Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: elliotg, Icemania

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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

BTW Icemania, why isn't the Weapon Balancing thread in the modding section?
Kizucha
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Kizucha »

ORIGINAL: lurchi
Epic gaming! [8D]
Exactly.[:D] I always play with really high research-cost and most have the feeling its still to fast.[;)]The biggest problem i have with this typ of games are, the research is sometimes slow you down but in most games there is a way to destroy the enemies without the point where you are in research. But i take what i get, DW is an nice game but my dreamgame is not out there and your research mod makes the game better, DW+Mods is epic enough for me right now. With that in mind i think DW is the best 4x game at the time for me, i'm happy that modder like you tweak the game to something better.[;)][&o]
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

Yeah, DW is the best 4x so far. Oh yeah, about attacking other empires early in game, you just might be surprised by new high power low range defense weapons. [:D]
EXar86
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by EXar86 »

ORIGINAL: lurchi

Yeah, DW is the best 4x so far. Oh yeah, about attacking other empires early in game, you just might be surprised by new high power low range defense weapons. [:D]

Hm best 4x with Aurora ! (without the "spreadsheet style")

Best dream? DW and Aurora mixed in one game [&o] (and your mod expand DW a little in that way for me, will become a must have with Haree's mod )
hewwo
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by hewwo »

ORIGINAL: lurchi

ORIGINAL: hewwo

Hey Lurchi! I am really looking forward to this mod but I'm ever so slightly concerned you might be going a bit overboard with the number of new research projects. Of course the number itself is not really important, but I really like the average length of a DW game as it is, and I hope this mod will improve variety and game balance, without significantly increasing the average length of a game! Cheers:)

Since I nerved hyper drives to slow down exploration and expansion the gaming time will rise a bit. The research paths grow only slightly. What I'm massively increasing is diversity. If you followed the thread you saw weapons usually have two research paths now, and there are way more different ones than before. You'll probably never see different races with ships as similar as in vanilla. [:)]

Great! yeah I don't mind the slower speed at the beginning, because obviously the engine speed, and especially range, is way too much in vanilla. But good to hear that later game remains roughly the same:)
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

Erik and Elliot are quiet since about a week ago and the last beta still did not get turned into a regular patch. This makes me hope they are working through the modding wishlist right now.

[&o] Praise our saviours! [&o]
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Icemania
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Icemania »

ORIGINAL: lurchi
BTW Icemania, why isn't the Weapon Balancing thread in the modding section?
The original idea was to open up discussion to the broader community who don't necessarily frequent the Modding dungeon. But I agree at this point it should be moved.

Kizucha
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Kizucha »

ORIGINAL: EXar86
Hm best 4x with Aurora ! (without the "spreadsheet style")

Best dream? DW and Aurora mixed in one game [&o] (and your mod expand DW a little in that way for me, will become a must have with Haree's mod )

Talking about the "like dwarf fortress in space"-Aurora? With the mix i accept it but i somehow dont get into aurora, it have near 0 visual output, i'm really not much in graphics and eye-candy but i "need" at least something like dwarf fortress + tilesets.[;)] If i'm wrong, what aurora you talk about and i dont know how aurora looks today, the last time i checked it, only text and dots and lines.[:D]

But i really would like an dwarf fortress in space, with all the complexity. It would be really near to my dream game.[;)]
ParagonExile
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by ParagonExile »

^ It's funny, because Distant World has awful graphics :D

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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

But it has graphics. [:D]

And not awful. Dated, but good enough.
ParagonExile
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by ParagonExile »

Oh, the graphics in this game are terrible. The last time I saw a game that looks as bad as DW was in the 90's. You may as well play a MUD :D

The game gets a pass because it's so great in every other way, so I don't hold it against it. Especially considering the scale of larger matches, which are easy to take for granted.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

The big 2D benefit is the easy moddability. [:D]

Well, I guess the biggest difference between DW and DW2 will be the latter's 3D graphics. At least I hope it is.
Kizucha
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Kizucha »

ORIGINAL: ParagonExile

^ It's funny, because Distant World has awful graphics :D

It's not so funny.^^ In compare to dwarf fortress or the aurora i talk about, distant world graphics are fantastic.[:D]... Ok it's funny.[;)]

@Lurchi: If DW2 have 3D graphics... i hope it have GOOD, in most games the 3D graphic is good or its really really bad.[:D]
ParagonExile
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by ParagonExile »

I hope they keep the 2D, but increase the maximum resolution of items :3
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

Better resolution graphics? For 4K display? I sure hope we don't need a magnifier for game texts again. [:D]

Seriously, I'm quite sure there will be 3D graphics. Graphics and diplomacy are the main weaknesses of DW.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

I'm still disentangling the ground forces, then the first research area is done. There are now 720 research projects.

That's it for today, gotta get up early tomorrow.
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lurchi
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by lurchi »

I bring this over from the Weapon Balance thread for stuff related to Research Reloaded.
ORIGINAL: Rhikore

Lurchi Ello, been meaning to drop in to the other mod threads and say Hello and Thanks for your efforts. [:)]

Thanks. [:)]
ORIGINAL: Rhikore

As I mentioned earlier in this thread, it would be awesome if we could get a vent server, or skype group going. (For the sake of Competently and Comprehensively creating the Mega-mod)

A skype group sounds good, but we probably are not online at the same time. I'm on at wildly varying times depending on circumstances I have not much control over, work and family.
ORIGINAL: Rhikore

I will probably Mod some races, and implement them personally.
However, I am working on Balance Modding, specifically Vanilla Races/Personal Unique Additions, as well as all government types.
Furthermore, I want to open all government types to all races.

Balancing is Icemania's baby, races are Blackstork's thing, so those two are the right people for you.

I sure am interested in governments. There already is one government mod, you might want to check this out. Dunno about opening all governments to all races. Some are quite special, I think it would be better if those stay restricted. There might also be special governments tailor made for a race. In fact I already made one like this. Those sure should not be opened up.
ORIGINAL: Rhikore

The current implementation of Diplomacy(unmodded) seems very heavy-handed.
I mean penalties for simply being bigger than your neighbors, invading Independent colonies, and having rare luxury resources, which the galaxy instantly is aware of, somehow, seems a bit ridiculous.
Additionally, why arent there any intrinsic scaling bonuses to counter these? For instant an incremental bonus for peaceful behavior.
I guess I just feel that another race should only become angry/furious with you if youre actively instigating those feelings.

I think there's not much you can do about diplomacy. Not sure about this, though, I didn't look into modding this area.
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Blackstork
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Blackstork »

ORIGINAL: lurchi

Balancing is Icemania's baby, races are Blackstork's thing, so those two are the right people for you.

I sure am interested in governments. There already is one government mod, you might want to check this out. Dunno about opening all governments to all races. Some are quite special, I think it would be better if those stay restricted. There might also be special governments tailor made for a race. In fact I already made one like this. Those sure should not be opened up.


I actually do alot of balancing with character system, its huge rebalance which completely can change/improve/modify/destroy/add more depth on balance. You can deny certain character bonuses/skills to certain races and that could change race gameplay completely compared to bigger scope of all the gameplay and other races.

I also adding 4 race specific goverements in beyond,
they together with race.txt parameters and character system force new races into certain gameplay styles/makes them unique that way. Other than that i dont see big reason to add more of them, they are very nice way to create unique modifiers/restrictors to certain unique trait combo races.
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
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Shark7
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by Shark7 »

ORIGINAL: ParagonExile

^ It's funny, because Distant World has awful graphics :D


I'll take awesome gameplay over awesome graphics any day.

I've played games with 'awesome graphics'. Oddly enough, I can finish those games in day, with no replay value. [8|]
Distant Worlds Fan

'When in doubt...attack!'
ParagonExile
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RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

Post by ParagonExile »

ORIGINAL: Shark7

I'll take awesome gameplay over awesome graphics any day.

I've played games with 'awesome graphics'. Oddly enough, I can finish those games in day, with no replay value. [8|]

My thoughts exactly :D

Gameplay > Graphics any day, as this game quite clearly demonstrates
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