Soviet MRB in the Attack
Moderator: MOD_Flashpoint
- CapnDarwin
- Posts: 9518
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
- Contact:
RE: Soviet MRR in the Attack
My plan for arty, what I would like to see us do, is break all special ammos out and track them with a separate ammo/fire missions quantity and even look at setting a % chance to have resupply. Also have a priority fires list in the game where the player can set target types and assign assets/ammo to aid the FSCC planning by the AI. I would also like to see time on target and duration for certain missions. We will be revamping things like arty mines for both time to prep, fire and reload (if you can). More integration of weather effects on smoke, chem and other attacks. We have been talking about adding a check box for each fire support asset to have it in or out of FSCC control too.
I'm sure there are other points and this is probably better served over in the New Features sub-forum too.
I'm sure there are other points and this is probably better served over in the New Features sub-forum too.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
-
- Posts: 1077
- Joined: Fri Mar 19, 2010 7:53 pm
RE: Soviet MRR in the Attack
Oh man, that does sound like it answers much mail, Capn
Jeff
Sua Sponte
Sua Sponte
RE: Soviet MRR in the Attack
Why not start the jump off point for the attack 2KM north.....the tree line is way closer to the town; allowing the APC's a fighting chance at getting the infantry off-loaded.
-
- Posts: 1077
- Joined: Fri Mar 19, 2010 7:53 pm
RE: Soviet MRR in the Attack
ORIGINAL: jds1978
Why not start the jump off point for the attack 2KM north.....the tree line is way closer to the town; allowing the APC's a fighting chance at getting the infantry off-loaded.
No reason not to and that is probably a better approach angle. The scenario is posted earlier in the thread and is not locked.
I wanted to accomplish several things with this exercise. One of the is to show what a MRB deploying from the march to the attack looks like translated into this game. What units are where and the time and space things.
Jeff
Sua Sponte
Sua Sponte
- Panzer_Leader
- Posts: 62
- Joined: Fri Jan 10, 2014 4:59 am
- Location: Auckland, New Zealand
RE: Soviet MRR in the Attack
A nice write up Iron Mike Golf. One thing I've been thinking about after reading your AAR is your use of the Forward Security Element (FSE). My reading of Soviet doctrine is that the FSE operates 5-10km (15-30 minutes) ahead of its parent battalion, which would be operating as an Advanced Guard Main Body (AGMB) or Forward Detachment (FD), and precedes its way to the objective. The FSE would have a mission to clear any units in its path with less combat power and fix those units with more combat power that it can't destroy, in order to allow its parent AGMB or FD time and space to maneuver to hit the enemy unit blocking its path in the flank with approximately 2-3x the combat power.
In FPC-RS terms, this means I generally send a company-sized FSE one turn ahead of its parent battalion, where possible itself acting as an AGMB or FD to the regiment, to clear its path to the objective. In general terms it should be able to destroy anything of platoon size or less in its path and probably fix anything of company size or greater, pending arrival of its parent battalion. In the case where it needs to fix an enemy force, I think it should have a 'Screen' or, if the terrain and situation favors it, a 'Hold' order. I haven't actually had to fix an enemy unit using an FSE yet but I'll use these orders next time I do. What are your thoughts on my understanding of the FSE and how to apply it in-game as a Soviet player in FPC-RS?
In FPC-RS terms, this means I generally send a company-sized FSE one turn ahead of its parent battalion, where possible itself acting as an AGMB or FD to the regiment, to clear its path to the objective. In general terms it should be able to destroy anything of platoon size or less in its path and probably fix anything of company size or greater, pending arrival of its parent battalion. In the case where it needs to fix an enemy force, I think it should have a 'Screen' or, if the terrain and situation favors it, a 'Hold' order. I haven't actually had to fix an enemy unit using an FSE yet but I'll use these orders next time I do. What are your thoughts on my understanding of the FSE and how to apply it in-game as a Soviet player in FPC-RS?
RE: Soviet MRR in the Attack
ORIGINAL: Iron Mike Golf
ORIGINAL: jds1978
Why not start the jump off point for the attack 2KM north.....the tree line is way closer to the town; allowing the APC's a fighting chance at getting the infantry off-loaded.
No reason not to and that is probably a better approach angle. The scenario is posted earlier in the thread and is not locked.
I wanted to accomplish several things with this exercise. One of the is to show what a MRB deploying from the march to the attack looks like translated into this game. What units are where and the time and space things.
Gotcha [8D]
-
- Posts: 1077
- Joined: Fri Mar 19, 2010 7:53 pm
RE: Soviet MRB in the Attack
ORIGINAL: Panzer_Leader
A nice write up Iron Mike Golf. One thing I've been thinking about after reading your AAR is your use of the Forward Security Element (FSE). My reading of Soviet doctrine is that the FSE operates 5-10km (15-30 minutes) ahead of its parent battalion, which would be operating as an Advanced Guard Main Body (AGMB) or Forward Detachment (FD), and precedes its way to the objective. The FSE would have a mission to clear any units in its path with less combat power and fix those units with more combat power that it can't destroy, in order to allow its parent AGMB or FD time and space to maneuver to hit the enemy unit blocking its path in the flank with approximately 2-3x the combat power.
In FPC-RS terms, this means I generally send a company-sized FSE one turn ahead of its parent battalion, where possible itself acting as an AGMB or FD to the regiment, to clear its path to the objective. In general terms it should be able to destroy anything of platoon size or less in its path and probably fix anything of company size or greater, pending arrival of its parent battalion. In the case where it needs to fix an enemy force, I think it should have a 'Screen' or, if the terrain and situation favors it, a 'Hold' order. I haven't actually had to fix an enemy unit using an FSE yet but I'll use these orders next time I do. What are your thoughts on my understanding of the FSE and how to apply it in-game as a Soviet player in FPC-RS?
I believe your understanding is correct, though I think in terms of time rather than turns, since turn length is dynamic. The initial setup here had the FSE a bit closer to the main body (2 km instead of 3-5 km), but I compensated using movement delays to get a 1 hr separation near the objective.
Recon elements had spotted 3 of the three platoons in the town and tghe FSE did clear out enemy recon lurking near the attack position. The FSE did take some fire from the other platoon in the town, but never spotted it, due to it being night. So, the FSE could not fix them. The choices were to pull back or to attack with just the FSE at that point.
Jeff
Sua Sponte
Sua Sponte
-
- Posts: 306
- Joined: Thu Sep 23, 2010 1:44 am
RE: Soviet MRR in the Attack
It is actually very educational. Thanks for the class. [:)]
-
- Posts: 1077
- Joined: Fri Mar 19, 2010 7:53 pm
RE: Soviet MRR in the Attack
I am looking at modifying the User spreadsheet to have an MRB with CRP and FSE taken from units organic to the MRB. So, the CRP would be a MR Plt plus 2xBRDM (NBC and Engr teams) and the FSE the MRC the CRP plt came from plus a tank plt. One battery of the RAG and MRB mortar bty accompany the FSE. I may re-do this scenario with the CRP and FSE starting on map and the main body arriving as reinforcements at around +45 minutes. Plus up the arty to a full battalion, too, with the other two batteries coming with the main body.
Jeff
Sua Sponte
Sua Sponte
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Soviet MRR in the Attack
Something else that would be nice for SOP work is a formation order. Where formations follow at set distances to each other.
Good Hunting.
MR
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
-
- Posts: 1077
- Joined: Fri Mar 19, 2010 7:53 pm
RE: Soviet MRR in the Attack
Right on target, MR. That would be a HUGE help. Probably need formation type and direction of orientation.
Jeff
Sua Sponte
Sua Sponte
- Panzer_Leader
- Posts: 62
- Joined: Fri Jan 10, 2014 4:59 am
- Location: Auckland, New Zealand
RE: Soviet MRR in the Attack
ORIGINAL: Iron Mike Golf
I am looking at modifying the User spreadsheet to have an MRB with CRP and FSE taken from units organic to the MRB. So, the CRP would be a MR Plt plus 2xBRDM (NBC and Engr teams) and the FSE the MRC the CRP plt came from plus a tank plt. One battery of the RAG and MRB mortar bty accompany the FSE. I may re-do this scenario with the CRP and FSE starting on map and the main body arriving as reinforcements at around +45 minutes. Plus up the arty to a full battalion, too, with the other two batteries coming with the main body.
I like this idea and look forward to the AAR.
-
- Posts: 1077
- Joined: Fri Mar 19, 2010 7:53 pm
RE: Soviet MRR in the Attack
I added some obstacles and minefields to the Kalbe defense. AAR this evening, I expect.
Jeff
Sua Sponte
Sua Sponte
-
- Posts: 1077
- Joined: Fri Mar 19, 2010 7:53 pm