where the battle took place with three subs patrolling 6-8 hexes NW of that. Hopefully I'll see the next incursion. I hesitate to use merchant pickets and I have no combat ships to spare with the range to make it here and hang out. I'll send some YP from the West Coast for this with the next supply TF.

[font="Microsoft Sans Serif"]SUBS: [/font]Porpoise nails the Seattle Maru after Trusty had already had a shot at this troop carrying TF. Not sure if she was sunk as I didn't have the volume up. Flying Fish also sinks some troops on an xAKL near Lahir E of the Solomons.

The Salmon spots the Kitakami and Oi moving down the Soomons and this spurs a retreat from on TF unloading at Vanikoro. All others are out of the way. I sent cruisers to Tanna just in case they come for a wild ride south, but, it's likely there heading another direction. See below.

[font="Microsoft Sans Serif"]INDIA: [/font]A busy few days, as the Allies try a massive sweep of Delhi. I had been hoping for this. The Enterpsise's air groups are here, which I'm sure Nick picked up on, and they do well. I want to use the F4F-3 and F4F-3A pools before upgrading to the F4F-4. This is the time and place. [:)]

Good to get the wheat separated from the chafe too, especially with the Marines here. Some of these pilots will go on to long and successful campaigns, while others will not.

One of the big strong zero groups starts off the action getting about 1:1 (with ops added later) against the CAP, and then the Oscars come in and don't do so well. The Ic is too slow, fragile and underarmed to deal with the selection of planes at Delhi. Even the Mohawks down at 12k do well getting 3:1 kills. Loss numbers are below for the day. Radar didn't give a great amount of warning time though, and there are three sets here.

On the 24th I sent the P-38s in against a slightly weakened CAP at Lucknow and they did well, supported by a LR CAP from Delhi. Only two lost for at least five times that shot down. From the two days the Allies lost only 3 pilots KIA and 8 WIA. I'm sure the tally is higher for the Japanese, and this is where the game can turn.

[font="Microsoft Sans Serif"]Pacific: [/font] The KB shows up on it's way to the Gilberts. Again the Cats at Nikunau pick it up early, with plenty of time for a fast transport unloading supply to skedaddle. All other small missions other than sub supply set to patrol East of Bakers Island. Baker and Canton just got a touch up on supply. The AVD at Nikanau will retreat once again. The S-boats are ready this time and 5-6 will converge on the 25th onto the path the KB might take and around that area.

[font="Microsoft Sans Serif"]CHINA: [/font] Getting a bunch of stuff to Liuchow. Most units should make it relatively unhindered by air strikes. I'll have nearly 2000AV in the base in a few days. Then I'll have to see if I want to keep it there or run for the hills. [:)]

[font="Trebuchet MS"]--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 1, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Albany at 53,178, Range 8,000 Yards

Japanese Ships
CA Atago, Shell hits 1
CA Chokai
DD Tanikaze
DD Kasumi
DD Shigure
DD Suzukaze, Shell hits 2, on fire
DD Shirayuki
DD Wakatake
DD Asagao
DD Yugao

Allied Ships
CL Achilles, Shell hits 4, on fire
DD Woodworth, Shell hits 2, on fire

DD Ralph Talbot
DD Shaw, Shell hits 1
DD Tucker
DD Piet Hein, Shell hits 3, and is sunk

Improved night sighting under 75% moonlight
Maximum visibility in Clear Conditions and 75% moonlight: 12,000 yards
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
CA Chokai engages CL Achilles at 8,000 yards

--------------------------------------------------------------------------------
ASW attack near Auki at 115,135

Japanese Ships
CL Oi
CL Kitakami
DD Kuri
DD Uranami
DD Yomogi
DD Kiku

Allied Ships
SS Salmon

SS Salmon is sighted by escort
DD Yomogi fails to find sub and abandons search
DD Kiku attacking submerged sub ....
Escort abandons search for sub
--------------------------------------------------------------------------------
Morning Air attack on Delhi , at 52,17

Weather in hex: Light cloud

Raid detected at 24 NM, estimated altitude 25,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 45

Allied aircraft
Hurricane IIb Trop x 16
Hurricane IIc Trop x 15
Mohawk IV x 16
P-40E Warhawk x 20
F4F-3A Wildcat x 27
F4F-3 Wildcat x 18

Japanese aircraft losses
A6M2 Zero: 4 destroyed

Allied aircraft losses
Mohawk IV: 1 destroyed
P-40E Warhawk: 3 destroyed
F4F-3A Wildcat: 1 destroyed
F4F-3 Wildcat: 1 destroyed


Aircraft Attacking:
26 x A6M2 Zero sweeping at 20000 feet

CAP engaged:
VF-6 with F4F-3A Wildcat (0 airborne, 8 on standby, 16 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 16000 and 24000.
Time for all group planes to reach interception is 34 minutes

--------------------------------------------------------------------------------
Morning Air attack on Delhi , at 52,17

Weather in hex: Light cloud

Raid detected at 13 NM, estimated altitude 22,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-43-Ic Oscar x 42

Allied aircraft
Hurricane IIb Trop x 15
Hurricane IIc Trop x 15
Mohawk IV x 9
P-40E Warhawk x 11
F4F-3A Wildcat x 24
F4F-3 Wildcat x 14

Japanese aircraft losses
Ki-43-Ic Oscar: 10 destroyed

Allied aircraft losses
Hurricane IIb Trop: 3 destroyed
F4F-3 Wildcat: 1 destroyed


Aircraft Attacking:
12 x Ki-43-Ic Oscar sweeping at 20000 feet *
--------------------------------------------------------------------------------
Morning Air attack on Delhi , at 52,17

Weather in hex: Light cloud

Raid detected at 18 NM, estimated altitude 17,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-43-Ic Oscar x 42

Allied aircraft
Hurricane IIb Trop x 8
Hurricane IIc Trop x 15
Mohawk IV x 6
P-40E Warhawk x 11
F4F-3A Wildcat x 24
F4F-3 Wildcat x 9

Japanese aircraft losses
Ki-43-Ic Oscar: 5 destroyed

Allied aircraft losses
Mohawk IV: 1 destroyed
F4F-3A Wildcat: 2 destroyed
F4F-3 Wildcat: 1 destroyed


Aircraft Attacking:
13 x Ki-43-Ic Oscar sweeping at 15000 feet *

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 2, 42
--------------------------------------------------------------------------------

Morning Air attack on Lucknow , at 52,23

Weather in hex: Heavy cloud

Raid detected at 15 NM, estimated altitude 22,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero x 36
Ki-43-Ic Oscar x 31

Allied aircraft
Hurricane IIb Trop x 10
P-38E Lightning x 21

Japanese aircraft losses
A6M2 Zero: 2 destroyed
Ki-43-Ic Oscar: 5 destroyed


Allied aircraft losses
P-38E Lightning: 1 destroyed

Aircraft Attacking:
10 x P-38E Lightning sweeping at 20000 feet

CAP engaged:
3rd Ku S-1 with A6M2 Zero (0 airborne, 12 on standby, 18 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 11000 and 26000.
Time for all group planes to reach interception is 29 minutes
11th Sentai with Ki-43-Ic Oscar (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 18000 and 20000.
Time for all group planes to reach interception is 13 minutes
24th Sentai with Ki-43-Ic Oscar (0 airborne, 10 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 24 minutes

--------------------------------------------------------------------------------
Sub attack near Lihir at 112,123

Japanese Ships
xAKL Kosho Maru, Torpedo hits 1, heavy damage
xAK Daifuku Maru
xAKL Iwate Maru #5
xAKL Tenposan Maru
xAKL Toyotsu Maru
PB Santos Maru

Allied Ships
SS Flying Fish

Japanese ground losses:
31 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 2 disabled

Engineers: 0 destroyed, 0 disabled

SS Flying Fish launches 2 torpedoes at xAKL Kosho Maru
Flying Fish diving deep ....
--------------------------------------------------------------------------------
[/font]

Ships Lost:

[font="Trebuchet MS"]Loss of DD Piet Hein on Jun 23, 1942 is admitted[/font]
Image
[font="Trebuchet MS"]Here are the airframe loss numbers from the two days. Not bad. It's the first time the Allies have really stood up to the challenge and also then been able to fight back. Looking forward to the 80 P-38F coming soon! [/font]
Attachments
Lucknow.jpg
Lucknow.jpg (644.71 KiB) Viewed 250 times
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Lowpe
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Lowpe »

Innovative use of navy planes in a pdu off game. Well done.[:)]
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obvert
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by obvert »

ORIGINAL: Lowpe

Innovative use of navy planes in a pdu off game. Well done.[:)]

PDU-off is teaching me a lot. Everything must be used for something.

I'm wracking my brain to figure out what to do with the many TBD that are getting replaced now, but A) I don't want to waste pilots in them and B) only the CV groups will fly them, so I can't really do anything there either.

Open to ideas!
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Bullwinkle58
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Bullwinkle58 »

ORIGINAL: obvert

ORIGINAL: Lowpe

Innovative use of navy planes in a pdu off game. Well done.[:)]

PDU-off is teaching me a lot. Everything must be used for something.

I'm wracking my brain to figure out what to do with the many TBD that are getting replaced now, but A) I don't want to waste pilots in them and B) only the CV groups will fly them, so I can't really do anything there either.

Open to ideas!

Obviously, train. I have also found TBs useful in the Aleutians.
The Moose
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Lowpe
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by Lowpe »

ORIGINAL: obvert
I'm wracking my brain to figure out what to do with the many TBD that are getting replaced now, but A) I don't want to waste pilots in them and B) only the CV groups will fly them, so I can't really do anything there either.

Open to ideas!

I take it you want to put them into harms way, so they accomplish something, rather than simply being returned to the pools never to be seen again except as a toaster after the war?

No clue. Short range and fragile.
JocMeister
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RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J)

Post by JocMeister »

As Bull suggest. Use them to fill out training groups.
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