ORIGINAL: Icemania
Agreed ... and it's coming. However, if people come up with good idea for changes that apply across races after the Extended version is out, I will need to modify 62 races (i.e. 22 Vanilla plus 40 Extended). So the earlier I get good comments the better! And for that reason I really appreciate everyone who has commented to date!ORIGINAL: Tanaka
I think its safe to say you will see a lot more playing and testing from most people when the extended version is out. Im really looking forward to it! Also waiting on the official patch to be released! [:)]
How would this improve AI performance? I would suggest this is an item to discuss with lurchi for Research Reloaded.ORIGINAL: Tanaka
Any chance of engine re-balancing to be included with your weapons re-balancing?
For one I find that the less that automated ships are allowed to run off and fly across the galaxy by researching just one engine the more they stay close to home and do what they are supposed to do. Constuctors, defense fleets, mining ships etc... If engines were balanced to reasonable ranges not only would it be more fun and make more sense by adding a reasonable pacing to the game I do think it would help the AI! It would force the AI to the same reasonable ranges as human sends their ships. We don't send our ships off to the other side of the galaxy to mine or build stuff. This should not be until late game when the appropriate balanced engines would be researched.
But if your mod is being included with lurchi's mod and he is balancing the engines then that would be great too! But if he doesn't then I really hope you do! When your mod is finished will his take much longer to complete and combine?